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Retro Hardware Indie Someone Managed To Get Doom To Run On An Amiga 1200 and A Bluetooth USB Adapter

IbizaPocholo

NeoGAFs Kent Brockman
Dec 1, 2014
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ibiza

Posting a video to Twitter recently, user monel1976 has managed to load Doom onto an Amiga 1200 computer, a machine that came out in October 1992. The clip shows the captured footage, in which the game can be seen running at a decent frame rate. The video was uploaded after someone posted an image of an Amiga 500 monitor with Doom running on it. Unfortunately, this image was revealed to have been photoshopped, but it did spark a debate about other types of devices that could play the game, including other Amiga computers from the 80s and 90s.

 

V4skunk

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Nov 20, 2018
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Posting a video to Twitter recently, user monel1976 has managed to load Doom onto an Amiga 1200 computer, a machine that came out in October 1992. The clip shows the captured footage, in which the game can be seen running at a decent frame rate. The video was uploaded after someone posted an image of an Amiga 500 monitor with Doom running on it. Unfortunately, this image was revealed to have been photoshopped, but it did spark a debate about other types of devices that could play the game, including other Amiga computers from the 80s and 90s.

Runs pretty well considering the hardware.
Can tell it doesn't run silky smooth though like an old 486 cpu would have done on PC.
 

MrA

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If the 060 after the Amiga 1200 implies 68060 then it certainly isn't that impressive , if its stock that's really impressive
Love these efforts no matter what though
 
Oct 26, 2018
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A shame Amiga never flourished like PC. Everyone knew C64 and Amigas looked and sounded 10x better than PCs in the 80s. At the time PC was CGA (and maybe EGA) with shitty honking beeping noise, while Amiga was holy shit that looks awesome with audio.

But for whatever reason even at that time, nobody I knew had an Amiga. Lots had C64's in mid 80s, but when it came to computers it seemed more people preferred expensive giant x86 or x286 PCs. My older brother who bought PCs was the same. He was more of a computer gamer at that time as his aracde gaming faded away so you'd think he'd jump from his old Apple II clone he got in like 1982 to Amiga. Instead he went Apple II to a big beige PC box whose games in 1989 were crap compared to my new Genesis and anyone with an Amiga.

Maybe he just liked the fact it was upgradeable or maybe certain types of games werent on Amiga??? He liked stodgy strategy and turn based games. I dont know. Maybe Amiga games were more geared to fast paced action and he had enough during the arcadey days.
 
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captainraincoat

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Nov 15, 2010
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The Dreamcast reminded me of the amiga in a lot of ways

they both had hardware which was probably overkill for the generation they were in

they both introduced new hardware advances

they had a pretty awesome games library

they both had shit marketing outside of their home territories and were overpriced in the non core regions

They both had legs that could of stretched out much further than their lifespans and took a pretty big crap on your traditional pc hardware and games
 
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Duchess

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Seriously, where were these guys back in 1994? :)

Edit: there are these add-on cards called Vampires. I'm willing to bet one of them was used for this project. I doubt this is running on stock hardware, if it's running at all.
 
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Wildebeest

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Doom was ported to the Amiga in the late 90s. There was a version that technically ran on the A1200's 020, but I can't remember how playable it was.
 
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RAIDEN1

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You had many "wannabe" clones out there like gloom etc...Or Alien Breed 3d I think it was called, everyone else got a port of Doom from the SNES to the 32x yet Amiga wasn't allowed to join the party, and had to make do with the imitations instead..circa 1993 the Amiga was close to being on its last legs anyway....and with the release of the CD32 Commodore were barking up the wrong tree- worried about the Mega CD...hell even the CD32 probably wouldn't have been able to run Doom.....which Commodore machine from that time actually COULD??
 

nkarafo

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There is no way the stock Amiga 1200 is running DOOM that smoothly and with that kind of detail, with it's measly 68020 CPU.

This is a beefed up, upgraded Amiga.
 
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Wildebeest

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You had many "wannabe" clones out there like gloom etc...Or Alien Breed 3d I think it was called, everyone else got a port of Doom from the SNES to the 32x yet Amiga wasn't allowed to join the party, and had to make do with the imitations instead..circa 1993 the Amiga was close to being on its last legs anyway....and with the release of the CD32 Commodore were barking up the wrong tree- worried about the Mega CD...hell even the CD32 probably wouldn't have been able to run Doom.....which Commodore machine from that time actually COULD??

A stock Amiga A4000 could probably play Doom, badly. Amiga never had 3D co-processor like the SNES, but PC FPS at that time were all using grunt CPU power to get results anyway. Technically, you could jack up your Amiga with third-party coprocessors powerful enough to play Quake.
 

DJ12

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Seriously, where were these guys back in 1994? :)

Edit: there are these add-on cards called Vampires. I'm willing to bet one of them was used for this project. I doubt this is running on stock hardware, if it's running at all.
It says 060 in the title, stock a1200s came with 68020 cpus so it's already stated as not being a stock device.

Vampires have a weird designation from memory they refer to the cpu as being 68080
 
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nkarafo

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A shame Amiga never flourished like PC. Everyone knew C64 and Amigas looked and sounded 10x better than PCs in the 80s. At the time PC was CGA (and maybe EGA) with shitty honking beeping noise, while Amiga was holy shit that looks awesome with audio.
The Amiga was state of the art in the mid/late 80's. For 3 years after it's release, until the Mega Drive was released, it was untouchable.

Problem is, it got stuck in the 80's. Floppy disks just couldn't handle the bigger and more impressive games during the 16bit console's peak in 1992 and later. There was also the completely stupid decision to use the 1 button joystick as the standard, something that was OK in the early 80's during the Atari 2600 days but even in mid 80's, a single fire button was limited. Even the NES and Master System had 2 buttons. This completely crippled a ton of games from very early on.

I mean, when you have something like the 2MB+ Super Metroid on the SNES, with it's completely non-linear design (imagine the disk swapping between 3 Amiga disks, every time you get to random different areas) and rich/complex control scheme that uses almost all 8 buttons on the controller. That would never work in the Amiga unless the game would be installed on a HDD (most Amiga 500 users never had one) or use the keyboard, assuming the game supports it. All these were no trouble for PCs that has HDDs as standard and there was no limited standard for joysticks.
 
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JLB

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I mean, theres people that made Doom run on the Mac touch bar (yeah, the one on the top of the kbs).
 

SirTerry-T

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U.K
I'm sure someone far more tech savvy on this will wade in but wasn't there a very good reason why the Amiga couldn't run Doom very well? Something to do with the way it handled bitplanes/drew pixels to the screen???

I sure that Krejlook fella would know.

Edit- here you go, from the English Amiga Bulletin Board

 
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deriks

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Dec 21, 2013
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"what platforms does Doom run?"
everyone GIF
 

Nickolaidas

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A shame Amiga never flourished like PC. Everyone knew C64 and Amigas looked and sounded 10x better than PCs in the 80s. At the time PC was CGA (and maybe EGA) with shitty honking beeping noise, while Amiga was holy shit that looks awesome with audio.

But for whatever reason even at that time, nobody I knew had an Amiga. Lots had C64's in mid 80s, but when it came to computers it seemed more people preferred expensive giant x86 or x286 PCs. My older brother who bought PCs was the same. He was more of a computer gamer at that time as his aracde gaming faded away so you'd think he'd jump from his old Apple II clone he got in like 1982 to Amiga. Instead he went Apple II to a big beige PC box whose games in 1989 were crap compared to my new Genesis and anyone with an Amiga.

Maybe he just liked the fact it was upgradeable or maybe certain types of games werent on Amiga??? He liked stodgy strategy and turn based games. I dont know. Maybe Amiga games were more geared to fast paced action and he had enough during the arcadey days.
Amiga had the upper hand until Wing Commander happened on PC. Then every dev wanted to make every AAA game need an HDD to run properly.

And that's how the end for Amiga started. Amiga could compete with the 286 architecture for PCs, but once the 386 vga games started rolling? The King Quest 5s and the Space Quest 4s ... yeah, Amiga looked like an old man by then.

And by the time the 486 pcs came out? Over and done.

I loved my Amiga. Plenty of awesome games and still the best 16-bit era soundtrack on the planet to this day. Nothing compared.
 

NeoIkaruGAF

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"what platforms does Doom run?"
everyone GIF
The low-res version of this gif is perfect for this thread. Instantly reminded me of old console versions of Doom.

I know little about the specs of the Amiga computers. So this isn’t running on stock hardware? Then is it impressive or not? For reference, remember that Doom runs on pregnancy tests these days.
 

silentstorm

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The Amiga was state of the art in the mid/late 80's. For 3 years after it's release, until the Mega Drive was released, it was untouchable.

Problem is, it got stuck in the 80's. Floppy disks just couldn't handle the bigger and more impressive games during the 16bit console's peak in 1992 and later. There was also the completely stupid decision to use the 1 button joystick as the standard, something that was OK in the early 80's during the Atari 2600 days but even in mid 80's, a single fire button was limited. Even the NES and Master System had 2 buttons. This completely crippled a ton of games from very early on.

I mean, when you have something like the 2MB+ Super Metroid on the SNES, with it's completely non-linear design (imagine the disk swapping between 3 Amiga disks, every time you get to random different areas) and rich/complex control scheme that uses almost all 8 buttons on the controller. That would never work in the Amiga unless the game would be installed on a HDD (most Amiga 500 users never had one) or use the keyboard, assuming the game supports it. All these were no trouble for PCs that has HDDs as standard and there was no limited standard for joysticks.
Yep, Commodore was awful with updating the Amiga, many abandoned it when PC started actually using CD's and the hardware more than caught up to Amiga and yet the Amiga was still not getting anything new, add a great userbase for PC that only increased even in Europe and the Amiga was just abandoned by all but a group of really loyal and dedicated users who still swear it was the best computer ever and the last with soul to a point where it still has a big homebrew scene.

Seriously, some developers got really tired of waiting for upgrades, it basically killed Cinemaware when they got so tired of waiting for CD's they made a contract to make only games for the PC-Engine/Turbografix CD add-on hoping it would get more people...making a port of "It came from the desert" which was just awful.
 
Oct 26, 2018
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Doom was capped at 35 fps. Hardly silky smooth 🙂
It was pretty good on the correct monitor. Plus, CRT monitors had better motion than modern panels, without ghosting.
It was capped at 35 fps? I played it on a 386 (playable but choppy-ish maybe 25 fps?) and also a 486 to. I swear it looked 60 fps on a 486 with 8 meg ram. But maybe not. Nostalgia effect!
 

nkarafo

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It was capped at 35 fps? I played it on a 386 (playable but choppy-ish maybe 25 fps?) and also a 486 to. I swear it looked 60 fps on a 486 with 8 meg ram. But maybe not. Nostalgia effect!
Yeah, DOOM on a 386 was closer to something like the SNES or 3DO versions that run at 10 fps on average. You had to use low detail mode and a screen at the size of a stamp to get to 25 fps.

35fps perfectly synchronized on a 70hz CRT monitor was actually pretty smooth. But you needed a fast computer for that, i don't think even a regular 66hz 486 could max that out in high detail and full screen. Maybe a 100hz DX2.
 
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Oct 26, 2018
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Yeah, DOOM on a 386 was closer to something like the SNES or 3DO versions that run at 10 fps on average. You had to use low detail mode and a screen at the size of a stamp to get to 25 fps.

35fps perfectly synchronized on a 70hz CRT monitor was actually pretty smooth. But you needed a fast computer for that, i don't think even a regular 66hz 486 could max that out in high detail and full screen. Maybe a 100hz DX2.
We had 486 66dx. I have no idea what the crt hz was. My bros and I are similar in that for PC gaming we'd turn down settings to get good frames at reasonable visual quality. I'm going to assume for games of that era my bros and I always did that, so thats why Doom ran smooth on our 486. I dont remember if we adjusted screen size.
 
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FStubbs

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Yep, Commodore was awful with updating the Amiga, many abandoned it when PC started actually using CD's and the hardware more than caught up to Amiga and yet the Amiga was still not getting anything new, add a great userbase for PC that only increased even in Europe and the Amiga was just abandoned by all but a group of really loyal and dedicated users who still swear it was the best computer ever and the last with soul to a point where it still has a big homebrew scene.

Seriously, some developers got really tired of waiting for upgrades, it basically killed Cinemaware when they got so tired of waiting for CD's they made a contract to make only games for the PC-Engine/Turbografix CD add-on hoping it would get more people...making a port of "It came from the desert" which was just awful.
Commodore had some pretty good vertical integration with the C64 and the 6510 CPU. Why did they switch to Motorola instead of making their own 16-bit version of the 65xx?
 

Wildebeest

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Commodore had some pretty good vertical integration with the C64 and the 6510 CPU. Why did they switch to Motorola instead of making their own 16-bit version of the 65xx?
Commodore had a big leadership crisis between the C64 and Amiga. The founder left with a lot of the senior engineering staff. Amiga was a project they adopted from outside and was started by former Atari staff.
 

WilliamSBirkin

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Nov 19, 2018
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I had doom for a few years now on my Amiga1200 060. I do not get around ~30fps on that, not in full screen mode atleast. However what is impressive is the new doom/Wolfenstein (mix?) clone Dread (a demo got released 2 months ago). Runs on a stock A500 w/1mb but runs at a much lower fps. It is also out for the Atari ST.

 

Thanati

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Oct 21, 2011
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Posting a video to Twitter recently, user monel1976 has managed to load Doom onto an Amiga 1200 computer, a machine that came out in October 1992. The clip shows the captured footage, in which the game can be seen running at a decent frame rate. The video was uploaded after someone posted an image of an Amiga 500 monitor with Doom running on it. Unfortunately, this image was revealed to have been photoshopped, but it did spark a debate about other types of devices that could play the game, including other Amiga computers from the 80s and 90s.

Amazing stuff! I wish I’d had an 060 back in the day.
 
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Thanati

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Seriously, where were these guys back in 1994? :)

Edit: there are these add-on cards called Vampires. I'm willing to bet one of them was used for this project. I doubt this is running on stock hardware, if it's running at all.
It’s not the stock hardware. It has an 060 accelerator card fitted. There’s actually quite a few other games running on this hardware; Duke Nukem, for example.
 
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Thanati

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There is no way the stock Amiga 1200 is running DOOM that smoothly and with that kind of detail, with it's measly 68020 CPU.

This is a beefed up, upgraded Amiga.
Yeah, he says it’s the 060 accelerator card.
 

IbizaPocholo

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In a video uploaded to YouTube recently, user next-hack has managed to get the original 1993 Doom game to run on a Bluetooth USB adapter, shown through a display output that they say is the size of a stamp. As well as the brief video which explains some of the elements that have gone into the port, and examples from multiple maps showing it running, they've also given a very detailed account of just how they managed to achieve it. Their website gives a step-by-step account of the electrical and engineering work that went into making it compatible on such a tiny device.

The video also shows that the USB adapter is capable of running Doom 2 and even the Ultimate Doom expansion pack. The user says that the games are running at over 30 fps, despite the adapter only having 256kB of RAM, with a display resolution of 240 x 240. Overall, it's an impressive port which, once again, shows just how versatile the 28-year-old title has become over the years as fans look at the different pieces of hardware that could potentially be used to run it.

Thanks mods for the title change

College Football GIF by Ohio State Athletics
 
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