Knitted Knight
Banned
15% better theoretical TFLOP (while having a lower GPU clock), same RAM/CPU and an SSD half as fast is damn slim pickings.
It's basically "theoretically a little better on paper at some tasks maybe", which is bearing out right now: every single game announced performs the same on PS5 and Series X.
Hell, some games have features earlier just because Sony's SDK is better, like DMCVse which is missing RT at launch on SeX.
It's actually why having such a poor launch is a problem, because there's no performance argument to push XBox.
I think both Halo Infinite and DMC5 having RT patches is suspect. On PS5 you get RayTracing day one no questions asked. XSX has supposedly dedicated RT hardware block while "more powerful" on paper. Logic says RT shouldn't be an issue at all on the console with more on paper "theoretical" headroom (relative to the PS5). But here we're. We'll know soon enough come the second week of November if Oct 28 doesn't spice the nxgen thread. I thought Gears 5 had it but it turns out it was SSR.
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