levyjl1988
Banned
I fucking hate it.
It's so fucking linear, a single line and with gradual progress to earn content.
If there is content at the very end of the season I would have to tolerate a lot of shit until I obtain it.
I prefer games with a standard default (rookie armor, usually representing you are a newbie or greenie) and then diversifying your customization with out-of-the-box customization by putting points towards it right away instead of going through linear things you don't care about until the very end.
I hate progression where things are linear, so if there is a helmet you like, but it is at the end of the season pass, you don't have that customization right away, instead you have to tolerate a shitty progress system until you obtain it and then feel good about it.
If I have to tolerate a lengthy time to obtain the desired armor piece instead of putting progress right away towards it I ain't playing that game.
It seems that players would enjoy a game more if the thing they want they already have, then they feel like they can enjoy it.
I rocked certain armor pieces in Halo Reach that I enjoyed and found my experience much better than trying to earn it.
Does anyone else feel this way?
They just want to buy the armor with the in-game currency and not go through so many hoops or tolerate the shitty progression system.
Whatever happened to save this amount of X currency and when you have enough spend it on things you want.
Why does progress mean going through non-sensible things you don't care for until you get at least one thing you wanted. It's such a stupid and restrictive system of expression.
It's so fucking linear, a single line and with gradual progress to earn content.
If there is content at the very end of the season I would have to tolerate a lot of shit until I obtain it.
I prefer games with a standard default (rookie armor, usually representing you are a newbie or greenie) and then diversifying your customization with out-of-the-box customization by putting points towards it right away instead of going through linear things you don't care about until the very end.
I hate progression where things are linear, so if there is a helmet you like, but it is at the end of the season pass, you don't have that customization right away, instead you have to tolerate a shitty progress system until you obtain it and then feel good about it.
If I have to tolerate a lengthy time to obtain the desired armor piece instead of putting progress right away towards it I ain't playing that game.
It seems that players would enjoy a game more if the thing they want they already have, then they feel like they can enjoy it.
I rocked certain armor pieces in Halo Reach that I enjoyed and found my experience much better than trying to earn it.
Does anyone else feel this way?
They just want to buy the armor with the in-game currency and not go through so many hoops or tolerate the shitty progression system.
Whatever happened to save this amount of X currency and when you have enough spend it on things you want.
Why does progress mean going through non-sensible things you don't care for until you get at least one thing you wanted. It's such a stupid and restrictive system of expression.