MvCSpiderman
Banned
After Halo Infinite and Forza 8 obviously since those are coming soon and are already in development.
Halo, Gears, and Forza Motorsport were the top franchises in the industry at one point. They started the Xbox, and they were the backbone of the 360. They were among the top rated game series critically for years and are still well reviewed now.
Even on Xbox One where they had weakened substantially, they were the franchises that got the console out of slumps and stopped everything from falling apart.
But this is why I created this thread, it's not just the decline and changing developers that are a problem, but I believe a lot of new Xbox series fail because of these franchises, and they take away resources from these new projects. I think Microsoft put too much reliance on them and it's caused them to have too much sway on first party game sales.
Let's look at the Xbox Ones AAA first party releases, outside Killer Instinct which barely counts, and Sea of thieves what other AAA release succeeded outside of H/G/F? Nothing.
It's not just commercial success either, but also critical success. Here are Xbox One first party AAA releases on metacritic
Forza Horizon 4 - 92%
Forza Horizon 3 - 91%
Forza Motorsport 6 - 87%
Forza Horizon 2 - 86%
Forza Motorsport 7 - 86%
Halo Master Chief Collection - 85%
Gears 5 - 84%
Gears of War 4 - 84%
Halo 5: Guardians - 84%
Halo Wars 2 - 79%
Quantum Break - 77%
Sea of Thieves - 69%
Crackdown 3 - 60%
The scores are declining but the H/G/F games still score higher than other AAA Microsoft games, so they still give those entries priority leading to less resources available for games like Sea if thieves, little help for Remedy on Quantum break, and heavy outsourcing for Crackdown 3.
Do you think it's time for a break? Let Forza 8 and Halo Infinite be the last entries for the next 5 years? I feel that will help Microsoft do better with new AAA ip this generation.
Halo, Gears, and Forza Motorsport were the top franchises in the industry at one point. They started the Xbox, and they were the backbone of the 360. They were among the top rated game series critically for years and are still well reviewed now.
Even on Xbox One where they had weakened substantially, they were the franchises that got the console out of slumps and stopped everything from falling apart.
But this is why I created this thread, it's not just the decline and changing developers that are a problem, but I believe a lot of new Xbox series fail because of these franchises, and they take away resources from these new projects. I think Microsoft put too much reliance on them and it's caused them to have too much sway on first party game sales.
Let's look at the Xbox Ones AAA first party releases, outside Killer Instinct which barely counts, and Sea of thieves what other AAA release succeeded outside of H/G/F? Nothing.
It's not just commercial success either, but also critical success. Here are Xbox One first party AAA releases on metacritic
Forza Horizon 4 - 92%
Forza Horizon 3 - 91%
Forza Motorsport 6 - 87%
Forza Horizon 2 - 86%
Forza Motorsport 7 - 86%
Halo Master Chief Collection - 85%
Gears 5 - 84%
Gears of War 4 - 84%
Halo 5: Guardians - 84%
Halo Wars 2 - 79%
Quantum Break - 77%
Sea of Thieves - 69%
Crackdown 3 - 60%
The scores are declining but the H/G/F games still score higher than other AAA Microsoft games, so they still give those entries priority leading to less resources available for games like Sea if thieves, little help for Remedy on Quantum break, and heavy outsourcing for Crackdown 3.
Do you think it's time for a break? Let Forza 8 and Halo Infinite be the last entries for the next 5 years? I feel that will help Microsoft do better with new AAA ip this generation.