I played Blioodborne for over 200 hours and couldnt give a shit about the frame pacing. Game was a masterpieceIs it anything like frame pacing? I remember people being upset with Mario Kart 8 on Wii U and for the life of me, I was never able to notice it.
I played Blioodborne for over 200 hours and couldnt give a shit about the frame pacing. Game was a masterpiece
Didn’t notice it on Mario Kart 8 either lol
I think I'm immune to it too, fortunately. I get it though as there are certain things that bother me like screen tearing.
Is it anything like frame pacing? I remember people being upset with Mario Kart 8 on Wii U and for the life of me, I was never able to notice it.
MK8's framepacing issue was super tiny, 1 mised frame every 4 seconds or some shit. that was basically nothing. you could spot it of course but that wasn't an issue at all, only a technical curiosity.
UE4 shader stutters manifest in framedrops often down to below 10fps every time something new loads in. imagine if you shoot a new weapon in a shooter for the first time and the whole game just crawls to a halt for a second.
then you thow a grenade for the first time and the moment you throw it the fps drops hard, and when it explodes it happens again.
this gets better the longer you play, but never fully stops as new stuff will need to be compiled.
also driver updates and/or game updates can often erase your shader cache and it will start all over again.
in Fortnite on PC for example (even in DX11, most people think this is exclusively a DX12 issue) after literally every driver or game patch I usually have shader compilation stutters for at least the first 2 or 3 matches.
MK8 repeated the 59th frame so 1 repeated frame per second.
Thanks for the explanation. I had a similar issue with Stranglehold on my deck. It runs at 60FPS but has massive stutters due to shader compilations which improves the more you play. Not sure why I didn't put 2 + 2 together here.
wasn't it 1 frame every few seconds or so?
I seem to remember that it ran at something like 59.7fps or something along those lines
I think the 59th frame is always repeated. Conceptually I understand what frame pacing means but I can never see it so it doesn't bother me.
depends on how bad it is, Bloodborne never feels smooth for that reason. you get used to it of course but a steady 30fps would instantly be noticeable in that game I bet
I don't think I'd notice it honestly. Bloodborne at 60FPS, sure. Bloodborne just felt like a 30FPS game to me.
if you turn the camera you can see the unevenness of the framerate for sure. but I also didn't think it was all too bad.
at least they did that to reduce latency, which ultimately was the right choice imo.
we saw with that modded version DF tested how shit the game would have played if they prioritised even framedelivery
....... FFFFFFUUUUUUUUYou got Bloodborne on PC?
I don’t think they sit on ports. They’re probably waiting for Direct Storage to come out and iron out features as much as possible.I wonder if they are going to sit on it until next year.
I don't think it'll be an issue. Returnal is aimed a at different public than that of Spiderman or TLOU, imo.Sony has been releasing way too many PC games in a row. If anything it's hurting them more than anything else right now.
With Miles Morales coming this month and TLOU Remake potentially coming in January when the TV show debuts...this might not be released for a while tbh.
I don’t think they sit on ports. They’re probably waiting for Direct Storage to come out and iron out features as much as possible.
The PS5 game always starts with a short FMV scene. You think they could use these scenes for the shader compilation? I know you know your shit for PC gaming. Just wondering if that could run in the background during FMVs so that the game is as smooth as possible the moment your start playing.
The new Star Ocean game had this and people had meltdowns. Their low spec PCs were taking 1-2 hours to do it.They need to allow us to precompile all the shaders before we even start the game. Needs to be in the graphics options.
It's not like they can't start the game until it's at 100%. If they can't wait and prefer long loading screens and stutters, so be it.The new Star Ocean game had this and people had meltdowns. Their low spec PCs were taking 1-2 hours to do it.
The new Star Ocean game had this and people had meltdowns. Their low spec PCs were taking 1-2 hours to do it.
The new Star Ocean game had this and people had meltdowns. Their low spec PCs were taking 1-2 hours to do it.
We can't have the industry being hampered by ignorants.
I would easily prefer having to wait 1-2 hours for a game to compile shaders, than having stutter throughout the game.
I can just let the game compile shaders and go do something else for a while.
We can't have the industry being hampered by ignorants.
I would easily prefer having to wait 1-2 hours for a game to compile shaders, than having stutter throughout the game.
I can just let the game compile shaders and go do something else for a while.
May you find your worth in the waking world....... FFFFFFUUUUUUUU
exactly. just think of it like part of the installation process.
but one issue is game and driver updates. usually your shadef cache gets deleted with patches, which would be highly annoying