“I think we can always do more and could always add more support for different ways to play the game and different control methods. I think when it comes to the difficulty I think it is a question of what kind of experience you are having with Returnal.”
Source: VGC“[For example], the character, Celine, she is talking about dying over and over and how these are insurmountable odds, and she can’t keep going on, and there’s this descent into madness that is happening purely because of the challenges she’s facing, and her challenges are the player’s challenges as well in many ways.”
“It feels like if you were allowed to just power through a boss without any challenge, or just go from A to B to C through the narrative points, it almost feels like it would create a bit of dissonance.
“The game is telling you this is really challenging, and that you’re overcoming these obstacles but you wouldn’t have had to experience that friction. So that’s always a line to walk, but it’s something we’re going to keep in mind.”
I feel like we need to separate the concepts of accessibility and difficulty. These concepts don't always go hand in hand. Games like Returnal or Souls aren't supposed to be easy...
We need to realize not all games are for everyone and that's okay.
People nowadays wouldn't survive gaming in the 90's...