ArtHands
Thinks buying more servers can fix a bad patch
Still no sign of these pixel remasters nearly 5 months later..bizarre.
See post 22. There's a rumored Nintendo Switch Direct next week. Now sit back because that leaker will never fail us
Still no sign of these pixel remasters nearly 5 months later..bizarre.
It’s straight maddening that they haven’t brought these to consoles.
I’ve heard all the explanations as to why, but I’m sorry it’s just unacceptable. All of the advancements and shit we can do with gaming and they can’t do this? If Square wasn’t such an incompetent fuck up, and hadn’t made all the missteps that has caused me to lose faith in them over the last 15~ years, then I’d give them a pass. But no, it seems they are just incompetent and don’t have it together like they used to.
Let’s hope they can change my mind with FVIIR-2 and FF16, but again I have zero faith that will happen.
How's the difficulty in those new Pixel Remasters? Tried playing both I and IV on my PS Vita and I was almost put to a comma by how easy they are.
Honestly, those games aren't made to be difficult. The combat options are just too limited. The only "difficulty" they had was needing to grind. You are either high enough level or you aren't.How's the difficulty in those new Pixel Remasters? Tried playing both I and IV on my PS Vita and I was almost put to a comma by how easy they are.
Honestly, those games aren't made to be difficult. The combat options are just too limited. The only "difficulty" they had was needing to grind. You are either high enough level or you aren't.
Then there's the frustration of having constant random battles, but no save points. While that caused tension, it was incredibly frustrating to lose an hour of progress in a dungeon because some random mobs started battle turning your party to stone or casted Level 5 Death, while your entire party was level 20.
Now they have it require less grinding to get to the expected level and allow you to save in dungeons. The result is an easy experience, but it really isn't removing any challenge. It was never really there.
I hope this is true.
Check out this guy's channel, he makes comprehensive review & comparison of every version of Final Fantasy from 1 to 6 including the pixel remasters.
There are rumors about them coming to switch apparently.
final-fantasy-pixel-remaster-will-launch-for-switch-in-2022-rumour
final-fantasy-pixel-remaster-is-coming-out-for-switch-in-2022-according-to-reports/
Zero legitimate reason why these aren’t on consoles yet
I get what they were going for with these remasters but going from IV PSP’s character portraits + slick and clean sprites + gorgeous CG intro to a port that has none of that really soured my experience from the get-go
and I don’t like the visuals of these remasters even with the filter on
And the soundtrack updates were kind of half-assed IMO. Some of the tracks were improved whereas a good portion of tracks sounded a lot muddier.
Only thing I liked about these remasters is that the QoL updates made I-III (& IV’s final dungeon) not a total pain in the ass to complete
#negativity
Why did you bump this? Got all excited for nothing.
Why did you bump this? Got all excited for nothing.
That would be great. Pity it's too close to Crisis Core for me. I'd need a palette cleanser game before heading back to FF.Final fantasy pixel remasters have been rated By the ESRB for console, Since then the titles have been removed from the site.
Square-Enix are gearing up for a 35th Anniversary stream tomorrow wouldn't be surprised if we got a shadow drop if I’m honest or at the very least a release date.
This is true of the vast majority of old school FF/DQ style turn based JRPGs. They feel all sophisticated and strategic because you’re picking moves from a menu like a Thinking Man but really they’re as mindless and repetitive as can be.Honestly, those games aren't made to be difficult. The combat options are just too limited. The only "difficulty" they had was needing to grind. You are either high enough level or you aren't.
Then there's the frustration of having constant random battles, but no save points. While that caused tension, it was incredibly frustrating to lose an hour of progress in a dungeon because some random mobs started battle turning your party to stone or casted Level 5 Death, while your entire party was level 20.
Now they have it require less grinding to get to the expected level and allow you to save in dungeons. The result is an easy experience, but it really isn't removing any challenge. It was never really there.