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Some perspective on the Next-Gen: this is how a first year ng exclusive looked like last gen

May 28, 2013
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Maybe for console warriors who bragged about 50% more GPU power than XB1, but for everyone else it was a mid-tier GPU paired with a Celeron-equivalent CPU and 4GB RAM, so yeah, already outated before it even launched. That's why I skipped the gen entirely and went back to PC gaming, everyone who can read looked at the soecs sheet and knew what was coming.

OT:
The previous launch titles saw a boost in visuals and resolution, this time around it's resolution and framerate. Which is IMO a good direction, because the games look good enough already, while framerate has always been seriously lacking on consoles, so it's good to see it's finally getting more attention.
Skipped the best games of the last 8 years, I see. Brilliant. What are you going to say next? "Oh I don't care for 3rd person cinematic, drama blah blah" lol

Where are the PC games that look equally good or better than Infamous 2014, Shadow of the Colossus 2016, Uncharted 4, Spider-Man 2018, GOW 2018, GT Sport 2017, Horizon Zero Dawn 2016, Death Stranding 2019, Days Gone 2019, The Last of Us 2 2020, Final Fantasy 7 Remake 2020, Ghost of Tsushima 2020?

Any PC game from those years that can rival those games visually?
 
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Yselacrey00

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Nov 20, 2018
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Infamous Second Son was release just an handful of months after the launch of Playstation 4 and it looked insane at the time.

It's still one of the best looking games of the generation and it doesn't look sensibly worse than a similar late gen game: Spider-Man by Insomniac (I think it looks better than GoT)







This is how the series looked like on the previous generation, 3 years before:




Where are the Next-Gen games that wow all of us?

The best concrete thing we have seen is a short teaser of a game coming out in 2023 that looks better but not this much better.


Let's face it: this next-gen is half assed, the hardware is not powerful enough, especially on the ray tracing side.
The hardware is ok, the devs are half assed
 

SlimySnake

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Feb 5, 2013
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Where are the Next-Gen games that wow all of us?







The problem isnt the first year. The problem is the next 2 years until spiderman launches. Horizon will be the only truly great looking title they will have for the next two years.
 

ripeavocado

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Jul 26, 2020
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And what about Demon's Souls? Nice cherrypicking, but fail nonetheless.

I have commented about Demon's Souls already, it look okay, definitely not jaw dropping.

Killzone Shadow Fall was jaw dropping, it was at launch and was an original title.

Maybe for console warriors who bragged about 50% more GPU power than XB1, but for everyone else it was a mid-tier GPU paired with a Celeron-equivalent CPU and 4GB RAM, so yeah, already outated before it even launched. That's why I skipped the gen entirely and went back to PC gaming, everyone who can read looked at the soecs sheet and knew what was coming.

OT:
The previous launch titles saw a boost in visuals and resolution, this time around it's resolution and framerate. Which is IMO a good direction, because the games look good enough already, while framerate has always been seriously lacking on consoles, so it's good to see it's finally getting more attention.

I don't remember the exact percentage, but if you know how percentages work (you should) you know that it was something around that number and we have seen Xbox One OG struggle for a generation with 1080p games.

The rest of your post is filled with misinformation.

- Celerons at the time were not as powerful as the Jaguar CPUS inside the consoles.
- They had more than 4GB of rom, actually 8GB of which 4-5 available for games
- Every console in the past 25 years has been "already outdated at launch" since more powerful PCs have always been available for prices several times higher than a console.

Nevertheless, PS4 has proven to be a quite powerful machine, providing a incredible generational leap and graphics that have required much more powerful and expensive PCs to be matched.

Websites were saying it was close to a pixar movie lol it looked great on PS4.
Website say lots of dumb shit all the time.

They reported the claim that PS2 was capable of Toy Story graphics in 2000.

It absolutely doesn't look like a pixar movie and it's not even in any top 20 of the best looking PS4 games, nobody gave a damn about its graphics in 2016, they were alright.
 
Jun 28, 2013
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You must love infamous.

Second Son and The Order were one of the most disappointing games I ever played. You can taste all the cut corners everywhere.

But anyways I dont play any Souls games. But the Demon Souls remake is pure eye candy. Rift Apart, is pretty pretty. TLoU2 is what I thought PS4 games would look like. Happy most PS5 games meet that bar. Even with the fraction of the budget.
 

Claus Grimhildyr

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Jan 30, 2018
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Infamous Second Son was release just an handful of months after the launch of Playstation 4 and it looked insane at the time.

It's still one of the best looking games of the generation and it doesn't look sensibly worse than a similar late gen game: Spider-Man by Insomniac (I think it looks better than GoT)







This is how the series looked like on the previous generation, 3 years before:




Where are the Next-Gen games that wow all of us?

The best concrete thing we have seen is a short teaser of a game coming out in 2023 that looks better but not this much better.


Let's face it: this next-gen is half assed, the hardware is not powerful enough, especially on the ray tracing side.

Infamous Second Son was gorgeous, but it was also bland in terms of writing and had an empty, lifeless world. Outside of graphics, it was a massive step down in every other regard to its previous entries.

Exact same could be said of Killzone Shadow Fall too.

Focus less on graphics and more on what is important: Gameplay, narrative, and a cohesive overall experience.
 
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ripeavocado

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Infamous Second Son was gorgeous, but it was also bland in terms of writing and had an empty, lifeless world. Outside of graphics, it was a massive step down in every other regard to its previous entries.

Focus less on graphics and more on what is important: Gameplay, narrative, and a cohesive overall experience.

this thread is not about writing, it was a launch title and it was better to have it than have nothing like PS5 did until May (DS is a remake)
 
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Claus Grimhildyr

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this thread is not about writing, it was a launch title and it was better to have it than have nothing like PS5 did until May (DS is a remake)

This thread is nothing but crying about graphics when that has not been important for nearly a decade now. Like I said, focus less on the graphics and more on what is more important to a product: The writing, the characters, the world, the gameplay - all of these should take front and center over a games graphical presentation. These are the things that will see the most updates and upgrades with the increased power.
 

Yoboman

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Gamers are great at telling the improvements from bad graphics to good graphics.

Not ad good at telling the improvements on good graphics to better graphics
 

A.Romero

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Of course there is a jump: 4K and 60FPS. Plus nice graphics. This time they decided to go the crossplatform route so it's going to be a while before we see what these machines can actually do.

Also, the pricing point of the consoles is amazing considering what they are packing. The PC space is the one suffering right now.
 

tmlDan

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You have no idea how this works right?

Imagine you can render your Ratchet at native 4K 60 fps.

But now you want the super cool ray-traced reflections, unfortunately you can't have nice reflections at native 4K 60fps, the RT cores are weak, therefore you have to compromise.

It's even worse if AMD doesn't have dedicated RT cores like NVIDIA, again the hardware is weak.

You are insulting other users because you patethically want to comment something you don't know anything about lol.



This is exactly what I was talking about in the OP.



You should click it, it will show all the Jaguar CPUs and how the consoles APU were superiors to everything else, including APUs made for desktops.

The anandtech article quotes an opinion (that you can't even understand) of the journalists.

The wikipedia page show facts.

Next step logic but oh boy, you have a lot of work to do on it.



The dedicated RT hardware is an opportunity not a cost.
Can be used for many things, including RT lighting.

If it is powerful enough can replace things that were done with the rest of the hardware therefore freeing resources.



Yes they look good but not jaw dropping like previous next gen titles.



More insults to a random users on the internet, you are definitely the stable guy here :messenger_tears_of_joy:

If more detailed graphics equal more man hours, how are indie teams made with an handful of people able to create games that looks much better than anything else created in the previous generations?

You may be a "graphics whore" but you don't seem tu understand much about it, sad...
you responded to like 5 people calling you out and think you're the stable one.

We're done here.
 
Jun 1, 2021
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The generation we have started last year is not the same as any other generations in that we've never been in the position of having total backwards comparability with the previous generation before. There's always been some or one console has it while the other doesn't but with both of the consoles launching at the same time and having all previous generation games available out of the box is something that's just not happened.
That combined with the last generation consoles selling such high amounts means that it doesn't make any sense this time to just ignore what was potentially over 80 million customers for Sony. I know it was a lot less for Micrososft but it was still their second best selling generation of consoles.
As much as I'd have loved both to just ignore the older consoles as a customer, if I was shareholder I would be absolutely furious if they had done that.
What we've seen of games on current gen consoles hasn't worried me in any way at all, we're not even a year post launch yet and it's also been a year where these these companies have had to change everything about the way that they work. Even if they hadn't had to do that I still wouldn't have any concerns about it.
In terms of games like Demon's Souls and Ratchet & Clank it's very simple to see the beginnings of this generation and with Microsoft's way of having a different team handle the last gen version of Forza Horizon I find it incredibly difficult to believe that I'll end up disappointed with that when I play it.
 

ripeavocado

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you responded to like 5 people calling you out and think you're the stable one.

We're done here.

Unfortunately you seem to share your condition with others but most of the reactions to my thread has been positive.

This thread is nothing but crying about graphics when that has not been important for nearly a decade now. Like I said, focus less on the graphics and more on what is more important to a product: The writing, the characters, the world, the gameplay - all of these should take front and center over a games graphical presentation. These are the things that will see the most updates and upgrades with the increased power.

If you don't care about graphics then there is no need to post in this thread.
 

Rippa

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I’m happy with my PS5.

I’m glad I was lucky enough to get one.

All the ken-doll crotches crying about next-gen hasn’t started yet are fantastically hilarious.

Get over yourselves.
 
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Wooxsvan

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Aug 27, 2020
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Infamous Second Son was release just an handful of months after the launch of Playstation 4 and it looked insane at the time.

It's still one of the best looking games of the generation and it doesn't look sensibly worse than a similar late gen game: Spider-Man by Insomniac (I think it looks better than GoT)







This is how the series looked like on the previous generation, 3 years before:




Where are the Next-Gen games that wow all of us?

The best concrete thing we have seen is a short teaser of a game coming out in 2023 that looks better but not this much better.


Let's face it: this next-gen is half assed, the hardware is not powerful enough, especially on the ray tracing side.
they sold the hardware at a loss. the technology isn't there for a 400 dollar console. expect to pay hundreds more for noticeably better graphics
 

MrA

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that level of cherry-picking screenshots is usually reserved for console warrioring against the opposing platform
rc ps4 and rcrap both look great but
let's play it the other way just for laughs
ps5 yuck!

ps4 beautiful


the simple truth is this gen has seen the largest intended leap in terms of pixels and framerates, 4 x the pixels, seems to generally be twice the framerate, those to things are going to really eat into resources, so games will look better, but those 2 factors are going to limit improvements,
if someone had mad resolve and made a game that ran at 1080p30 it would absolutely blow away anything last-gen had to offer,
though I wonder what is the overlap between the "WHY ARE TEH GRAFX A BIGGER JUMP" group and the"ALL GAMEZ BETTER BE 4K60" group,

xbox/ps2 to ps3/360 then to ps4 xone saw the target was a 2.25 increase in pixels from resolution, and framerates were generally still the same, were as this time the goal


This released on Switch in 2021.




...and I love it.

bout to say that game was awesome on the vita and it's awesome on the switch, and if it was ported to the ps5 and looked exactly the same it'd be awesome there too
 

PaintTinJr

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That's backwards for me, I see RT as a real increase in graphical fidelity and what give the WOW moment, but because gamers just focus on higher Resolution and 60fps we don't get to have a real jump.

~Also Ratchet clearly blows anything from last gen out of the water so OP is crazy regardless.
For anyone thinking the consoles can't cut it for RT, I would say they need a very good PC to go and have a look at the Unreal Engine Early Access demo: Valley of the Ancient (in drone mode) first hand and observe the small delta between how that environment renders with lumen's basic global mesh GI in real time at ~30fps to how such environments are rendered in high quality offline UE4 rendering for a show like the Mandalorian.

When people realise that the Land of the Ancient demo runs at 1080p30 with a combination of H/w RT, detail mesh and global mesh lumen lighting on PS5 - going by Lumen in Land of nanite demo info and info from Daniel in Epic's Lumen videos - and then consider how a RTX 3060 will need optimisation just to hit that stable 30fps with or without the heavier workout of detail meshes - and you can't test HW RT on the card because it kills the frame-rate to single digits when enabled - they should conclude that lumen lighting is amazing and the consoles are high-end to use that feature.

UE5 lumen lighting MegaScans is a massive Wow IMHO, so much so that when I finally gave Horizon Zero Dawn a chance to impress me - started my first playthrough just yesterday - and I found the lighting at the start of the game, in the dark cave, really off putting without dynamic GI, and kept pressing random buttons for a torch and eventually paused and shut the curtains to maximise what I could see TV which has amazing contrast and HDR.

For me, Demons souls looks great, but is harder to appreciate because of the clunky UI designed for the PS3, and I believe it would look as good on a PS4 or Pro just a lower frame-rate/resolution. R&C rift apart is visually stunning, but is less impressive IMO because the gameplay feels pedestrian/slow to accommodate the rendering, and the visually impressive parts are frequently on rails.

The RT in UE4 games like Final Fantasy 7 remake, are completely unimpressive IMO because it can't be used liberally - like lumen can - and is shoe horned in as a feature that lives alongside rendering assets as 2D alpha blended quads, that completely break the illusion of 3D, never mind real-time 3D lighting, and I think this is the reason we aren't seeing console gamers flock to PC to buy 3090/6900xt for RT on UE4 games.

Without a general purpose scalable RT GI solution like lumen, or brute forcing on low polygon games like Quake2 with path tracing, or needing a £2k GPU to brute force partially in modern games, RT fails to delivery a big enough enhancement over the pseudo techniques on display in Infamous Second Son. Sadly the cross-gen strategy is holding a lot of the games being released to PS4 UE4 features, and the enhancements of those UE4 games on PS5/XsX are using the old depreciated UE4 RT solutions that have little impact.
 
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wOs

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I loved playing second son, but that city was so dead. The gains now aren't on polys or textures it seems, but physics and extra computing, plus ray tracing.

edit: also focus on 60fps and 4K.
 
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Apr 4, 2020
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that level of cherry-picking screenshots is usually reserved for console warrioring against the opposing platform
rc ps4 and rcrap both look great but
let's play it the other way just for laughs
ps5 yuck!

ps4 beautiful


the simple truth is this gen has seen the largest intended leap in terms of pixels and framerates, 4 x the pixels, seems to generally be twice the framerate, those to things are going to really eat into resources, so games will look better, but those 2 factors are going to limit improvements,
if someone had mad resolve and made a game that ran at 1080p30 it would absolutely blow away anything last-gen had to offer,
though I wonder what is the overlap between the "WHY ARE TEH GRAFX A BIGGER JUMP" group and the"ALL GAMEZ BETTER BE 4K60" group,

xbox/ps2 to ps3/360 then to ps4 xone saw the target was a 2.25 increase in pixels from resolution, and framerates were generally still the same, were as this time the goal




bout to say that game was awesome on the vita and it's awesome on the switch, and if it was ported to the ps5 and looked exactly the same it'd be awesome there too
Cherry picking? Lmao, it was literally the first two images i googled.
 
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Lethal01

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Jun 15, 2019
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For anyone thinking the consoles can't cut it for RT, I would say they need a very good PC to go and have a look at the Unreal Engine Early Access demo: Valley of the Ancient (in drone mode) first hand and observe the small delta between how that environment renders with lumen's basic global mesh GI in real time at ~30fps to how such environments are rendered in high quality offline UE4 rendering for a show like the Mandalorian.

When people realise that the Land of the Ancient demo runs at 1080p30 with a combination of H/w RT, detail mesh and global mesh lumen lighting on PS5 - going by Lumen in Land of nanite demo info and info from Daniel in Epic's Lumen videos - and then consider how a RTX 3060 will need optimisation just to hit that stable 30fps with or without the heavier workout of detail meshes - and you can't test HW RT on the card because it kills the frame-rate to single digits when enabled - they should conclude that lumen lighting is amazing and the consoles are high-end to use that feature.

UE5 lumen lighting MegaScans is a massive Wow IMHO, so much so that when I finally gave Horizon Zero Dawn a chance to impress me - started my first playthrough just yesterday - and I found the lighting at the start of the game, in the dark cave, really off putting without dynamic GI, and kept pressing random buttons for a torch and eventually paused and shut the curtains to maximise what I could see TV which has amazing contrast and HDR.

For me, Demons souls looks great, but is harder to appreciate because of the clunky UI designed for the PS3, and I believe it would look as good on a PS4 or Pro just a lower frame-rate/resolution. R&C rift apart is visually stunning, but is less impressive IMO because the gameplay feels pedestrian/slow to accommodate the rendering, and the visually impressive parts are frequently on rails.

The RT in UE4 games like Final Fantasy 7 remake, are completely unimpressive IMO because it can't be used liberally - like lumen can - and is shoe horned in as a feature that lives alongside rendering assets as 2D alpha blended quads, that completely break the illusion of 3D, never mind real-time 3D lighting, and I think this is the reason we aren't seeing console gamers flock to PC to buy 3090/6900xt for RT on UE4 games.

Without a general purpose scalable RT GI solution like lumen, or brute forcing on low polygon games like Quake2 with path tracing, or needing a £2k GPU to brute force partially in modern games, RT fails to delivery a big enough enhancement over the pseudo techniques on display in Infamous Second Son. Sadly the cross-gen strategy is holding a lot of the games being released to PS4 UE4 features, and the enhancements of those UE4 games on PS5/XsX are using the old depreciated UE4 RT solutions that have little impact.

Final Fantasy 7 remake isn't using any raytracing on PS4 but that aside,.

Literally every game without raytracing has urked me for the last 6 years. Tired of seeing Rasterized shadows and fakes unstable reflections or light that doesn't bounce, each of these is extremely distracting and just adding RT reflections lessens this by a huge amount and instantly brings a game using it above its peers.

The game that made me want next gen the most was actually god of war 2016, I saw so much praise for it's visuals when I just saw nothing but the same old issues.
 

Claus Grimhildyr

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Unfortunately you seem to share your condition with others but most of the reactions to my thread has been positive.



If you don't care about graphics then there is no need to post in this thread.

Thanks for confirming you are a blatant troll, mate.
 

Tmac

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What people expect?

If you can't render a proper full city and sudenly you can, there's nowhere else to go.

A lot of those milestone where already reached in previous gen... The road from now is much more of incremental improvements than anything else.
 

NT80

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Aug 7, 2019
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This is what you get when you nerds keep begging for 60 FPS+ in every game. You stop getting FIDELITY worth a fuck.

I've been saying this for years.

If you give a shit about Fidelity, stop asking for 60fps.

30 is king

Period.
There've been highly impressive looking games in previous gens that ran at 60fps. It's the 4k and RT that aren't as necessary.
 

Loxus

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Tim Sweeney said it best.
Sweeney: 40 TFLOPS Can Render Photo-Realistic Dynamic Scenes
You know, we're getting to the point now where we can render photo-realistic static scenes without humans with static lighting. Today's hardware can do that, so part of that problem is solved. Getting to the point of photo-realistic dynamic environments, especially with very advanced shading models like wet scenes, or reflective scenes, or anisotropic paint, though...maybe forty Teraflops is the level where we can achieve all of that.

And this video explains diminishing returns pretty good.

I think where under diminishing returns in terms of fidelity.
The next step from where we are at right now (stylistic design) is photorealism. And where probably at the point where we are getting diminishing returns in stylistic designs, which is why we see next-gen games barely looking any better then PlayStation top exclusives.

Budget is another factor, the higher the fidelity and more realistic the game is, the bigger the budget. Which means the more expensive the game will be and people already crying about $70, but want a big leap which most likely is photorealism.

Stop complaining and just enjoy what we're getting for the time being, which is still awesome.
 
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LMJ

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Christ, we're still beating this old drum huh? Lol

A good chunk of the next-gen games you have seen thus far are cross-gen the reason they are cross-gen is because of covid and a massive delay in development...

When there have been exclusive games that have been developed exclusively for new systems oh, they have clearly looked A Step Above...
Ratchet Clank Playstation GIF by Insomniac Games


Dark Souls Ps5 GIF by PlayStation

Flight Simulator Airplane GIF by NVIDIA GeForce

Xboxonex GIF by Xbox


GOW R, Horizon were likely always planned for the PS4 and meant to be cross gen, the next few years will make our jaws drop if THIS (see above) is how we're starting this gen...
 
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supernova8

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Let's face it: this next-gen is half assed, the hardware is not powerful enough, especially on the ray tracing side.

I don't see how this gen is half-assed in terms of hardware. We've got Zen 2 CPU cores (which is less than 2 years old) and RDNA2 GPU architecture (which is basically current) plus SSDs that are as fast or faster (in PS5) than what's currently available.

I think it's the fact this is the first generation where the overall console architecture is very similar (bar the SSD, the PS5 is a massively upgraded PS4 because they're both x86-based and running AMD parts), and it means that they have even more reason to milk the shit out of cross-gen games until consumers are like "fuck it I'm not buying this half-assed shit". They probably already planned to do that anyway and now that the pandemic is here it vindicates their business decision (people are still willing to buy PS5s at scalper prices almost a year on... that is insane if you consider what stock was like with PS4.. you could get one normally about 3 or 4 months after release).

Plus, I would imagine that last-gen a lot of the Sony studios were like "x86? Fucking finally, sick of this Cell processor ball-ache..." and just went straight to PS4-only early on, but now there's no need because of the similarity. I'm not sure when we'll see the games that demonstrate the supposed "paradigm shift in games design" due to the far faster storage, probably not for a while yet.

I could be wrong but yeah I don't think it's because the hardware is weak because it clearly isn't. This time around we've got the equivalent of pretty competent gaming PCs as opposed to last gen's low-powered first-attempt x86.
 

supernova8

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Christ, we're still beating this old drum huh? Lol

A good chunk of the next-gen games you have seen thus far are cross-gen the reason they are cross-gen is because of covid and a massive delay in development...

Actually I'm not sure that's how it works though. COVID only properly started to affect studios in like early 2020. Surely any game due to release in one or two years (at that point in time) would have already been in development for a few years before that. With that in mind, you have to assume that they had been planned as cross-gen games years ago (long before the pandemic).

I can see COVID being an excuse for currently in-development next-gen only games getting delayed, but there's no way they would magically go "oh yeah we'll do it cross-gen because COVID" mid way through the development process.

If it was designed to be PS5 only and not/barely run on a PS4 at all (like Ratchet) then it would have been announced as PS5 only but just delayed.
 
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elliot5

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InFamous Second Son was a dope game that still looks fantastic. Wasn't as good as the OG Infamous games bc I didn't like the powers or the core story as much, but I liked the protagonist/the graffiti/setting much more than Cole and NoLA/wherever Infamous 1 was located.
 

Three

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Infamous Second Son was release just an handful of months after the launch of Playstation 4 and it looked insane at the time.

It's still one of the best looking games of the generation and it doesn't look sensibly worse than a similar late gen game: Spider-Man by Insomniac (I think it looks better than GoT)







This is how the series looked like on the previous generation, 3 years before:




Where are the Next-Gen games that wow all of us?

The best concrete thing we have seen is a short teaser of a game coming out in 2023 that looks better but not this much better.


Let's face it: this next-gen is half assed, the hardware is not powerful enough, especially on the ray tracing side.
You only have yourselves to blame really. Infamous was 30fps, Driveclub, FH4 etc. All amazing looking games. Even the amazing looking Shadowfall got shit on for its res trick but only when they were told about it.

This gen people are happy with small increases in visuals as long as the machines are cranking out 60fps 4k. Not only that but the popularity of the switch and the existence of the Series S means that there is a huge market for parity just with res and fps increases.
 
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LMJ

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Actually I'm not sure that's how it works though. COVID only properly started to affect studios in like early 2020. Surely any game due to release in one or two years (at that point in time) would have already been in development for a few years before that. With that in mind, you have to assume that they had been planned as cross-gen games years ago (long before the pandemic).

I can see COVID being an excuse for currently in-development next-gen only games getting delayed, but there's no way they would magically go "oh yeah we'll do it cross-gen because COVID" mid way through the development process.

If it was designed to be PS5 only and not/barely run on a PS4 at all (like Ratchet) then it would have been announced as PS5 only but just delayed.

All of what you said is true, but you're forgetting the ridiculous amount of time lost due to working at home as California and Japan (to name a few) faced some of the highest lockdowns and quarenteins out there. Europe as well.

Things like deadlines, management visits, team meetings all of these things had to be completely pushed back and as such delays were almost inevitable...

They use Second Son as a launch title in the OP, but it took a while for that game to come out don't forget how anemic the initial launch was for the PS4...

There was months of waiting for some really solid amazing looking games outside of something like Killzone and Battlefield.

 

NT80

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Both 4K and RT are significantly more important when it comes to fidelity. Higher framerate makes games uglier.
They look much better in motion in 60fps. It doesn't have to be native 4k and RT seems a bit overrated to me relative to it's cost.
 

Zannegan

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Graphically, I think it'll be one of those situations where you really won't appreciate the difference until you have to go back. I'm not feeling the pressure to jump to next gen yet, but as the baseline is raised and their exclusive libraries build, I'm sure I'll jump in at some point.

Hardware-wise, the next gen consoles got a hefty CPU upgrade, no? Maybe start hoping to see the differences in games there.
 

supernova8

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Jun 2, 2020
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All of what you said is true, but you're forgetting the ridiculous amount of time lost due to working at home as California and Japan (to name a few) faced some of the highest lockdowns and quarenteins out there. Europe as well.

Things like deadlines, management visits, team meetings all of these things had to be completely pushed back and as such delays were almost inevitable...

They use Second Son as a launch title in the OP, but it took a while for that game to come out don't forget how anemic the initial launch was for the PS4...

There was months of waiting for some really solid amazing looking games outside of something like Killzone and Battlefield.


Yeah I agree with what you said too, I guess my main point is that making stuff like GT7, God of War and Horizon FW cross-gen was a decision made loooooong before the pandemic hit. I just hope that the entirety of 1st party manpower was not put on these cross-gen games, and that we'll get some more true next-gen games by like 2023.. (and that they're just holding them back until competition with Xbox actually is a thing rather than them just selling every unit they can produce).
 
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Look at second son, shadow fall and drive club.

I think the strive to hit 4K/60 with ray tracing is really bringing this gen down.

What kind of visuals would we get at 1080p/30? Curious.