Blond
Banned
I did which made the response even funnier.Come on... Be honest who actually read all that![]()
I did which made the response even funnier.Come on... Be honest who actually read all that![]()
Ok i finally enforced me to write this up. I did not wanted to because it stresses me out to a Level that iam exhausted. Exhausted by the realisation that internaly Sony is seeing PC as a very very big Source of Income and that they will do almost everything to make sure that Ports to PC will be possible easy and fast. Even cripple their own consolewich they spend Millions on to develop..
Ok lets dive in:
Cerny said in his Talk that PS5s internal SSD has 5.5Gb raw speed. And additional 4 priority Levels in comparision to normal Nand Drives. They come with 2. So PS5s SSD can use 6. Just a little later Cerny stated that in order to be on par with PS5s internal SSD the Third Party SSD would need to have some additional Speed to even out the missing 4 Priority Levels. Probably the Kraken Controllers job to synthesize 4 more prio lvls with the additional speed.
So much for that Talk and the Perspective he laid out.
so in Oktober last Year we heard that Western Digital would release the first PS5 certified Third Party SSD with their sn850 here the Article about that :
![]()
It was then also no suprise that the sn850 would bring a 7Gb raw Throughput on the table. Very much the overhead that we assumed would be neccessary to make up for missing 4 priority Lvls.
After that came nothing from Sony at all about the Third Party SSDs.. until NOW..
But what we miss here is what has happend within Sony in exactly that timespan inbetween the first report about WDs sn850 and this beta invitation with the infromation that a mere 5.5Gb would miraciously befast enough for PS5...
Off course it is about Sony engagement in PC gaming.
What was heard in that timespan?
Sony released more Exclusives and inofficial info about Uncharted4 and other Exclusives made it to the public. They bought Nixxes and everybody understands this as a move to help their PCPort strategy.
So they rated around summer last year the WD sn850 to be sufficiently fast enough to be on par with PS5s internal SSD.
Then came this big BIIG Intrest for PC Gaming to light.
And all of a sudden 5.5GB is enough to be "on par" with PS5s internal SSD?
The Thing is - 5.5GB will never be fast enough to be on par with the same SSD that has 4 Priority Levels more in its Sleeve.
The Problem here is sadly - while this is true - we never find out how much true it is.
Because:
We know that this SSD in the PS5 was planned to be used as a leverage for 9GB/s realtime datastreaming . First title who datastream in realtime many GB/s was Ratchet and Clank Rift Apart. Insomniac tweeded out that they make use of real time datastreaming and that everything you do not see on screen is not in memory. - hence every move of the camera will induce a realtime stream of Data comming of the SSD.
So Ratchet and Clank seemingly work fine with a 5.5GB Third Party SSD like some ealry adopters of the beta Programm and indeed Insomniac themselfs point out . But Ratchet and Clank is far from using PS5 potential with they claimed openly in the DF Interview with John Linneman. They said (paraphrasing here) :,, we found out that our engine needs to be updated to be able to handle so much data at once."
So their Game cannot be a Benchmark for Third Party SSD at all.
Or can it?
If Sony allowes 5.5GB SSDs then no Devs Third Party or Sony Studios alike could make a Game that would need a SSD that needs a raw speed of 7GB/s period
That Train has left.
9Gb/s (up to 22GBs) Throughput of PS5 that Train has left too. I cannot imagine that they did not incorporate the PS5s additional 4 Prio Levels in these Numbers.
So since no further overhead available to the Kraken Controller there is no additional 4 Prio Lvls available for PS5 Exclusives also. Even on the PS5s internal SSD!! This Ghost is out of the Bottle and cannot be put back into it. Since all available Third Party SSD do not have those 6 Prio lvls , Developers now need to all the Time assume that someone puts a 5.5GB raw SSD with 2 prio lvls in his PS5.
PS5 Downgraded - one year after Release . Absolutly amazing!!!
And why????
because their internal projections were as such that PC Gamers will only very slowly adopt 7GB nand Storage and it would be immensly difficult (or outright impossible) to port Games form Sony Studios wich leveraged the full PS5s I/O capabilitys in the development of their respective exclusive Title.
With that of course is the dream over for immensly more detailed worlds wich would need 9GB/s of realtime Datastreaming. I could imagine also that they internaly tested this 5.5Gb/s to be equvivalent to Xbox capabilitys, further reducing PS5 specific Dev Effort..
Because to me a 5.5GB/s SSD with only 2 Prio Levels instead of PS5s internal 6 sounds quite like what the Xbox could dream to achieve with its mere 2.5Gb/s Storage.
I am sure that iam not to far off here in regards of all my assumptions and what sealed the deal here for me were actually the Twitters Actions of Insomniac Fitzgerald and Cerny himself.
First that Fitzgerald wrote this "5.5Gb oh yeah its fine its fine we tested it yada yada" Tin Can. He was pushed on that stage like a Clown on a Pub Stage by someone higher than him to go and write something the more technical PS5 Fans would swallow.
And when Cerny actually gave his recommendation for the "suprise" WD sn850,( remember ? It was rated last year under Sonys "old" Strategy , when PS5 capabilitys weren´t thrown under the bus for some more sells on PC) it was clear that he also is not happy with this decision. Clearly he is not. How could he?
Sony says 5.5GB raw is enough and the system architect recommends a 7Gb/s raw Storage?? Sounds like "civil disobidience" to me.
Hopefully this 5.5GB/s recommendation is pulled / denied/ dismissed so this this wall of text here has no validiy anymore.
I hope i am wrong. But i am not, iam afraid..
Yes, the default hard drive is manageable, but the problem is consistently reinstalling and deleting games especially with the vast amount of games coming out can get annoying and time consuming really fast. Also not helping that games are getting larger making them take longer to install. Isn’t the latest COD game almost 300 GB’s? That’s almost half your hard drive right there for one game.The more worrying thing is why people need more storage. Games take like 10 minutes to download, if that.
This is a lot of nothing. 5.5 GB/s raw has always been the spec for PS5, and that figure as the baseline for M.2 shouldn’t surprise anyone.Ok i finally enforced me to write this up. I did not wanted to because it stresses me out to a Level that iam exhausted. Exhausted by the realisation that internaly Sony is seeing PC as a very very big Source of Income and that they will do almost everything to make sure that Ports to PC will be possible easy and fast. Even cripple their own consolewich they spend Millions on to develop..
Ok lets dive in:
Cerny said in his Talk that PS5s internal SSD has 5.5Gb raw speed. And additional 4 priority Levels in comparision to normal Nand Drives. They come with 2. So PS5s SSD can use 6. Just a little later Cerny stated that in order to be on par with PS5s internal SSD the Third Party SSD would need to have some additional Speed to even out the missing 4 Priority Levels. Probably the Kraken Controllers job to synthesize 4 more prio lvls with the additional speed.
So much for that Talk and the Perspective he laid out.
so in Oktober last Year we heard that Western Digital would release the first PS5 certified Third Party SSD with their sn850 here the Article about that :
![]()
It was then also no suprise that the sn850 would bring a 7Gb raw Throughput on the table. Very much the overhead that we assumed would be neccessary to make up for missing 4 priority Lvls.
After that came nothing from Sony at all about the Third Party SSDs.. until NOW..
But what we miss here is what has happend within Sony in exactly that timespan inbetween the first report about WDs sn850 and this beta invitation with the infromation that a mere 5.5Gb would miraciously befast enough for PS5...
Off course it is about Sony engagement in PC gaming.
What was heard in that timespan?
Sony released more Exclusives and inofficial info about Uncharted4 and other Exclusives made it to the public. They bought Nixxes and everybody understands this as a move to help their PCPort strategy.
So they rated around summer last year the WD sn850 to be sufficiently fast enough to be on par with PS5s internal SSD.
Then came this big BIIG Intrest for PC Gaming to light.
And all of a sudden 5.5GB is enough to be "on par" with PS5s internal SSD?
The Thing is - 5.5GB will never be fast enough to be on par with the same SSD that has 4 Priority Levels more in its Sleeve.
The Problem here is sadly - while this is true - we never find out how much true it is.
Because:
We know that this SSD in the PS5 was planned to be used as a leverage for 9GB/s realtime datastreaming . First title who datastream in realtime many GB/s was Ratchet and Clank Rift Apart. Insomniac tweeded out that they make use of real time datastreaming and that everything you do not see on screen is not in memory. - hence every move of the camera will induce a realtime stream of Data comming of the SSD.
So Ratchet and Clank seemingly work fine with a 5.5GB Third Party SSD like some ealry adopters of the beta Programm and indeed Insomniac themselfs point out . But Ratchet and Clank is far from using PS5 potential with they claimed openly in the DF Interview with John Linneman. They said (paraphrasing here) :,, we found out that our engine needs to be updated to be able to handle so much data at once."
So their Game cannot be a Benchmark for Third Party SSD at all.
Or can it?
If Sony allowes 5.5GB SSDs then no Devs Third Party or Sony Studios alike could make a Game that would need a SSD that needs a raw speed of 7GB/s period
That Train has left.
9Gb/s (up to 22GBs) Throughput of PS5 that Train has left too. I cannot imagine that they did not incorporate the PS5s additional 4 Prio Levels in these Numbers.
So since no further overhead available to the Kraken Controller there is no additional 4 Prio Lvls available for PS5 Exclusives also. Even on the PS5s internal SSD!! This Ghost is out of the Bottle and cannot be put back into it. Since all available Third Party SSD do not have those 6 Prio lvls , Developers now need to all the Time assume that someone puts a 5.5GB raw SSD with 2 prio lvls in his PS5.
PS5 Downgraded - one year after Release . Absolutly amazing!!!
And why????
because their internal projections were as such that PC Gamers will only very slowly adopt 7GB nand Storage and it would be immensly difficult (or outright impossible) to port Games form Sony Studios wich leveraged the full PS5s I/O capabilitys in the development of their respective exclusive Title.
With that of course is the dream over for immensly more detailed worlds wich would need 9GB/s of realtime Datastreaming. I could imagine also that they internaly tested this 5.5Gb/s to be equvivalent to Xbox capabilitys, further reducing PS5 specific Dev Effort..
Because to me a 5.5GB/s SSD with only 2 Prio Levels instead of PS5s internal 6 sounds quite like what the Xbox could dream to achieve with its mere 2.5Gb/s Storage.
I am sure that iam not to far off here in regards of all my assumptions and what sealed the deal here for me were actually the Twitters Actions of Insomniac Fitzgerald and Cerny himself.
First that Fitzgerald wrote this "5.5Gb oh yeah its fine its fine we tested it yada yada" Tin Can. He was pushed on that stage like a Clown on a Pub Stage by someone higher than him to go and write something the more technical PS5 Fans would swallow.
And when Cerny actually gave his recommendation for the "suprise" WD sn850,( remember ? It was rated last year under Sonys "old" Strategy , when PS5 capabilitys weren´t thrown under the bus for some more sells on PC) it was clear that he also is not happy with this decision. Clearly he is not. How could he?
Sony says 5.5GB raw is enough and the system architect recommends a 7Gb/s raw Storage?? Sounds like "civil disobidience" to me.
Hopefully this 5.5GB/s recommendation is pulled / denied/ dismissed so this this wall of text here has no validiy anymore.
I hope i am wrong. But i am not, iam afraid..
Yeah that could be, I haven’t looked into it too much but a lot has been said how the controller handles stuff.This is a lot of nothing. 5.5 GB/s raw has always been the spec for PS5, and that figure as the baseline for M.2 shouldn’t surprise anyone.
What you’re forgetting is the IO controller and dedicated decompression taking on the majority of the workload to get up to 7-9-22 GB/s compressed.
2 issues.They aren't made for 3rd party random drives, they are made for the 5.5GB/s one that's in the PS5.
You want developers to guess which drive you are using and work to that?
Meanwhile, despite all this tech, one of the best games of this year looks like this
You think Sony, after years of development and a massive cost pressure said yolo and went for a faster ssd then they would need just for fun?Maybe they realized 5.5 is enough.
You should put as much thought into the bigger picture as you do your whining. Would a game that uses "9GB/s realtime datastreaming" even fit on ~600gb of storage?. I could imagine the thread right now for a Sony game costing $70 and being an hour long.We know that this SSD in the PS5 was planned to be used as a leverage for 9GB/s realtime datastreaming
This is what my man LeviathanGamer2 said ages ago and basically I stopped caring so much. Also apparently Sony first party studio need to fit a working game into the uhd bluray as a standard practice so that provides an additional limitation.You should put as much thought into the bigger picture as you do your whining. Would a game that uses "9GB/s realtime datastreaming" even fit on ~600gb of storage?. I could imagine the thread right now for a Sony game costing $70 and being an hour long.
Sony sells PS5s via PR, and Cerny did the trick lady year![]()
So without reading the wall of text OP wrote, he/she believes performance will be affected if a 5.5gb SSD is used? As its not as advanced as the PS5 SSD? I would find this very hard to believe to be honest, Sony would take massive criticism if that happened.That's accounting for compression, which the expansion SSD will also benefit from.
Also: For PCs it wouldn't matter anyway because we also have RAM, which is orders of magnitude faster than the PS5 SSD, and just more of it anyway, so how fast the PS5 SSD is is really irrelevant for PC ports.
Right, but the consoles also have RAM, aren't they using some of it for the same purpose? I am guessing 16GB is just nowhere near enough to go by for video, system, and whatever we are talking about here.
It's why the 'famous' idtech engineer wanted an increase in ram capacity as well. Perfectly valid opinion given his priorities.Right, but the consoles also have RAM, aren't they using some of it for the same purpose? I am guessing 16GB is just nowhere near enough to go by for video, system, and whatever we are talking about here.
You are mixing the Kraken unit specs with the minimum spec of the SSD in the Beta Testing program… the I/O processor is not even feed from the SSD, but from a hierarchy that has an SRAM scratchpad and a DRAM based cache (that XSX|S does not have) that is connected to the SSD controller btw.9Gb/s (up to 22GBs) Throughput of PS5 that Train has left too.
The SSD you put into the expansion port has to be at least 5.5GB/s so games that push the internal SSD will also work flawlessly with the expansion SSD.Here's the catch though, that commercial drive has to be at least as fast as ours, games that rely on the speed of our SSD need to work flawlessly with M.2 drive.
The expansion SSD needs a little extra speed to compensate for 2 priority levels vs 6 in internal SSD. What they are talking about here is the prioritization of IO requests. A game says I need data A,B,C, 1, 2, 3 in this order. The IO grabs those file in the specific order the game needs it, the high priority files gets put in the higher priority lane and the lower priority file go to the lower priority lane. You do not need 7GB/s to compensate for only have 2 true priority lanes, ti doesn't work that way. Just being slightly faster means the IO request gets fulfilled faster. 6 levels of prioritization just gives finer control of how IO requests are fulfilled. Like Mark Cerny said, if you shoot someone and they need to say a particular dialog, that audio file can be put in the higher priority level to be fulfilled first. That is all it is.We can hook up a drive with only two priority levels definitely but our custom I/O unit has to arbitrate the extra priorities rather than the M.2 drives flash controller and so the M.2 drive needs a little extra speed to take care of issues arising from the different approach.
They believe that PS5 has a magical SSD in the console despite the official specs saying it's 5.5 GB/s raw and that 5.5 GB/s sequential read m.2 drives Sony recommends won't be fast enough, thereby eliminating a future where every single game is built for 9 GB/s read speeds and hunger and poverty are forever eliminated along with loading screens. Because although compression technology is magical it cant't apply to m.2 drives.So without reading the wall of text OP wrote, he/she believes performance will be affected if a 5.5gb SSD is used? As its not as advanced as the PS5 SSD? I would find this very hard to believe to be honest, Sony would take massive criticism if that happened.
Didn't Sony say a 5 5gb SSD wouldn't perform like the internal? Why is everyone ignoring this to spread concern, including you. Am I talking to the Sony bad slimysnake right now?No. He's upset over the fact that the biggest tech advantage the PS5 has will potentially not be taken advantage of. The advantage Cerny spent literally 30 minutes shoving down our throat. The advantage that came at the cost of more graphical power. The advantage that came at the cost of fewer storage.
But you already knew what he meant and were being facetious, right?
Memory setup for consoles is shared, so the way it plays out even low/mid-range PCs have a huge advantage - that's why the faster SSD of the PS5 is meaningless when it comes to PC porting. Sony has a fast SSD because they can't afford more memory. Scaling storage (in all ways) is cheap but memory explodes in cost and complexity very quickly.Right, but the consoles also have RAM, aren't they using some of it for the same purpose? I am guessing 16GB is just nowhere near enough to go by for video, system, and whatever we are talking about here.
Ok i finally enforced me to write this up. I did not wanted to because it stresses me out to a Level that iam exhausted. Exhausted by the realisation that internaly Sony is seeing PC as a very very big Source of Income and that they will do almost everything to make sure that Ports to PC will be possible easy and fast. Even cripple their own consolewich they spend Millions on to develop..
Ok lets dive in:
Cerny said in his Talk that PS5s internal SSD has 5.5Gb raw speed. And additional 4 priority Levels in comparision to normal Nand Drives. They come with 2. So PS5s SSD can use 6. Just a little later Cerny stated that in order to be on par with PS5s internal SSD the Third Party SSD would need to have some additional Speed to even out the missing 4 Priority Levels. Probably the Kraken Controllers job to synthesize 4 more prio lvls with the additional speed.
So much for that Talk and the Perspective he laid out.
so in Oktober last Year we heard that Western Digital would release the first PS5 certified Third Party SSD with their sn850 here the Article about that :
![]()
It was then also no suprise that the sn850 would bring a 7Gb raw Throughput on the table. Very much the overhead that we assumed would be neccessary to make up for missing 4 priority Lvls.
After that came nothing from Sony at all about the Third Party SSDs.. until NOW..
But what we miss here is what has happend within Sony in exactly that timespan inbetween the first report about WDs sn850 and this beta invitation with the infromation that a mere 5.5Gb would miraciously befast enough for PS5...
Off course it is about Sony engagement in PC gaming.
What was heard in that timespan?
Sony released more Exclusives and inofficial info about Uncharted4 and other Exclusives made it to the public. They bought Nixxes and everybody understands this as a move to help their PCPort strategy.
So they rated around summer last year the WD sn850 to be sufficiently fast enough to be on par with PS5s internal SSD.
Then came this big BIIG Intrest for PC Gaming to light.
And all of a sudden 5.5GB is enough to be "on par" with PS5s internal SSD?
The Thing is - 5.5GB will never be fast enough to be on par with the same SSD that has 4 Priority Levels more in its Sleeve.
The Problem here is sadly - while this is true - we never find out how much true it is.
Because:
We know that this SSD in the PS5 was planned to be used as a leverage for 9GB/s realtime datastreaming . First title who datastream in realtime many GB/s was Ratchet and Clank Rift Apart. Insomniac tweeded out that they make use of real time datastreaming and that everything you do not see on screen is not in memory. - hence every move of the camera will induce a realtime stream of Data comming of the SSD.
So Ratchet and Clank seemingly work fine with a 5.5GB Third Party SSD like some ealry adopters of the beta Programm and indeed Insomniac themselfs point out . But Ratchet and Clank is far from using PS5 potential with they claimed openly in the DF Interview with John Linneman. They said (paraphrasing here) :,, we found out that our engine needs to be updated to be able to handle so much data at once."
So their Game cannot be a Benchmark for Third Party SSD at all.
Or can it?
If Sony allowes 5.5GB SSDs then no Devs Third Party or Sony Studios alike could make a Game that would need a SSD that needs a raw speed of 7GB/s period
That Train has left.
9Gb/s (up to 22GBs) Throughput of PS5 that Train has left too. I cannot imagine that they did not incorporate the PS5s additional 4 Prio Levels in these Numbers.
So since no further overhead available to the Kraken Controller there is no additional 4 Prio Lvls available for PS5 Exclusives also. Even on the PS5s internal SSD!! This Ghost is out of the Bottle and cannot be put back into it. Since all available Third Party SSD do not have those 6 Prio lvls , Developers now need to all the Time assume that someone puts a 5.5GB raw SSD with 2 prio lvls in his PS5.
PS5 Downgraded - one year after Release . Absolutly amazing!!!
And why????
because their internal projections were as such that PC Gamers will only very slowly adopt 7GB nand Storage and it would be immensly difficult (or outright impossible) to port Games form Sony Studios wich leveraged the full PS5s I/O capabilitys in the development of their respective exclusive Title.
With that of course is the dream over for immensly more detailed worlds wich would need 9GB/s of realtime Datastreaming. I could imagine also that they internaly tested this 5.5Gb/s to be equvivalent to Xbox capabilitys, further reducing PS5 specific Dev Effort..
Because to me a 5.5GB/s SSD with only 2 Prio Levels instead of PS5s internal 6 sounds quite like what the Xbox could dream to achieve with its mere 2.5Gb/s Storage.
I am sure that iam not to far off here in regards of all my assumptions and what sealed the deal here for me were actually the Twitters Actions of Insomniac Fitzgerald and Cerny himself.
First that Fitzgerald wrote this "5.5Gb oh yeah its fine its fine we tested it yada yada" Tin Can. He was pushed on that stage like a Clown on a Pub Stage by someone higher than him to go and write something the more technical PS5 Fans would swallow.
And when Cerny actually gave his recommendation for the "suprise" WD sn850,( remember ? It was rated last year under Sonys "old" Strategy , when PS5 capabilitys weren´t thrown under the bus for some more sells on PC) it was clear that he also is not happy with this decision. Clearly he is not. How could he?
Sony says 5.5GB raw is enough and the system architect recommends a 7Gb/s raw Storage?? Sounds like "civil disobidience" to me.
Hopefully this 5.5GB/s recommendation is pulled / denied/ dismissed so this this wall of text here has no validiy anymore.
I hope i am wrong. But i am not, iam afraid..
They say even if you use one higher than 5.5 they can't promise it'll work as good as the PS5s and to transfer to it if it doesn't.2 issues.
Sony is recommending 5.5 for beta, not enforcing - so the premise indicates slower may even be acceptable.
Second issue; 5.5 internal is a custom solution for increased parallelism beyond any off the shelf drives. It would beg to reason off-the-shelf NVME drives to requires more grunt to bridge the gap since they do not have as many i/o channels and are therefore bottlenecked. Not speculation, just logic even confirmed by the Cermyster himself.
Now the only thing we can hope for is that the Beta is losey goosy with all this and final outcome will be precise enforcement of drive speeds.
I understand where you're comming from, but there is a workaround for this wich they might do. Let me try to explain.Ok i finally enforced me to write this up. I did not wanted to because it stresses me out to a Level that iam exhausted. Exhausted by the realisation that internaly Sony is seeing PC as a very very big Source of Income and that they will do almost everything to make sure that Ports to PC will be possible easy and fast. Even cripple their own consolewich they spend Millions on to develop..
Ok lets dive in:
Cerny said in his Talk that PS5s internal SSD has 5.5Gb raw speed. And additional 4 priority Levels in comparision to normal Nand Drives. They come with 2. So PS5s SSD can use 6. Just a little later Cerny stated that in order to be on par with PS5s internal SSD the Third Party SSD would need to have some additional Speed to even out the missing 4 Priority Levels. Probably the Kraken Controllers job to synthesize 4 more prio lvls with the additional speed.
So much for that Talk and the Perspective he laid out.
so in Oktober last Year we heard that Western Digital would release the first PS5 certified Third Party SSD with their sn850 here the Article about that :
![]()
It was then also no suprise that the sn850 would bring a 7Gb raw Throughput on the table. Very much the overhead that we assumed would be neccessary to make up for missing 4 priority Lvls.
After that came nothing from Sony at all about the Third Party SSDs.. until NOW..
But what we miss here is what has happend within Sony in exactly that timespan inbetween the first report about WDs sn850 and this beta invitation with the infromation that a mere 5.5Gb would miraciously befast enough for PS5...
Off course it is about Sony engagement in PC gaming.
What was heard in that timespan?
Sony released more Exclusives and inofficial info about Uncharted4 and other Exclusives made it to the public. They bought Nixxes and everybody understands this as a move to help their PCPort strategy.
So they rated around summer last year the WD sn850 to be sufficiently fast enough to be on par with PS5s internal SSD.
Then came this big BIIG Intrest for PC Gaming to light.
And all of a sudden 5.5GB is enough to be "on par" with PS5s internal SSD?
The Thing is - 5.5GB will never be fast enough to be on par with the same SSD that has 4 Priority Levels more in its Sleeve.
The Problem here is sadly - while this is true - we never find out how much true it is.
Because:
We know that this SSD in the PS5 was planned to be used as a leverage for 9GB/s realtime datastreaming . First title who datastream in realtime many GB/s was Ratchet and Clank Rift Apart. Insomniac tweeded out that they make use of real time datastreaming and that everything you do not see on screen is not in memory. - hence every move of the camera will induce a realtime stream of Data comming of the SSD.
So Ratchet and Clank seemingly work fine with a 5.5GB Third Party SSD like some ealry adopters of the beta Programm and indeed Insomniac themselfs point out . But Ratchet and Clank is far from using PS5 potential with they claimed openly in the DF Interview with John Linneman. They said (paraphrasing here) :,, we found out that our engine needs to be updated to be able to handle so much data at once."
So their Game cannot be a Benchmark for Third Party SSD at all.
Or can it?
If Sony allowes 5.5GB SSDs then no Devs Third Party or Sony Studios alike could make a Game that would need a SSD that needs a raw speed of 7GB/s period
That Train has left.
9Gb/s (up to 22GBs) Throughput of PS5 that Train has left too. I cannot imagine that they did not incorporate the PS5s additional 4 Prio Levels in these Numbers.
So since no further overhead available to the Kraken Controller there is no additional 4 Prio Lvls available for PS5 Exclusives also. Even on the PS5s internal SSD!! This Ghost is out of the Bottle and cannot be put back into it. Since all available Third Party SSD do not have those 6 Prio lvls , Developers now need to all the Time assume that someone puts a 5.5GB raw SSD with 2 prio lvls in his PS5.
PS5 Downgraded - one year after Release . Absolutly amazing!!!
And why????
because their internal projections were as such that PC Gamers will only very slowly adopt 7GB nand Storage and it would be immensly difficult (or outright impossible) to port Games form Sony Studios wich leveraged the full PS5s I/O capabilitys in the development of their respective exclusive Title.
With that of course is the dream over for immensly more detailed worlds wich would need 9GB/s of realtime Datastreaming. I could imagine also that they internaly tested this 5.5Gb/s to be equvivalent to Xbox capabilitys, further reducing PS5 specific Dev Effort..
Because to me a 5.5GB/s SSD with only 2 Prio Levels instead of PS5s internal 6 sounds quite like what the Xbox could dream to achieve with its mere 2.5Gb/s Storage.
I am sure that iam not to far off here in regards of all my assumptions and what sealed the deal here for me were actually the Twitters Actions of Insomniac Fitzgerald and Cerny himself.
First that Fitzgerald wrote this "5.5Gb oh yeah its fine its fine we tested it yada yada" Tin Can. He was pushed on that stage like a Clown on a Pub Stage by someone higher than him to go and write something the more technical PS5 Fans would swallow.
And when Cerny actually gave his recommendation for the "suprise" WD sn850,( remember ? It was rated last year under Sonys "old" Strategy , when PS5 capabilitys weren´t thrown under the bus for some more sells on PC) it was clear that he also is not happy with this decision. Clearly he is not. How could he?
Sony says 5.5GB raw is enough and the system architect recommends a 7Gb/s raw Storage?? Sounds like "civil disobidience" to me.
Hopefully this 5.5GB/s recommendation is pulled / denied/ dismissed so this this wall of text here has no validiy anymore.
I hope i am wrong. But i am not, iam afraid..
I feel like this bares repeating again since OP is very concerned. So lets dispel some myths.
1. Sony never said anywhere that you need a significantly faster SSD to match the performance of PS5 internal SSD. What Mark Cerny said was
The SSD you put into the expansion port has to be at least 5.5GB/s so games that push the internal SSD will also work flawlessly with the expansion SSD.
The expansion SSD needs a little extra speed to compensate for 2 priority levels vs 6 in internal SSD. What they are talking about here is the prioritization of IO requests. A game says I need data A,B,C, 1, 2, 3 in this order. The IO grabs those file in the specific order the game needs it, the high priority files gets put in the higher priority lane and the lower priority file go to the lower priority lane. You do not need 7GB/s to compensate for only have 2 true priority lanes, ti doesn't work that way. Just being slightly faster means the IO request gets fulfilled faster. 6 levels of prioritization just gives finer control of how IO requests are fulfilled. Like Mark Cerny said, if you shoot someone and they need to say a particular dialog, that audio file can be put in the higher priority level to be fulfilled first. That is all it is.
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Seriously a 5.5GB/s SSD will work just as well as the internal SSD. A 5GB/s SSD will work just as well, maybe a couple percentage slower at fulfilling the IO requisition. A 4GB/s SSD will be maybe 15% slower. That is a difference of loading something in 2 seconds vs 1.5 seconds. You won't notice the difference unless you put it side by side. OP you can sleep easy.
Your wall of text didn't have validity to begin with. It's all speculation based on out of context misinterpreted quotes. Never believe PR.Ok i finally enforced me to write this up. I did not wanted to because it stresses me out to a Level that iam exhausted. Exhausted by the realisation that internaly Sony is seeing PC as a very very big Source of Income and that they will do almost everything to make sure that Ports to PC will be possible easy and fast. Even cripple their own consolewich they spend Millions on to develop..
Ok lets dive in:
Cerny said in his Talk that PS5s internal SSD has 5.5Gb raw speed. And additional 4 priority Levels in comparision to normal Nand Drives. They come with 2. So PS5s SSD can use 6. Just a little later Cerny stated that in order to be on par with PS5s internal SSD the Third Party SSD would need to have some additional Speed to even out the missing 4 Priority Levels. Probably the Kraken Controllers job to synthesize 4 more prio lvls with the additional speed.
So much for that Talk and the Perspective he laid out.
so in Oktober last Year we heard that Western Digital would release the first PS5 certified Third Party SSD with their sn850 here the Article about that :
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It was then also no suprise that the sn850 would bring a 7Gb raw Throughput on the table. Very much the overhead that we assumed would be neccessary to make up for missing 4 priority Lvls.
After that came nothing from Sony at all about the Third Party SSDs.. until NOW..
But what we miss here is what has happend within Sony in exactly that timespan inbetween the first report about WDs sn850 and this beta invitation with the infromation that a mere 5.5Gb would miraciously befast enough for PS5...
Off course it is about Sony engagement in PC gaming.
What was heard in that timespan?
Sony released more Exclusives and inofficial info about Uncharted4 and other Exclusives made it to the public. They bought Nixxes and everybody understands this as a move to help their PCPort strategy.
So they rated around summer last year the WD sn850 to be sufficiently fast enough to be on par with PS5s internal SSD.
Then came this big BIIG Intrest for PC Gaming to light.
And all of a sudden 5.5GB is enough to be "on par" with PS5s internal SSD?
The Thing is - 5.5GB will never be fast enough to be on par with the same SSD that has 4 Priority Levels more in its Sleeve.
The Problem here is sadly - while this is true - we never find out how much true it is.
Because:
We know that this SSD in the PS5 was planned to be used as a leverage for 9GB/s realtime datastreaming . First title who datastream in realtime many GB/s was Ratchet and Clank Rift Apart. Insomniac tweeded out that they make use of real time datastreaming and that everything you do not see on screen is not in memory. - hence every move of the camera will induce a realtime stream of Data comming of the SSD.
So Ratchet and Clank seemingly work fine with a 5.5GB Third Party SSD like some ealry adopters of the beta Programm and indeed Insomniac themselfs point out . But Ratchet and Clank is far from using PS5 potential with they claimed openly in the DF Interview with John Linneman. They said (paraphrasing here) :,, we found out that our engine needs to be updated to be able to handle so much data at once."
So their Game cannot be a Benchmark for Third Party SSD at all.
Or can it?
If Sony allowes 5.5GB SSDs then no Devs Third Party or Sony Studios alike could make a Game that would need a SSD that needs a raw speed of 7GB/s period
That Train has left.
9Gb/s (up to 22GBs) Throughput of PS5 that Train has left too. I cannot imagine that they did not incorporate the PS5s additional 4 Prio Levels in these Numbers.
So since no further overhead available to the Kraken Controller there is no additional 4 Prio Lvls available for PS5 Exclusives also. Even on the PS5s internal SSD!! This Ghost is out of the Bottle and cannot be put back into it. Since all available Third Party SSD do not have those 6 Prio lvls , Developers now need to all the Time assume that someone puts a 5.5GB raw SSD with 2 prio lvls in his PS5.
PS5 Downgraded - one year after Release . Absolutly amazing!!!
And why????
because their internal projections were as such that PC Gamers will only very slowly adopt 7GB nand Storage and it would be immensly difficult (or outright impossible) to port Games form Sony Studios wich leveraged the full PS5s I/O capabilitys in the development of their respective exclusive Title.
With that of course is the dream over for immensly more detailed worlds wich would need 9GB/s of realtime Datastreaming. I could imagine also that they internaly tested this 5.5Gb/s to be equvivalent to Xbox capabilitys, further reducing PS5 specific Dev Effort..
Because to me a 5.5GB/s SSD with only 2 Prio Levels instead of PS5s internal 6 sounds quite like what the Xbox could dream to achieve with its mere 2.5Gb/s Storage.
I am sure that iam not to far off here in regards of all my assumptions and what sealed the deal here for me were actually the Twitters Actions of Insomniac Fitzgerald and Cerny himself.
First that Fitzgerald wrote this "5.5Gb oh yeah its fine its fine we tested it yada yada" Tin Can. He was pushed on that stage like a Clown on a Pub Stage by someone higher than him to go and write something the more technical PS5 Fans would swallow.
And when Cerny actually gave his recommendation for the "suprise" WD sn850,( remember ? It was rated last year under Sonys "old" Strategy , when PS5 capabilitys weren´t thrown under the bus for some more sells on PC) it was clear that he also is not happy with this decision. Clearly he is not. How could he?
Sony says 5.5GB raw is enough and the system architect recommends a 7Gb/s raw Storage?? Sounds like "civil disobidience" to me.
Hopefully this 5.5GB/s recommendation is pulled / denied/ dismissed so this this wall of text here has no validiy anymore.
I hope i am wrong. But i am not, iam afraid..