VFXVeteran
Banned
The lighting is different.
Yes, looks like they got GI working. Nice!
The lighting is different.
That counts for ray tracing in general, despite what nVidia and their fanboys want you to believe.Is it just me...?
Don't need DLSS with my 3080
Don't need DLSS with my 3080
So the one game where RT Shadows may have been worth it AMD go and do bloody reflections, sigh. The way shadows float behind objects really annoy me.
The horror, how did you game before? Dlss 2.0 is barely one year old.
What if it performs great even without it? I don't get some of you people, do you even play games or are you satisfied just booting them up to count frames?
This is probably the one game where I'd say RT reflections are worth the performance hit, simply because the SSR implementation in RE Engine is utter shite.Will keep the raytraced lighting. The raytraced reflections will either be off or at its lowest setting. Hopefully they give us settings for the RT reflections like Battlefield.
with RTX
DLSS 2 is 90%+ just a normal TAA.just a normal
You may want to check Dirt 5 benchmarks again.Well there is pretty much no chance it performs great with Raytracing
Even if it does DLSS is a great aa method and it gives much more performance if you want it. Its stupid nowdays NOT to include it, especially in a game with ray-tracing.What if it performs great even without it? I don't get some of you people, do you even play games or are you satisfied just booting them up to count frames?
It seems you are ignoring even what beloved totally not shills at DF told you, and quite clearly.Nvidia's superior RT hardware
Uses motion vectors, is exclusive to one vendor GPUs, is not compatible with VRS.Its stupid nowdays NOT to include it
Yes it is but it is extremely effective at reducing shimmer and pixel crawling. Especially compared to fidelityFX which still has that ugly TAA shimmer on vegetation and DLSS does not. It is super clean in motion even if it is a tiny bit blurryDLSS 2 is 90%+ just a normal TAA.
AMD go and do bloody reflections
The point is that there is nothing wrong with procedural approach.Yes it is but it is extremely effective
This is probably the one game where I'd say RT reflections are worth the performance hit, simply because the SSR implementation in RE Engine is utter shite.
Are you from a parallel earth or something?, framerate has always been king on PC, its why most PC gamers are on PC in the first place.You jest, but I remember a time. PC guys hated reconstruction techniques, they hated checkerboarding, they raised their cheeks when these puny consoles used it.....Then came the era of resolution scaling, then Nvidia coined DLSS, ai reconstruction and they finally admit that framerate is more important than taking the prettiest screenshots at 8k 5 fps.....
Have you seen GoW 2018 dude?You're using a game where you don't control the camera angle.
Maybe. But don't you think that reason not to include DLSS is probably due AMD?Uses motion vectors, is exclusive to one vendor GPUs, is not compatible with VRS.
I would call it "pragmatic" not to include it. And given the number of games that have included it, game developers agree.
Have you seen GoW 2018 dude?
Stop grasping straws: we did have all those effects for ages, and to make it even more insulting, using embarrassingly slow hardware (PS4 is on 7870).
AMD's FidelityFX runs on all cards, including NV and including Intel.Maybe. But don't you think that reason not to include DLSS is probably due AMD?
No shit, Watson.That isn't GOW 2018.
AMD's FidelityFX runs on all cards, including NV and including Intel.
I could imagine non-evil reasons for not doing it.
Just check what platforms this game is going to be released to, I doubt they had time to optimize for a fraction of PC market.
No shit, Watson.
I've forgotten PS4's 7870 has "DXR" labels all over it.
For some reason with higher resolution there is much more noise in SSR reflections in RE:Engine. I think this engine is state of the art (for non open-world games at least) but SSR is fucked up.This is probably the one game where I'd say RT reflections are worth the performance hit, simply because the SSR implementation in RE Engine is utter shite.
1) they are faking it either wayOf course they can fake it well when you can't control the the camera
What I don't understand is how it has managed to look so consistently awful for 3 titles in a row (probably 5, haven't checked out DMC5 yet, yet to see if it's bad in RE8)...or why the option to disable SSR on all but the most reflective surfaces like water, which made it workable in RE7, has been missing in every title since.For some reason with higher resolution there is much more noise in SSR reflections in RE:Engine. I think this engine is state of the art (for non open-world games at least) but SSR is fucked up.
Because new tech always just comes to the market 100% finished and never develops further from there because that is of course exactly how technical development works.....This is madness, RT is in diapers right now, it just showed up, like VR it needs some more years of dev and ofcourse better hardware.
Best and most true statement so far hereYou jest, but I remember a time. PC guys hated reconstruction techniques, they hated checkerboarding, they raised their cheeks when these puny consoles used it.....Then came the era of resolution scaling, then Nvidia coined DLSS, ai reconstruction and they finally admit that framerate is more important than taking the prettiest screenshots at 8k 5 fps.....
Because new tech always just comes to the market 100% finished and never develops further from there because that is of course exactly how technical development works.....
...If engineers and developers thought like you we`d still be stuck with 8 bit graphics.
I really don`t know what you mean by weak.I know that but RT seems so weak right now, it shouldn't even be relevant.
Lets say AMD did have its Super Resolution technique ready and working for this game. But it only worked on AMD cards. Would you be happy about that?i'm starting to resent AMD and their partnerships. if you don't have an equivalent techonology to DLSS then forget about dev partnerships and go back to work until you do. My next CPU might be Intel just because.
I would be absolutely fine because AMD is actually trying to compete and it would make me consider their GPUs. What AMD is doing now with these partnerships is a desperate attempt to limit DLSS adoption without offering an alternative.Lets say AMD did have its Super Resolution technique ready and working for this game. But it only worked on AMD cards. Would you be happy about that?
They still hate shitty reconstruction techniques, which is not the case of DLSS.You jest, but I remember a time. PC guys hated reconstruction techniques, they hated checkerboarding, they raised their cheeks when these puny consoles used it.....Then came the era of resolution scaling, then Nvidia coined DLSS, ai reconstruction and they finally admit that framerate is more important than taking the prettiest screenshots at 8k 5 fps.....
Is it just me...?
The point is that there is nothing wrong with procedural approach.
Try to solve: a*x^2 + b*x + c = 0 using neural networks.
That counts for ray tracing in general, despite what nVidia and their fanboys want you to believe.
Should Anyone Actually Care About Ray Tracing?
What was supposed to be all the rage in graphics quickly turned into a meme. But will it actually improve your gaming experience?www.wired.com