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Road to Vostok | Introduction

IbizaPocholo

NeoGAFs Kent Brockman

Road to Vostok is a hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia.

This devlog is a behind-the-scenes documentary series for showcasing the current progress and features of the game. I also share some game development tips & tricks that I have learned through these years of making video games.

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IN THIS EPISODE
1. Backround
2. Game Design
3. Core Mechanics
4. Visual Style
5. Development Tools
6. Roadmap
 

IbizaPocholo

NeoGAFs Kent Brockman

The first-person shooter genre is easily one of the most popular ones in all of gaming and has stood the test of time over the course of multiple decades at this point. With so many developers providing so many different takes on this formula, fans now have multiple sub-genres to choose from - arena shooters, military shooters, horror shooters, and of course, survival shooters. The latter of these sub-genres is mostly dominated by PC-centric franchises such as the likes of S.T.A.L.K.E.R. among others.

Of course, there's also a budding indie scene that has given us games like DayZ, Escape from Tarkov and others. In this feature series, we are highlighting many such promising experiences spanning multiple genres. Today, we will be looking at Road To Vostok. It's a pretty ambitious game that while not the most groundbreaking in its themes and ideas, boasts some interesting background research and features in-depth survival mechanics that might end up being appealing to many players.
 
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