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Serious Sam turns 15, Croteam releases TFE concept art

Sciz

Member
Serious Sam’s 15th anniversary today – blast from the past!

LOpLJDW.jpg


Back in the day, at the very beginning of the new millennium, Croteam was a bunch of young 20-something guys who all shared the same dream – to develop most intense, hectic and fun shooter ever. Nowadays most of us are in our late thirties or early forties, have families, and admittedly, don’t play games as much as we’d want to. But one thing we still share – our desire and passion for making best and most fun games ever. And of course, that same dream is still here, as vivid and real as it gets.

But how did it begin?

Our first game was released on Commodore Amiga in 1994. Only two years later, and we could see the age of Amiga was over, and it’s time to move one cause the new king came to town – Windows PC. So we decided to switch to PC gaming. The game we all loved and adored at the time was DOOM. We wanted to make something even crazier, but a bit light-hearted. But 3D engines at the time were so expensive, that a group of students couldn’t afford one. So we came up with the plan to create our own 3D engine, which would power our own game and which we could license to other developers as well.

Fast-forward several years of hard work, and in summer of early 2000 we finally burned alpha copies of TFE on CD’s and mailed them (yes, mailed by POST, not emailed) with an extensive game design document, printed in full color on deluxe paper, towards addresses of 30 biggest publishers worldwide. We thought the game was great, we loved it, we were so confident it’s gonna be a huge hit, so all that was left was to wait for a reply from those guys, and then pick the best proposal.

Out of 30 submissions, two letters returned. One said “No, thank you”, the other “Thank you, but no”. So, with no certain future and weakened morale, we decided we’ll go our separate ways, but before we split, we agreed to put a demo on the internet, to showcase our engine and what we’ve worked so hard on for the past few years.

In May 2000, public test 1 was released. And it blew up the internet (sorry Kim, we were first). It quickly became the most downloaded demo of that summer and landed us the contract with Gathering of Developers, a Texas-based company led by Mike Wilson and Harry Miller, among others.

After receiving hundreds of emails per week from gamers all over the world who loved the demo, with our batteries fully replenished and secured funding from GoD, we went on to finish our first Serious Sam game. To be honest, The First Encounter was (and still is) one of our dearest games, in which we poured our hearts, soul, sweat, and tears. It took us years to develop it, but on 21st of March 2001, the wait was finally over, our baby was released in stores worldwide. It had a great reception, everyone loved the crazy over-the-top gameplay combined with beautiful visual and audio presentation, and we were really relieved once first (positive) comments started pouring in. And best of all, it won Gamespot’s prestigious Game of the Year award, as well as numerous other awards and praises from the gaming press and community.

ShFd1nz.jpg


15 years later, it’s great to see our first baby still has a very strong following, mostly thanks to 2009 Steam HD reissue, published by Mike and Harry again, this time at the helm of Devolver Digital, probably the best publisher in the world.

In light of this anniversary, we asked our veterans to say a word or two:

Some dev comments and several more pictures at the link.
 

Crayon

Member
Happy Birthday, Serious Sam. I remember the day.

Cro Team,

Thanks for your games and technical contributions. You people are top tier.

xoxo
 
Yes, happy birthday.

Wheres the next high tech graphics game ?

Talos P. was incredible, but now i need to fire at something screaming while running at me, if you know what i mean.

PS. Please, consider VR.
 
This was one of the few games I actually played on PC.

Absolutely loved Serious Sam, Dad had set it up for me on a little basic XP CPU.

Then he got me an Xbox, and I loved that version. It combined Ep 1 + 2

Never got to play SS3, SS2 was a little disappointing but Im thinking about going through that again.


Serious Sam is one of the best FPS Ive ever played. Some fine shootin.
 
I've been replaying the third game over the past week. The shooting feels so damn good (though endless hordes of Kleers are annoying as hell). Where's the fourth game already, Croteam?
 
My TNT2 ran this game at Very High settings @800x600 like a champ.

Those were the days, freaking good times.

Happy Birthday, Sam!
 

Fermbiz

Gold Member
Happy birthday Serious Sam! Loved every minute including The Second Encounter.

One of the first budget games pricing at 20 bucks when it was first released.
 

Crayon

Member
What are they up to now?

They're killin it with their games and their engine and all us open/cross platform people have the hots for them. They got the Vulkan update out for Talos ASAP. Really showin how it should be done. And if you don't care about technical shit, you should care that Talos itself is sick. Serious Sam is still going too, and it takes balls to keep a game like that true to its roots.
 
Aw yiss, one of the all time greats


The tech. The widespread knowledge that a puny team in eastern europe made this, giving it that boutique freshness. That price point. That pulse pounding sensation of hordes of enemies screaming at you while you had an extremely satisfying arsenal to mow them all down. Man I love this game. I need to give it a replay soon-ish.
 
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