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Six things we learned about Elden Ring


Mar 31, 2014


For the first time, FromSoftware is tackling an open world. Called the “Land Between,” Elden Ring’s fantasy realm is a series of dungeons connected by a vast overworld. It’s a big change for the studio — and it involved a lot of iteration and learning.

“When we first set out, we knew we wanted to create a very large world, and have that interspersed with these legacy dungeons, that sort of structure,” Kitao says. “But we thought the overworld would become a lot more flat and plain, and be there to connect these dungeons. As we built it out, we learned that we wanted the Lands Between to have a lot more character, and a lot more verticality, and more intricate design. So we ended up handcrafting a lot of this map, and trying to make it as interesting to explore as possible.”


Maybe the best part of the open world is that you’ll get a horse, called a spirit steed, to move around quicker. It looks cool and can even accompany you into battle. More importantly — as has been the case in games like The Witcher 3 and Shadow of the Colossus — it sounds like you’ll be able to form a connection with your ethereal horse over the course of the journey.

“We hope that players can form at least a small bond with the spirit steed,” says Kitao. “It is a unique creature that is inherited by the player, so it is unique to them. You can’t choose or ride any horse in the game. You will be able to do small interactions, such as feeding it to regain its health and small things like this. Hopefully through this the player will be able to form a small attachment.”


One thing that hasn’t changed: Elden Ring still has the inventive and often horrifying monsters for which From games are known. During a brief gameplay video I witnessed gigantic dragons, a troll that look ripped from Attack on Titan, an unsettlingly stretchy snake-man, and a boss that looked like a whole bunch of dead bodies smushed together. At one point there was a giant bird with swords in its talons, tossing explosive barrels at the player. According to Kitao, the variety and creativity of From’s creature designs comes in part from the studio’s process.

Three more points at the article
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NeoGAFs Kent Brockman
Dec 1, 2014

In a new conversation with GamesIndustry.biz, Bandai Namco's Hervé Hoerdt talked more about what the company is expecting from Elden Ring when it hits store shelves next year. In short, Hoerdt believes that the publisher has an absolute winner on its hands. As such, Bandai Namco is looking to ensure that Elden Ring can reach a much more mainstream audience this time around. "And the idea for Elden Ring is to bring an even bigger audience. It is super big for us. It is super big for FromSoftware," Hoerdt explained. "FromSoftware and Bandai Namco has this desire to broaden the fanbase, so we have big ambitions. But I feel what we are making is going to please a lot of people, and that's the most important thing. That is what we want. We're not just business people. We want to bring something fun and unique that will please millions of people."

If there is one potential concern with reaching a larger audience, though, it would be the window in which Elden Ring is launching. Typically, releasing a game early in the year doesn't see it reaching the same highs as a game would if it launched closer to the holidays. However, Bandai Namco believes that the title is so special that fans would look to buy it no matter when it released. "We've gone in January in the past, and we've seen it work for us," Hoerdt explained. " And when you have the right game, like Elden Ring, people would buy it on Christmas Eve."