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Shawn Layden: Consolidation is the enemy of diversity

Excess

Member
So it's our fault Microsoft made shitty games? And now has a subscription model around shitty live service games?

Seriously?
This is the most absurd displays of confirmation bias I've read. Out of what hat did you pull that assumption out of?

Oh, wait, is this like a "chicken or the egg" thing? So it's not Sony's fault for making good exclusives because Microsoft made shitty ones?
 
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Hobbygaming

has been asked to post in 'Grounded' mode.
Here. Hope this helps you confirm your proof.

Microsoft Corp. today announced the following results for the quarter ended June 30, 2021:
  • Revenue was $46.2 billion and increased 21%
  • Operating income was $19.1 billion and increased 42%
  • Net incomerevenu was $16.5 billion and increased 47%
  • Diluted earnings per share was $2.17 and increased 49%
FY21 Q4 - Press Releases - Investor Relations - Microsoft

Gaming
  • Gaming revenue increased $357 million or 11% driven by growth in Xbox hardware, offset in part by a decline in Xbox content and services.
  • Xbox hardware revenue increased 172% driven by higher price and volume of consoles sold due to the Xbox Series X|S launches.
  • Xbox content and services revenue decreased $128 million or 4% driven by a decline in third-party titles on a strong prior year comparable that benefitted from stay-at-home scenarios, offset in part by growth in Xbox Game Pass subscriptions and first-party titles.
None of this concludes that they will reach their goal with GP. We don't know how the service will do in the future, if the number of subscribers stagnates or what. I could be wrong but I don't think it's growing as fast as many believe after it's quick start
 

kingfey

Banned
None of this concludes that they will reach their goal with GP. We don't know how the service will do in the future, if the number of subscribers stagnates or what. I could be wrong but I don't think it's growing as fast as many believe after it's quick start
The service started in 2017. Now in 2021 jan, it was 18m. That is a big growth, especially since the one who had this service had little exclusive at that time. Now they have a great line up, and bethesda. Expect the value to jump higher.

Their main goal is to reach a point, where the service can print money nonstop.
 

Kagey K

Banned
I'm afraid you are the one that hasn't thought it through. the 9.99 isn't pure profit for MS, they have to spend money on creating the content, multiple teams at a time, maintaining the infrastructure, paying publishers for Gamepass content and so on. All of that isn't cheap.

When people get into these shilling arguments, they forget that business not only receive income, but have expenditures, vast ones in the case of MS. That's why GamePass is still a money hole.
Continue reading the thread.....
 

tr1p1ex

Member
this story has been a thing for 15-20 years. It's some of the reason Nintendo went the direction they did.

the industry has offset the increased costs by raising the price of games. Consoles cost more too. They charge for online play. Audience has expanded somewhat as well.

and then indie games bring the diversity now. Digital has allowed that to happen.
 
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Hobbygaming

has been asked to post in 'Grounded' mode.
The service started in 2017. Now in 2021 jan, it was 18m. That is a big growth, especially since the one who had this service had little exclusive at that time. Now they have a great line up, and bethesda. Expect the value to jump higher.

Their main goal is to reach a point, where the service can print money nonstop.
Still my point remains. If their number of subscribers doesn't get to where they want, then changes will have to be made
 

kingfey

Banned
this story has been a thing for 15-20 years. It's some of the reason Nintendo went the direction they did.

the industry has offset the increased costs by raising the price of games. Consoles cost more too. Audience has expanded somewhat as well.

and then indie games bring the diversity now. Digital has allowed that to happen.
Digital sales bring more money, compared to physical sales. With digital, all they have to do is print out keys. With discs, they have to set up a warehouse, distribution center, deal with market stores, then get the profit. You also have the problem of not getting those resale sales. You are losing more sales that way.
 

kingfey

Banned
Still my point remains. If their number of subscribers doesn't get to where they want, then changes will have to be made
did you miss out the 18m growth in 4 years with not big 1st party games?

The service will grow itself from now on. Especially when they have heavy hitters coming now.

If they were worried about reaching a certain numbers, they wouldnt have made their games day1 on the service. You dont do that, unless you are certain the business is good, and deserves the investment.
 
Half of that budget or more is eaten up by ridiculous marketing, he obviously been out of the loop for some time, of course big AAA devs with massively popular IPs like Assassin's Creed/Far Cry/CoD/BF/Star Wars/Halo etc are going to cost a lot of money, BUT here's the thing, the AA market has re-emerged and is growing very nicely and a lot of AA games look very good and here's the improtant thing "they don't cost nearly as much as Horizon or God of War or Halo etc"!, Remedy's Control looks fantastic and was made for 30M!!

Also the indie AA market has produced great games that have niche appeal that look good and plays exactly like genre fans like and don't cost as much as Control, titles like Divinity Original Sin 1&2, Pathfinder Kingmaker, Shadow Warrior 1&2 etc.

This proves the market is a much healthier place than it was in 2008-2014, and let's not talk about Nintendo or Japanese games in general which are MUCH more conservative with their budget and has seen huge success and record profits.

Not every game needs to be open world or have mass appeal to BE successful, make a fun game and target a specific audience/genre, plan and budget accordingly and don't spend stupid amounts of money trying to capture the main stream idiots, word of mouth, deep dives, demos, "influencers" and minimal marketing will do the trick, make a good game and people will inevitably find out about it and buy it.
 
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MonarchJT

Banned
""It's very hard to launch a $120m game on a subscription service charging $9.99 a month. You pencil it out, you're going to have to have 500 million subscribers before you start to recoup your investment. That's why right now you need to take a loss-leading position to try to grow that base. But still, if you have only 250 million consoles out there, you're not going to get to half a billion subscribers. So how do you circle that square? Nobody has figured that out yet."

I wonder if he realized that you can subscribe to gamepass even without having a console and only a PC ... and honestly with Xcloud even without that.
His calculations are more partisan than the numbers of the covid
 

Hobbygaming

has been asked to post in 'Grounded' mode.
did you miss out the 18m growth in 4 years with not big 1st party games?

The service will grow itself from now on. Especially when they have heavy hitters coming now.

If they were worried about reaching a certain numbers, they wouldnt have made their games day1 on the service. You dont do that, unless you are certain the business is good, and deserves the investment.
This is the last thing I'll say on this. 18 million subscribers in 4 years with a $2 entry fee is good but not great especially when you consider most of these are probably diehard Xbox gamers

No company is immune to failures even MS but again I'm done speaking on this topic
 

bender

What time is it?
who gives a shit how microsoft makes money? thats their problem. im here for the games.

You are on a video game message board that talks about games as well as the business models that surround those games. Game Pass is fascinating from a sustainability aspect as well as how it will impact game development moving forward.
 

kingfey

Banned
This is the last thing I'll say on this. 18 million subscribers in 4 years with a $2 entry fee is good but not great especially when you consider most of these are probably diehard Xbox gamers

No company is immune to failures even MS but again I'm done speaking on this topic
By bring up the 2$, you are confirming that you really dont care about it. Go a head, with your big dream, about MS failing this service. You dont have to worry about those xbox gamers.

Just worry about the time, when this service becomes very strong, and makes all your points worthless.
 

tr1p1ex

Member
Layden:
""For us to grow the audience for gaming, we have to go where they are. We've been here 25 years, they know where we are, and they haven't come yet. And there's a reason. We need to discover and interrogate that reason.

"Why is this something you don't want to spend your time doing? Is it the fact the controller is this piece of plastic with 23 buttons on it and you're just intimidated by the look of it? Or is it the context of the games we have? Is it just not appealing to other people? When you lose the variety, you lose the ability to go to where people are and to engage them. And then you're in your closed cathedral that will ultimately collapse in on itself.""

IT's because console gaming is a hobby and, like any hobby, you aren't going to get everyone to partake.

Hobbies require a certain dedication.

That's why mobile gaming doesn't translate into console gaming as Layden said they've found to be the case. It's like how mini-golf doesn't turn people into golfers. Everyone is up to play a little mini-golf here and there but not to go play 18 holes and get serious.
 
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Microsoft has been around for 46 years now and is the second highest valued company in the world. I don't think they need Shawn Layden or any of us to crunch numbers for them, the seem to know what they're doing. If Satya Nadella didn't think GamePass and Xcloud would be feasible endeavors, he would have cut funding on those initiative's before we even heard of them.
Actually, Microsoft's funding and investment track record outside their main products (Office, Windows and Servers) is pretty spotty. There are some real doozies in there, all of which were greenlit by Nadella and other execs at some point.

Remember their doomed foray into the mobile market? Their attempt to create a Google Ads rival by buying aQuantive? The Zune and the Kin? Mixer? Groove Music? GFWL? Their original vision for the Xbox One? All hugely expensive projects that were considered feasible at some point but ended up blowing up in their face.
 

quest

Not Banned from OT
This is humorous I don't think Microsoft could buy enough teams to fund 5 billion a month in content lol. Let's say they are greedy and only use 2 billion for content that is 20 100 million dollar games a month 240 a year. On a 3 year cycle it be something like 720 team ffs lol basically the whole AAA industry hahaha. That guy think at all. You still have shit ton left to run it and profit. That doesn't include retail sales and dlc that streaming services don't get as a revenue avenue.
 

SlimySnake

Flashless at the Golden Globes
Half of that budget or more is eaten up by ridiculous marketing, he obviously been out of the loop for some time, of course big AAA devs with massively popular IPs like Assassin's Creed/Far Cry/CoD/BF/Star Wars/Halo etc are going to cost a lot of money, BUT here's the thing, the AA market has re-emerged and is growing very nicely and a lot of AA games look very good and here's the improtant thing "they don't cost nearly as much as Horizon or God of War or Halo etc"!, Remedy's Control looks fantastic and was made for 30M!!

Also the indie AA market has produced great games that have niche appeal that look good and plays exactly like genre fans like and don't cost as much as Control, titles like Divinity Original Sin 1&2, Pathfinder Kingmaker, Shadow Warrior 1&2 etc.

This proves the market is a much healthier place than it was in 2008-2014, and let's not talk about Nintendo or Japanese games in general which are MUCH more conservative with their budget and has seen huge success and record profits.

Not every game needs to be open world or have mass appeal to BE successful, make a fun game and target a specific audience/genre, plan and budget accordingly and don't spend stupid amounts of money trying to capture the main stream idiots, word of mouth, deep dives, demos, "influencers" and minimal marketing will do the trick, make a good game and people will inevitably find out about it and buy it.
Yeah, I highly doubt games cost $120 million to make. Especially with relatively small PS teams of 100 people. Only ND, SSM and GG have 200-300 people.

It's probably 60 million in dev costs and then another $60 million marketing which should NOT be included in R&D costs. Marketing budgets vary from company to company. They would never include marketing costs for the PS5 in the console BOM, would they?

Good point about Control. Plenty of Japanese games have turned a profit without costing $100 million.
 

yurinka

Member
Yeah, I highly doubt games cost $120 million to make. Especially with relatively small PS teams of 100 people. Only ND, SSM and GG have 200-300 people.
Over 1500-2000 people work on Sony's AAA games released on PS4 and PS5. Even games like Sackboy. The 100-200 people of the lead development studio is only a small part of them, not even a 10%. And developments last typically from 3 to 7 years, and average of 4 or 5.

This means that many of these PS4 & PS5 games (same goes for similar AAA games from other companie) had a development budget of over $120 million. And then you also have to consider marketing, that traditionally is around half of the cost of the total project (so around a total $250M budget for a game with a $120M gamedev budget).

You can go to mobygames.com to check out how many people appear on the credits of a game, and then to check out in wikipedia their development time. You'll get an idea if a game required more work/budget than other ones, or to compare it against games that publicly stated their total or gamedev budget.

Most AAA games cost over 100M (recently Jim Ryan said it was the case for their games), and the big ones over 200M.

This is why Microsoft purchased Zenimax and Sony didn't. Sony can't afford to play in the game that Microsoft, Amazon, and Google play in.
Sony doesn't make these kind of acquisitions because they don't need it, they could afford it. They don't need it because unlike MS, they already are super successful with their existing teams.

Every year Sony breaks several gaming history records. Their first party games ell better than ever, dominate the GOTY awards and their consoles sell in a record breaking pace, and thanks to that insane install base they get a fuck ton of money from 3rd party game/DLC/MTX/subscription sales.

To get some perspective, over 1500 million games have been sold for PS4, and if we're generous and estimate Zenimax sold 50M games on PS4, then that's not even 5% of the games sold on their platorm, which is the main Sony revenue source but not the only one. So they don't need to make this kind of purchases and won't miss Zenimax.

Shawn has no clue how these service works. Just because you are in charge of something, doesnt mean you know everything about it.
We arent in the past anymore. These services dont only have subs fees as a revenue. There is the MTX, Dlcs, and game sales. When a service does all 3 of them, plus the subs fees, you are getting more revenue, and not bound by sub count at all.

People need to understand this point. Netflix doesn't have those 3 extra revenue like games have. You arent getting extra content for you movies. You arent buying movies from Netflix. You arent buying songs from Netflix.. You are only paying for sub fees. So people compare it to game services. which these service has those, and netflix doesnt.

EA got billions from fifa mtx alone. Think how much gamepass or any other servce that allows will get it from. Especially when they have tons of games on the service. Gamepass has 475+ games. How many dlc, mtx, and game sales does it do monthly or yearly?
Gamepass and Netflix aren't profitable. PS Now+PS Plus are. So Shawn's team made a profitable Gamepass before Gamepass ever existed, he may know something about it.

And Sony gets way more DLC & MTX from FIFA and most top multiplatform games because PS4 is by far their platform with the biggest amount of players playing on them.

To add old games to PS Plus and PS Now that already sold their units and basically made their entire sales cycle is cheap for Sony and profitable for both Sony and the publisher.

To almost give away to millions of people (and this is not considering most of them not paying the full subscription due to $1 deal, free trials or cd key stores btw) several games per year that cost over a hundred million dollars plus paying several 3rd parties per month to do the same, plus paying the server costs and so on of all this stuff can't be profitable at all unless subscriptions go up to hundreds of millions. Even if you include the small part of the DLC+MTX that these games do on Xbox (they mostly pay it on PS).

Shawn is right. MS does it as a desperate move to get some attention to try to increase their userbase and to have some nice gaming metric (Gamepasss MAU) to brag about. But unless this huge gamble ends working in the very long term, until then will be basically to throw money to the garbage bin.


I’m not good at math and I’m not going to pretend I know how business works ( unlike most comments here ) but Shawn Layden was in charge of PlayStation and PS Now, maybe he has a more inside view of what really happens, deals etc.

Let me point out that Shawn and Jim have are totally opposed views on the gaming industry . Everyone can notice the clear difference when Jim because the boss.

with that said, just because Shawn doesn’t seem the service will be sustainable doesn’t mean Jim will have the same opinion.

Also most of the comments here are defending something without truly knowing how the future will turn. I say let’s chill and see.
Both Shawn and Jim know the numbers, know the difference between Gamepass and PS Now and this is why they agree in the same opinion: to put old games on PS Now it's dirt cheap doesn't affect its sales and is profitable because they were already dead games generating basically zero revenue, so something is better than zero. To put brand new AAA games on Gamepass is super expensive, negatively affects its sales and isn't profitable.

Sony already runs their business with a very profitable strategy. To switch their super successful, record breaking strategy to the unprofitable Gamepass one would kill their business, so they don't like it.
 
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mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Yeah, I highly doubt games cost $120 million to make. Especially with relatively small PS teams of 100 people. Only ND, SSM and GG have 200-300 people.

It's probably 60 million in dev costs and then another $60 million marketing which should NOT be included in R&D costs. Marketing budgets vary from company to company. They would never include marketing costs for the PS5 in the console BOM, would they?

Good point about Control. Plenty of Japanese games have turned a profit without costing $100 million.

Not sure why everyone here buys that every AAA game last gen must have cost $100-$150 million to make.
 

SlimySnake

Flashless at the Golden Globes
Not sure why everyone here buys that every AAA game last gen must have cost $100-$150 million to make.
its my biggest pet peeves. Game developers dont even get paid that much. Even programmers get paid more if they leave and find jobs in the tech or financial sector. Artists too. They would get paid a lot more working at animation studios than at gaming studios.

The biggest reason for games costing so much is BAD management. Management that greenlights Horizon in 2011 then 6 months later pauses it to shift all its resources to a new IP then 6 months later cancels that game and revive horizon again. Management that spends 2 years working on pitches for Days Gone 2, helping ND with factions, and fighting with ND on Uncharted reboot pitches only to work on a new IP at the end wasting two years of dev cycles. Management that made a 10 minute long vertical slice of a new IP that was discarded because the suits didnt like it. Yes, that medieval Sucker Punch game looked rough but why did it even get to the point? How many years were wasted making it?
 

kingfey

Banned
Over 1500-2000 people work on Sony's AAA games released on PS4 and PS5. Even games like Sackboy. The 100-200 people of the lead development studio is only a small part of them, not even a 10%. And developments last typically from 3 to 7 years, and average of 4 or 5.

This means that many of these PS4 & PS5 games (same goes for similar AAA games from other companie) had a development budget of over $120 million. And then you also have to consider marketing, that traditionally is around half of the cost of the total project (so around a total $250M budget for a game with a $120M gamedev budget).

You can go to mobygames.com to check out how many people appear on the credits of a game, and then to check out in wikipedia their development time. You'll get an idea if a game required more work/budget than other ones, or to compare it against games that publicly stated their total or gamedev budget.

Most AAA games cost over 100M (recently Jim Ryan said it was the case for their games), and the big ones over 200M.


Sony doesn't make these kind of acquisitions because they don't need it, they could afford it. They don't need it because unlike MS, they already are super successful with their existing teams.

Every year Sony breaks several gaming history records. Their first party games ell better than ever, dominate the GOTY awards and their consoles sell in a record breaking pace, and thanks to that insane install base they get a fuck ton of money from 3rd party game/DLC/MTX/subscription sales.

To get some perspective, over 1500 million games have been sold for PS4, and if we're generous and estimate Zenimax sold 50M games on PS4, then that's not even 5% of the games sold on their platorm, which is the main Sony revenue source but not the only one. So they don't need to make this kind of purchases and won't miss Zenimax.


Gamepass and Netflix aren't profitable. PS Now+PS Plus are.

And Sony gets way more DLC & MTX from FIFA and most top multiplatform games because PS4 is by far the platform with more players playing there.

To add old games to PS Plus and PS Now that already sold their units and basically made their entire sales cycle is cheap for Sony and profitable for both Sony and the publisher.

To almost give away to millions of people (and this is not considering most of them not paying the full subscription due to $1 deal, free trials or cd key stores btw) several games per year that cost over a hundred million dollars plus paying 3rd parties to do the same, plus paying the server costs of all this stuff can't be profitable at all. Even if you include the small part of the DLC+MTX that these games do on Xbox (they mostly pay it on PS).
Gamepass isn't profitable. But psnow with 3m subs is.

Best logic ever. Bravo.

According to you, is ps+ profitable for Sony? Considering you are keeping those games forever, and you dont need to buy them again. Especially, when the service is 60$ for 1 year, and you are getting 36 games for free to keep it forever.

I honestly need to take some fresh air, with this stupid take.

Those hundred games you listed for gamepass has 1 year contract, compared to the ps+ forever.

You brought up the profit part. Do you know how much Sony spends on ps+? Way more than what MS spends on xbox live.

In fact, xbox live is the most profitable from these services. They pump out shity games monthly, while keeping the subs money, while Sony had to spend alot of money for the past ps+ games. Control Ultimate, ff7R.

You also have to account for red dead 2, marvels avengers being on a 3m service, that doesn't have any other way to make money, except its 60$ a year.

How is that profitable to you?
 
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Warablo

Member
I have no idea why PS+ gets brought up with Game Pass. You should be comparing PS+ to Games with Gold, not Game Pass.

PS Now is sorta like Game Pass now that they let you download some PS4 games.
 
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yurinka

Member
Gamepass isn't profitable. But psnow with 3m subs is.

Best logic ever. Bravo.

According to you, is ps+ profitable for Sony? Considering you are keeping those games forever, and you dont need to buy them again. Especially, when the service is 60$ for 1 year, and you are getting 36 games for free to keep it forever.

I honestly need to take some fresh air, with this stupid take.

Those hundred games you listed for gamepass has 1 year contract, compared to the ps+ forever.

You brought up the profit part. Do you know how much Sony spends on ps+? Way more than what MS spends on xbox live.

In fact, xbox live is the most profitable from these services. They pump out shity games monthly, while keeping the subs money, while Sony had to spend alot of money for the past ps+ games. Control Ultimate, ff7R.

You also have to account for red dead 2, marvels avengers being on a 3m service, that doesn't have any other way to make money, except its 60$ a year.

How is that profitable to you?
Can't remember the numbers now but in Sony's gaming division quarterly IR reports they show the money figures for their gaming subscriptions (Now and Plus combined, I think they don't have other services). As I remember there are similar numbers from MS to compare and obviously Sony makes more money because they have more subs with Plus. And their cost to put games there is way smaller.

So yes, for obvious reasons to include basically dead games on a service must be super cheap than to include brand several new AAA and indies every month. So they need way less revenue to make a profit with it.

Regarding DLC/MTX they are included on the PSN revenue (which includes game and subs sales) figure, which not sure right now but I'd say is bigger than the entire MS gaming division revenue. This is not incluing Sony's hardware, accesories, retail games, etc.

Red Dead 2 and Avengers make their money mostly from game and DLC sales. And PlayStation is the main platform for these publishers, so they got most of their money from them. To include these games on PS Now/Plus/etc once they already did most of their sales is only a little help/small bump for them specially because thanks to visibility they sell some extra DLC, it doesn't kill a lot of potential game sales for them.

On another topic, the amount of time that a game stays on PS Now depends on the game. Some stay there forever, some other ones are there for a limited period of time. Regarding the PS Plus games, if you add them to your library they remain them forever as long as you keep subscribed. If you unsubscribe you lose them until you resubscribe.
 
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kingfey

Banned
In Sony's gaming division quarterly IR reports they show the figure for their gaming services (combined Now and Plus, I think they don't have other services). As I remember there are similar numbers from MS to compare. And obviously Sony makes more money because they have more subs with Plus and their cost to put games there is way smaller.

Red Dead 2 and Avengers make their money mostly from game and DLC sales. And PlayStation is the main platform for these publishers. To include these games on PS Now once they already did most of their sales is only a little help, it doesn't kill a lot of potential sales.

On another topic, the amount of time that a game stays on PS Now depends on the game. Some stay there forever, some other ones are there for a limited period of time.
Let me stop you for 1 moment.

The income for ps+ is from subs only. It doesn't have dlc sales or mtx. Same for psnow.

The game being a platform to a Playstation has nothing to do with it. As we are only focusing on the service only.

"Showing excellent growth year-over-year, Sony announces that it now has over 47.6 million users on the PS Plus service."

That is their sub count. And the only way you can get the money is from subs. That is 60$ a year.

For gamepass, the cost of the sub is 15$ or 180$ a year. That is 3x of ps+.

Both have the same revenue from the sub.

In 1 year, gamepass will surpass ps+ sub revenue by just adding 10m subs to its count.

This is just both subs fees.

I didnt even count the mtx, dlc, game sales, add ons content, etc for Gamepass. Gamepass is still on growth mode. For now, its both pc and Xbox combined. We don't even have most of xbox players. Those are still subbed to xbox live.

With all those revenue, gamepass would have to spend alot of money on games, compared to ps+, which has to spend money on 3 games a month, plus extra goodies.

I didn't count xbox live, because that thing is ridiculous.

As of December 2020, Microsoft's online gaming service had approximately 100 million monthly active users, up from just under 40 million at the beginning of 2016.

I have no idea how it got to this point. Its freaking strong there.
 

MacReady13

Member
If subscription made sense for Sony to do, you really think he would just bypass it? And if it makes so much sense then let's see the numbers Microsoft! Let us see those profits please. There is NO way this is profitable, and it will become even less profitable once they start pumping money into their 1st party companies. That's when the price of Gamepass will rise...
 

thewire

Member
When Shawn talking about subscription services, he’s not talking about now he’s talking about the future when it’s possible subscriptions are the main way gateway to play games & how that effects the budgets for games and the feasibility of it compared to the purchasing games. Plus cloud gaming is still as niche as niche gets, it’s counts for absolutely nothing currently in terms of revenue or growth, nor is there a case that mobile users will pay for a sub service instead of playing F2P games they’re doing now.
 

thewire

Member
Let me stop you for 1 moment.

The income for ps+ is from subs only. It doesn't have dlc sales or mtx. Same for psnow.

The game being a platform to a Playstation has nothing to do with it. As we are only focusing on the service only.

"Showing excellent growth year-over-year, Sony announces that it now has over 47.6 million users on the PS Plus service."

That is their sub count. And the only way you can get the money is from subs. That is 60$ a year.

For gamepass, the cost of the sub is 15$ or 180$ a year. That is 3x of ps+.

Both have the same revenue from the sub.

In 1 year, gamepass will surpass ps+ sub revenue by just adding 10m subs to its count.

This is just both subs fees.

I didnt even count the mtx, dlc, game sales, add ons content, etc for Gamepass. Gamepass is still on growth mode. For now, its both pc and Xbox combined. We don't even have most of xbox players. Those are still subbed to xbox live.

With all those revenue, gamepass would have to spend alot of money on games, compared to ps+, which has to spend money on 3 games a month, plus extra goodies.

I didn't count xbox live, because that thing is ridiculous.

As of December 2020, Microsoft's online gaming service had approximately 100 million monthly active users, up from just under 40 million at the beginning of 2016.

I have no idea how it got to this point. Its freaking strong there.
The 100 million is any Xbox user account, so switch & PlayStation fans that play the latest version of minecraft are apart of that MAU.
 

kingfey

Banned
If subscription made sense for Sony to do, you really think he would just bypass it? And if it makes so much sense then let's see the numbers Microsoft! Let us see those profits please. There is NO way this is profitable, and it will become even less profitable once they start pumping money into their 1st party companies. That's when the price of Gamepass will rise...
Are you talking about Sony?

They literally shat on psnow. You expecting more from these guys.

Especially after that they did to vita, and let switch took the handheld crown.

They are the last person, you want to talk about these stuff.

For MS, they have tons of services like gamepass. They dont need to show you the numbers. Simply look at office 360.
 
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Stooky

Member
its my biggest pet peeves. Game developers dont even get paid that much. Even programmers get paid more if they leave and find jobs in the tech or financial sector. Artists too. They would get paid a lot more working at animation studios than at gaming studios.

The biggest reason for games costing so much is BAD management. Management that greenlights Horizon in 2011 then 6 months later pauses it to shift all its resources to a new IP then 6 months later cancels that game and revive horizon again. Management that spends 2 years working on pitches for Days Gone 2, helping ND with factions, and fighting with ND on Uncharted reboot pitches only to work on a new IP at the end wasting two years of dev cycles. Management that made a 10 minute long vertical slice of a new IP that was discarded because the suits didnt like it. Yes, that medieval Sucker Punch game looked rough but why did it even get to the point? How many years were wasted making it?
Most big last/current gen 1st party games are hitting around 100mil+. Those same games cost 30-60mil during Xbox 360-PS3. Waste can inflate a budget but not to the amount you think it would. That is usually calculated into the budget. We're making art , some stuff that doesnt work is going to get thrown out. Missing a release date is worse, that cost. That vertical slice your talking about almost every dev studio makes that either to get more funding, get greenlit for production also to get the team up to speed on what the 'language' scope of the game is. we take what we learn in the vertical slice and propagate it thru the entire game, Some would say the real work cant start until that vertical slice is completed. Until then you really dont know what type of game you have. Whether it be crappy or good Vertical slice is a necessity.
 
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mrabott

Member
I don't understand how they arrive at these production values for games. Shouldn't professionals be all paid, already on the developer's payroll? Is the technology already paid for, like the graphics engines?

Could someone explain it to me better?
 

CitizenZ

Banned
Wooo Hooo, the more I read any sort of financials come up on this site the more I know I need to get started on that beanstalk stand.
 

Keihart

Member
I was going to say, cool, Playstation knows what's up, we are in good hands....but then i remembered
2x
 
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Fare thee well

Neophyte
Things not budging in response to inflation is what this sounds like to me. Prices go up, but is the developer-labor truely being paid the same value as it was 20 years ago? That's what I'd like to know. I mean it seems like a lot of publishers don't have to worry because they set the rules to get their scratch, but like he said: '...without coming into some form of financial agreement, or trying to do something underfunded and working like crazy to then be told 'we're not interested'

And I see this in many industries. The cost of living rises and the demands of competition rise, but it feels that wages have remained the same for all the people that matter; the brute workforce behind every industry. It's easy to make the decision to pay yourself (looking at you Mr. Bezos), but it's a lot harder to create a wage and work setting where the turnover of employees isn't every 1-3 months. It's time to have a genuine labor discussion in the US. Maybe if everyone was actually earning what they should be earning, rising games prices would just make us shrug. But our major political parties can't get the taste of corpo dick out of their mouth, so I have a hard time seeing this happen.

Anyway, games? Lol. I apologize 🤪
 

iHaunter

Member
This is the most absurd displays of confirmation bias I've read. Out of what hat did you pull that assumption out of?

Oh, wait, is this like a "chicken or the egg" thing? So it's not Sony's fault for making good exclusives because Microsoft made shitty ones?
All you did was ask questions and not make any counter points to what I said.
 

StreetsofBeige

Gold Member
Debt means nothing? Lmao Even to a trillion dollar company they want to start seeing a return on their investments within a certain time frame.

Example: Mixer
Stop talking. You have no idea how balance sheets and income statements work. And your trillion dollar statement has to do with market cap which is something entirely different. I dont think youve ever taken a finance or accounting class ever.

Read this and tell the world how Apple is fucked with over $100 billion of debt.

 
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Hobbygaming

has been asked to post in 'Grounded' mode.
Stop talking. You have no idea how balance sheets and income statements work. And your trillion dollar statement has to do with market cap which is something entirely different. I dont think youve ever taken a finance or accounting class ever.

Read this and tell the world how Apple is fucked with over $100 billion of debt.

We already have proof of companies shutting things down if they don't reach their expectations or certain milestones. I'm just saying that no one is exempt 🤷‍♂️
 

FritzJ92

Member
It’s really hard to agree with him because he is omitting all the factors that goes into play with a console subscription. Such as the hardware, the additional revenue from other games, MTX, battle pass, and traditional sales, plus games that are never leaving the service and continues to be available. All of those factors impact the total cost of how many subscribers you need to fund a $120M game. At around 30M subscribers paying monthly MS shouldn’t have any problems funding multiple $120M games per year
 
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