Some of you guys would be hating sony even they gave you free gold bars with every game purchase, so what difference does it make. You already made your mind up either way. If they were to resurrect Japan studio and announce a days gone sequel, you would only be hating on them for something else next week. We get it! Can we actually talk about some games now? This is boring as shit.
I...I don't hate Sony tho. I play on Sony consoles too so....:/
Its been 6 months and we are still in the middle of a pandemic. Go touch some grass you've been shut-in too long.
I have a better idea, I'll go eat some.
*PlayStation doesn't care about indies*
*Advertises them on State of Play and the PS5 Future of Gaming Show*
Those don't count as Indie Support
I mean more in the way they don't have them much as a pillar like they used to. Particularly the smaller indies, not the big-budget ones like Kena and such.
What I don't get is that everyone seemed to love Sony during the Ps4 era when they...also focused on big blockbusters?
I didn't exactly see people around here going crazy for Concrete Genie and Matterfall.
Ok sure Japan studio closing is sad and I personally really liked games like Gravity Rush, but when people talked positively about the Ps4 it was mostly the big games being mentioned. You know, Bloodborne, God of War, Spiderman, Horizon, Uncharted 4, Ghost of Tsushima, etc.
How is the current Sony any different? People are acting as if they are only releasing games like The Last of Us 2 and God of War now.....when they launched the console with a Demon Souls Remake , a Sackboy Platformer (and another free platformer) and their 2021 includes games like Returnal (hardly a safe, hyper big budget cinematic game) and Ratchet.
Look out tomorrow for:
"Sony now reminds of Pizza Hut when they made that cheeseburger crust, and that's bad"
TBH I prefer the 1P creativity from Sony pre-PS4. I admire most of what they've done with PS4 (and some games like The Order look better than most games coming to market today...tho it sacrificed a lot to achieve it), but I was actually most hyped for Dreams back from that February 2013 show...too bad it took seven years later for it to come out :/.
Likewise when they wore the Vib-Ribbon shirt I was sure they were bringing it back with a new game, not a digital re-release on the PS Store. I like a few of Sony's quirkier IPs over most of their "serious" ones, but among the "serious" ones the ones that had a lot of uniqueness to me were the likes of SoTC, Ico, Bloodborne etc., but chances of new installments there are nil.
In some ways the Sony of today and, presumed going forward, isn't too different, but it sounds like Sony will focus on even LESS big games while shelling out bigger budgets for a sllimmer lineup. That is the potential worry, because what if the IP chosen happen to fall outside of my tastes? I can tell you right now, they are doubling-down on TLOU but I have very little interest in that IP and it's getting arguably the most useless remake of the decade simply to tie in with a new television series which seem like overkill IMHO.
None. They're selling like crazy and we're only 6 months in.
I don't understand all these concern threads popping up. This is happening when PS is selling this good. Imagine what'd happen if they weren't.
Give it a couple years first.
There's a question to be had if sales momentum is mostly a run-off effect from the PS4, which I'd argue a good amount of it is. The thing is, how long will that really last? Now the shortages are creating some pent-up demand but at some point these current-gen systems have to carry themselves on their own.
I don't want to see platform holders start making decisions that could have bad ramifications later on going by historical examples; with Sony in particular it's been a lot of smaller things adding up over the past couple of years and I think some of them are particularly egregious. It's just that a few unfortunate things are happening with them at the moment so that's what I'm going to focus on; when Microsoft was doing some stupid stuff (Halo Infinite showing, attempted price hike on Gold, some of the early messaging on "powah" blowing up in their face with earlier multiplat releases), I think it was fair to discuss those things, too.
Ultimately it's just something to have for sake of discussion.
This is getting really freaking stupid now. Sony is still putting out games at all budget levels.
We've already seen smaller games on PS5. Astro's Playroom, Sackboy, The Pathless, Bugsnax, Destruction All-Stars, Oddworld. That's in addition to the AAA games.
Xbox Series has had, what? The Medium and not much else. So stop this fake PlayStation concern BS.
IIRC, Pathless, Bugsnsnax, Destruction All-Stars and Oddworld are all technically 3P games, not internally developed by Sony. Sackboy is a cross-gen game and its development might've came before an internal shift on a smaller range of bigger AAA 1P games.
There's nothing fake with bringing up legitimate concerns, I think fans would want to think over some of this stuff because doing so also helps keep these corporations humble and honest.
I skimmed your wall of text and I don’t see anything that actually ties your argument back to the statement PS5 is like N64? A whole lot of waffling there
And the idea Sony is only making blockbuster bears no semblance in reality when they’ve had Sackboy, Astroboy, Dreams, Demons Souls and a new Ratchet and Clank as part of their lineup in the past year. They’ve partnered with small devs for exclusivity for games like Oddworld, Kena. They just released a big risky new IP Ghost of Tsushima that delivered in a big way
So nothing in the statement Sony is only doing blockbusters bears any resemblance to their actual release schedule
I think it's actually arguable if Ghosts was ever a true risk: it's got Japanese samurai themes (samurai movies tend to have a lot of appeal in mainstream, I mean there's stuff like Crouching Tiger, Hidden Dragon, The Last Samurai, etc.), and it was also open-world. Open-world are some of the biggest games on the market today. It had a pretty easy recipe to success so I don't see how it was particularly risky.
Yes they did put out Sackboy, Astrobot, Dreams etc. but those were all games (especially Dreams) approved WAY earlier, probably before Sony had a shift in executing their renewed focus on a slimmer lineup of bigger-budget 1P titles. I'll say this right now, if Dreams were trying to get approved for funding today, it WOULD NOT HAPPEN. Sackboy was a very small game (more of a tech demo...a feature-rich one but still), Demon's Souls Remastered kind of skirts the edge of being a AAA-type game (in terms of budget it clearly is but its themes may not have as wide a reach as say a Last of Us), and Ratchet & Clank has prior legacy as a AAA platformer/action series working in its favor (and again, the production values to match).
Like I said though, we'll need to wait a little bit before seeing where things really land WRT Sony's 1P direction. The N64 comparison was not meant to be a literal one but just to allude to Sony's supposed focus on a smaller lineup of perceived higher-quality, larger-budget AAA blockbuster-type games. And like I said, it could work out very well for them, but there's ways it could backfire, too.