kuncol02
Banned
It's not turn based. That already makes it roguelite and not roguelike.Well, I thought it was a roguelike which I typically suck at but can have a good time with. It's a roguelite people. Permanent upgrades can be unlocked.
It's not turn based. That already makes it roguelite and not roguelike.Well, I thought it was a roguelike which I typically suck at but can have a good time with. It's a roguelite people. Permanent upgrades can be unlocked.
I think thats just on a more strict description. Lots of rogue games with real time combat nowadays are treated as roguelike.It's not turn based. That already makes it roguelite and not roguelike.
If real time games are counted as roguelikes then Diablo 2 with hardcore character is roguelike. How something can be "rogue like" if it's nothing like Rogue?I think thats just on a more strict description. Lots of rogue games with real time combat nowadays are treated as roguelike.
Just saying how the definition its treated nowadays.If real time games are counted as roguelikes then Diablo 2 with hardcore character is roguelike. How something can be "rogue like" if it's nothing like Rogue?
Onestly? I'm gonna be already happy if the game has half of hades replay value...
Jesus. Samus has been taking no prisoners at the gym. This is why people mod on PC.
And Playstation has Karen:
Nintendo has Samus:
And Playstation has Karen:
...
Yep. Having an XSX and Gamepass is going to save me a ton of money and disappointment from buying games like this that I’m mildly, at most, interested in just to fill the time between releases I’m actually stoked for.I really wish Sony had something like Gamepass for games like this. I really like Housemarque games. This looks pretty good. However, I doubt I play it until WAY later when it comes down in price. It's just not worth $70 to me.
So let me get this right, you really like the studio and the game looks pretty good but you think it’s not worth full price? You do you but I don’t see how it’s not worth a full price based on what you just said.I really wish Sony had something like Gamepass for games like this. I really like Housemarque games. This looks pretty good. However, I doubt I play it until WAY later when it comes down in price. It's just not worth $70 to me.
So let me get this right, you really like the studio and the game looks pretty good but you think it’s not worth full price? You do you but I don’t see how it’s not worth a full price based on what you just said.
Agree to disagree, it doesn't have a gigantic number of areas or bosses, but the amount of progression and unlockable stuff in hades is incredible.I hope it has far better replay value than Hades. The game is great, but not because of its replay value. It is actually very poor in that regard when compared to other roguelike games like Gungeon, B of I, and Dead Cells
Hell no that's not the future. Single Player story-driven games are the ones breaking sales records.My most hyped PS5 game.
I think the sharp focus on shooting and mobility will give this some legs. I still enjoy playing older "roguelite shooters" like Strafe, Mothergunship, Everspace, and Risk of Rain 2 because the underlying mechanics are solid. I wouldn't say any of those games boast a TON of content nor the best graphics in the industry, but their gameplay keeps them interesting.
Roguelite is the future, hand-in-hand with f2p lootbox mp.
You are correct. I like a lot of the games they made before and I think this looks great. But $70 is enough for me to hesitate buying because I could fill that time with games that are included in gamepass or included with PS+ or Games with Gold. I don't really like paying full price for games. Never have and at $70 I probably won't buy nearly as many this gen.So let me get this right, you really like the studio and the game looks pretty good but you think it’s not worth full price? You do you but I don’t see how it’s not worth a full price based on what you just said.
Have you guys ever seen a woman in real life? Many of them look average and not supermodels.Nintendo has Samus:
And Playstation has Karen:
...
We're talking about games friend, not real life. If I wanted to see old, ugly women I'll go to the local super market.Have you guys ever seen a woman in real life? Many of them look average and not supermodels.
Minecraft is a firstperson roguelike and sold better than 99.9% of all games ever made. Handcrafted stories are giving way to "emergent" experiences in a lot of single-player games, especially the ones that lean more heavily on world-simulation, physics, NPC schedules, economic rules, AI behaviors and moods, etc.Hell no that's not the future. Single Player story-driven games are the ones breaking sales records.
You don't lost yo mind.
Until limited timed PS exclusivity ends...)
That's not even remotely close to the same thing.Minecraft is a firstperson roguelike and sold better than 99.9% of all games ever made. Handcrafted stories are giving way to "emergent" experiences in a lot of single-player games, especially the ones that lean more heavily on world-simulation, physics, NPC schedules, economic rules, AI behaviors and moods, etc.
I'm not praising it or condemning the trend either, but I do think it's going to characterize the next decade (or two) of mainstream gaming.
I think the two trends will coincide as we're seeing both emergent things be huge and also things like Sony's cinematic, narrative-driven first person games sell well.Minecraft is a firstperson roguelike and sold better than 99.9% of all games ever made. Handcrafted stories are giving way to "emergent" experiences in a lot of single-player games, especially the ones that lean more heavily on world-simulation, physics, NPC schedules, economic rules, AI behaviors and moods, etc.
I'm not praising it or condemning the trend either, but I do think it's going to characterize the next decade (or two) of mainstream gaming.
Hell no that's not the future. Single Player story-driven games are the ones breaking sales records.
You done lost yo mind.
Problem is, people can play similar games (possibly better ones too) at a much lower cost.I’d also like to add that it’s kinda sad seeing Returnal threads filled with people saying it’s not worth full price or looks like an indie game or that it’ll bomb, for one, how does a full price game look like exactly? Last I checked there is no mandatory style or budget for a game to be full priced.
It’s an AAA third person roguelike with a strong narrative (their words) combined with elements from the old Housemarque games that they are known for, I think it’ll be at least solid and something exciting and fresh for fans of the genre, as for the game bombing, I’d like to think that Sony is aware how this genre sells, personally I believe that Housemarque will be judged based on how the game will be received critically (and bought if it’s well).
What? It's well known that Notch and the dev team drew inspiration from roguelikes such as Dwarf Fortress and Nethack. Minecraft helped popularize the idea of getting dumped into a randomized permadeath world, build upon rules that governed the players and the mobs. It was definitely more focused on building than on survival or RPG-ing but it's definitely cut from the same cloth.That's not even remotely close to the same thing.
Minecraft is hardly just a "Roguelike", it's a level building game as well.
I see the emergent gameplay stuff as a spiritual successor to the arcade spirit. It's intended to keep the games interesting (even if superficially) and challenging, encouraging you to keep coming back until your grasp of the game systems are better than its ability to kill you with them. I don't think linear games are going anywhere but neither are roguelikes.I think the two trends will coincide as we're seeing both emergent things be huge and also things like Sony's cinematic, narrative-driven first person games sell well.
I hope so anyway, I have zero interest in emergent stuff and that becoming super dominant would just have me drop modern gaming and spend more time on movies, shows and books as consuming linear stories is my true hobby.
I see the emergent gameplay stuff as a spiritual successor to the arcade spirit. It's intended to keep the games interesting (even if superficially) and challenging, encouraging you to keep coming back until your grasp of the game systems are better than its ability to kill you with them. I don't think linear games are going anywhere but neither are roguelikes.
Yeah I'm definitely curious to see how this sales.Problem is, people can play similar games (possibly better ones too) at a much lower cost.
Given price and production, this is aimed at the mainstream public that doesn't necessarely enjoys this sort of game. It remains to be seen if it'll caught on.
Not sure I agree with this, Dead Cells and this might fall in the same genre but I wouldn’t call them similar at all.Problem is, people can play similar games (possibly better ones too) at a much lower cost.
Its definitely very similar to Risk of Rain 2, which costs 1/3 of the price and has a more focused experience.Not sure I agree with this, Dead Cells and this might fall in the same genre but I wouldn’t call them similar at all.
Minecraft definitely did NOT help popularize the Rogue-like concept. The games that came long before did.What? It's well known that Notch and the dev team drew inspiration from roguelikes such as Dwarf Fortress and Nethack. Minecraft helped popularize the idea of getting dumped into a randomized permadeath world, build upon rules that governed the players and the mobs. It was definitely more focused on building than on survival or RPG-ing but it's definitely cut from the same cloth.
I see the emergent gameplay stuff as a spiritual successor to the arcade spirit. It's intended to keep the games interesting (even if superficially) and challenging, encouraging you to keep coming back until your grasp of the game systems are better than its ability to kill you with them. I don't think linear games are going anywhere but neither are roguelikes.
Which ones? Genuinely curious, because I grew up loving angband and Nethack, ADOM, Diablo, Mystery Dungeon series, Disgaea, Dwarf Fortress, and plenty of other roguelikes and games with roguelite mechanics. I also enjoyed the awkward era of tilesets and quasi-3d engines getting pasted on top of the ascii roguelikes to "modernize" them slightly. To me, Minecraft is the first big mass market roguelike/lite since Diablo.Minecraft definitely did NOT help popularize the Rogue-like concept. The games that came long before did.
I don't have to pay $70 to look at them though.Have you guys ever seen a woman in real life? Many of them look average and not supermodels.
Its procedurally generated, as rogueli(k/t)e are supposed to be. Absolutely nothing souls like.Slow rollout of info has started. Loving it.
Shortcuts suggest the level design isn't too linear... more Souls like.
I understand why this is kinda necessary nowadays, but it is an abomination. Banished to a randomized dungeon to kick the stairs for 100 turns.rogueli(k/t)e
I blame Warren SpectorI understand why this is kinda necessary nowadays, but it is an abomination. Banished to a randomized dungeon to kick the stairs for 100 turns.
Why can't we have some common-sense names for genres anymore?? Feels like a complete free for all nowadays. That's not aimed at you, just shouting at clouds.
Diablo in my opinion set the stage and popularized Rouge-like games. Diablo II + LOD made an even bigger impact, in my personal opinion of course.Which ones? Genuinely curious, because I grew up loving angband and Nethack, ADOM, Diablo, Mystery Dungeon series, Disgaea, Dwarf Fortress, and plenty of other roguelikes and games with roguelite mechanics. I also enjoyed the awkward era of tilesets and quasi-3d engines getting pasted on top of the ascii roguelikes to "modernize" them slightly. To me, Minecraft is the first big mass market roguelike/lite since Diablo.