It also makes eye tracked foveated rendering less optimal but it seems to be fresnel /shrug.I hope that’s not the case. The worst thing about the quest 2 is the fresnel lenses and the glare you get from bright white objects against a dark background. It spews light everywhere and would totally defeat the purpose of hdr.
With that price it would be 66% more expensive than Quest 2, wired and requiring expensive console to work. I can't see it being successful in that scenario.$499. No way its more than the PS5 itself.
Plus "Five hundred and ninety nine US dollars" still haunts Sony. Jimbo has nightmares.
We'll see. I think they would sell out at the higher price regardless. Which would make me think why not just have a higher price? If the games will be truly AAA full games then people will buy it.599 = Suicide
I think 399, but max. 499. Depends on how hard they want to push it.
Depends if they make it connect to a PC, could be an alternative device for the PC crowd too.With that price it would be 66% more expensive than Quest 2, wired and requiring expensive console to work. I can't see it being successful in that scenario.
Not really - improved colours and sub-pixel arrangements are really nice - no arguments there, they're really, really nice. If I had two devices that were otherwise identical, the one with the HDR OLED would obviously win. But, in devices with other differences, they're kind of just that: really nice. It's a +1 or +2 to PSVR2, not a +3000. And, as I've posted, I don't consider any trade off in clarity worth it at these resolutions, so the FOV increase is basically a whatever to me. And yeah, I really do wish it was wireless, too. PS5 powered wireless VR? Sign me up!Dude that's more than nice to have. Unfortunately no wireless, that would have been the icing on the cake.
Lol, so, we've gone from "significant step up" to "vastly superior" in the space of one page. Do you think the XSX is "vastly superior" to the PS5 with its minimal TFLOPs advantage, too? You need to check your hyperbole, friend. Otherwise, if this trend continues, I look forward to tomorrow where we'll be at "human-civilisation altering". And asking why some one cares about specs on an enthusiast gaming forum - one that had a 4000 page thread on the next gen console specs - is pretty silly.You come across a little butt hurt about PSVR2 specs being vastly superior (IN MY OPINION) to your favorite headset, tbh. What do you care people think these specs are way better than Quest 2's? It's subjective. Let it go.
They're kind of two different markets. Most PS5 owners won't own an advanced gaming PC you need for Quest 2 to run advanced PC VR games. And PS5 outclasses the Quest 2's on-board chipset by an order of magnitude. That makes PSVR2 pretty attractive, even at USD$499.00. It's an enthusiast bit of kit, agreed, but I'd expect it to do at least as well as the original PSVR. If Sony can turn out some good exclusives - or find a way to get titles like Half-Life: Alyx onto the console - I can see them doing some very good business.With that price it would be 66% more expensive than Quest 2, wired and requiring expensive console to work. I can't see it being successful in that scenario.
Wireless at the risk of lag… yea no thanks
It's not two times better than Quest 2 and is wired which makes it even worse proposition. 399$ is max it will cost. Maybe even less.Depends if they make it connect to a PC, could be an alternative device for the PC crowd too.
If it’s PS5 exclusive it’ll struggle, too small userbase and people who want it might not be able to buy a PS5.
Other diff quest 2 doesnt have eye tacking and headset feedbackSlightly higher res per eye than the Quest 2. The Quest 2 is 1832x1920 per eye. Same refresh rate. Oculus has the same type of tracking, etc. We don't know yet if the PSVR2 will support hand tracking or pass through, but the hardware can do it; it's all software from that point.
Lol, so, we've gone from "significant step up" to "vastly superior" in the space of one page. Do you think the XSX is "vastly superior" to the PS5 with its minimal TFLOPs advantage, too? You need to check your hyperbole, friend. Otherwise, if this trend continues, I look forward to tomorrow where we'll be at "human-civilisation altering". And asking why some one cares about specs on an enthusiast gaming forum - one that had a 4000 page thread on the next gen console specs - is pretty silly.
How would wireless even work when you have to transmit 4k 120 fps data in HDR over bluetooth without lag? I cant even get controllers to work on bluetooth on PC. What are other PC VR manufacturers using to stream this much data without wires?
Yeah it makes so much sense that it would be crazy for it not to happen at this pointWith Sony opening the doors to PC releases. I'm almost certain PSVR2 will be natively compatible with the PC.
I'm using remote play frequently with my PS5 and a phone + usbc telescopic controller. Even with the (better) psplay app, at highest settings, direct connection and Wi-Fi 6 I can still see the compression artifacts, specially in grass fields or the sky. And that in a small screen.That is how they did with Vita Remote Play except when you moved from place to place the quality got big hits.
That is why I don’t think that will work with PSVR2.
the inside out tracking is enough even in the worst VR kits to perfectly track position/movement at all times
Nothing you've written here addresses my post. We don't know if PSVR2 has eye-tracked foveated rendering, but it's such a massive feature that I doubt Sony wouldn't be talking about it if they had it. We'll wait and see, but as it stands right now, they don't claim to have it.
poeple like you are so weird to me after all GE patents back way ago i already knew PSVR2 has foveated rendering it literally explains how it works but you still don't believe here you go:You're just repeating yourself. Post a link to the article or the time stamped video where a representative of Sony says: "we have eye-tracked foveated rendering for PSVR2". If there isn't one, then it's speculation until they confirm it.
The visual field of the human eye spans approximately 120 degrees of arc. so 20 degrees increase over Quest 2 is whatever to you? just 10 shy of real humans sight.so the FOV increase is basically a whatever to me. And yeah
and you talkied how PSVR2 isn't significant to sony didn't have mic drop, like wtf get life man or horse whatever you are weirdo.Lol, so, we've gone from "significant step up" to "vastly superior" in the space of one page.
Might have missed that part of the leak.
A PS4 game is 1080p30, this is 4K, 60 or 90fps. And I think it looks better.Are there no pictures of the headset, or am I missing something? I mean, PSVR2 was already announced last year, so it’s kind of weird if there are still no pictures of the headset itself.
And why does Horizon VR look like a PS4 game? I’d hoped that foveated rendering would save enough performance that next gen VR games can look just as good as regular next gen games.
Do you have a PC? Skyrim VR is okay out of the box but absolutely fantastic if you get HIGGS and VRIK mod so you have your character’s body,arms,hands inside the world with physics and all. Needs to be experienced.TES titles would be perfect for PSVR2, Skyrim was awesome on PS4 Pro, but alas ….
Cool, so yeah okay think that it will be bundled in then the only question is just the price."The new report does go onto say that the VR controllers will feature capacitive touch sensors to detect how far away fingers are. Additionally, the VR controllers will supposedly be packed with every headset, so no having to swap between various input devices."
This entire leak has been proven to be accurate so far. 4K HDR OLED, fresnel lenses, eye tracking, foveated rendering, capacitive finger sensors, etc. Even the exact resolution of 2000 x 2040 per eye. (Which seems near impossible to just guess such a specific yet unique resolution.)
Well, at least your admitting your laughable position, I guess. This will be my last reply for obvious reasons.No I don't, because I listened to Cerny, in contrary to a lot of other people: it's dangerous to rely on teraflops as an absolute indicator of performance and CU count should be avoided aswell. PS5 has a higher pixel fill rate, higher clocks, better RAM configuration, less IO bottlenecks, much faster storage. So if any, I'd say the PS5 is vastly superior, not to mention stuff like Wifi 6 and the (IMO) better controller.
Except for radian clarity, owing to the lower PPR. As I've explained above, this is the aspect of a VR HMD I consider the second most important, right after tracking. Having nicer colours is nice, no arguments there - I've said this twice already - but I take zero concessions in clarity. Zero. We're not at a point yet where we have clarity to spare. Super-sampling to lower PPRs is viable, but on a fixed machine like a PS5, you'll be making heavy concessions graphically to push resolutions higher than 4k at 120hz in stereoscopic 3D. Once we're seeing resolutions that eliminate aliasing, I'm happy to make marginal trade offs for deeper blacks and more vibrant colours. But, we're not there yet on any consumer VR HMD. Quest 2 has a small advantage in clarity - we're talking less than 10% radian clarity - but at this stage, that difference is noticeable.A VR headset is essentially a display. 4K, HDR OLED and 110 degrees FOV is factually better than sub 4K, SDR, LCD and 90 degrees FOV. You can theoretically play the same game running on a PS5 on both PSVR2 and Quest 2 and PSVR2 should look and play better better 100% of the times. Just like a flagship OLED TV looks better 100% of the times vs. a cheaper LCD display with no local dimming.
I'm sorry but it is what it is.