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Rumor [Reeee rumor] Sony to acquire Bluepoint Games very soon

A.Romero

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Talent, Knowledge of how Sony operates and experience working with them, already communicates with other Sony studios as a first party, and Sony has a ton of forgotten IPs they can reimagine as they want, if they don't want to make something new.
Sony didn't buy Insomniac because of Sunset Overdrive.

Insomniac at least has a few IP's. Spyro is not theirs but Resistance and Rachet are, right?

I understand they work together well but why buy them instead of just signing a multi year agreement or something like that?

Sony has never been about buying studios for the IPs. They usually buy small studios and grow them to the point the can create their own IPs.

How big were Naughty Dog, Insomniac and Guerrilla when Sony bought them?

For example, when they acquired Guerrilla studios I think these were some factors:

1) They are a Dutch studio
2) They had an exclusivity agreement
3) Other companies where interested in acquiring them

Sony went ahead before someone else snagged them.

Not sure if Killzone was owned by Sony before the acquisition.


I think acquisitions need to have at least IP's or present an strategic asset like having a Studio in a place where they don't have any/not enough. Bluepoint is American based, right?


I'm not bashing the purchase if they are doing so. I'm just trying to understand what the play is.
 
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Imo if true, would definitely be a smart investment and acquisition. They've shown they are versatile when it comes to handling remakes/remasters of classic gems. Plus I'm on the new ip boat, give these guys some funding and see what they can do outside of an already established game. Demon's souls and Sotc is proof of that they are Capable of.
 

Bryank75

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Man fuck that! Last thing we should want is company's buying up big studios and getting games that were already coming to the console. Sony is doing it right. Buy small studios and grow them or start new studios.

Why would you care if they bought a studio that got them a big IP? You probably could play that big IP on PS anyway. We need more games. Not just taking games we already have away from other people
I would have agreed with that a year or two ago...

But now, with mass consolidation in the industry... if Sony do not start either taking precautions... such as buying large or controlling stakes in closely associated publishers or just outright buying them fully, they stand to lose everything they've built in the next decade or two.


The pillars of the brand need to be protected at all costs.
 

SkylineRKR

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This isn't a huge surprise. Bluepoint is mainly developing games for Sony. Since 2015 pretty much exclusively and they've proven themselves. The question is how would BP fare with an IP of their own? Ready at Dawn pretty much sank when they got the chance.
 
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Blue Spring

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If they get aquired, I hope they will get a shot at their own game.
They have gathered experience from remaking SOTC and DS so a game with some inspirations from both games would be amazing.
 

J____Av

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I would have agreed with that a year or two ago...

But now, with mass consolidation in the industry... if Sony do not start either taking precautions... such as buying large or controlling stakes in closely associated publishers or just outright buying them fully, they stand to lose everything they've built in the next decade or two.


The pillars of the brand need to be protected at all costs.

Yeah they will be fine. They right now likely have the biggest intrest lead they have had over Xbox since the PS2 vs Xbox. Microsoft will likely cool it on buying established studios when they see they are not gaining ground
 
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J____Av

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Insomniac at least has a few IP's. Spyro is not theirs but Resistance and Rachet are, right?

I understand they work together well but why buy them instead of just signing a multi year agreement or something like that?



How big were Naughty Dog, Insomniac and Guerrilla when Sony bought them?

For example, when they acquired Guerrilla studios I think these were some factors:

1) They are a Dutch studio
2) They had an exclusivity agreement
3) Other companies where interested in acquiring them

Sony went ahead before someone else snagged them.

Not sure if Killzone was owned by Sony before the acquisition.


I think acquisitions need to have at least IP's or present an strategic asset like having a Studio in a place where they don't have any/not enough. Bluepoint is American based, right?


I'm not bashing the purchase if they are doing so. I'm just trying to understand what the play is.

They likely see talent and want to pump a shit load of money into and grow them. Nothing wrong with that
 
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A.Romero

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vkbest

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Insomniac at least has a few IP's. Spyro is not theirs but Resistance and Rachet are, right?

Nope. Ratchet and Resistance are IP from Sony from beginning. Sunset Overdrive I think is the one they own.
 
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GribbleGrunger

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If this is true, and I've been saying it will happen for 3 years now, then I'd expect part of that deal to be that Bluepoint will at some point make an original IP OR a follow up to an already existing IP.

Bloodborne 2 anybody?
 

Eanox

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For those keep mentioning from software they need to buy Kadokawa corporations first before they can even do that unless Kadokawa is willing to sell them.

If anything level-5 will be a good purchase for Sony as a whole not just Playstation.
Level-5 has good quality IPs that will not benefit just playstation but their mobile gaming and media portfolio as well.

OT:
Blupoint is a great purchase. Sony will have a dev for remakes at their disposal and Blupoint can grom to have 2 teams working in their own ip and remakes.

And I hope Sony will stop doing time exclusive deals. They are wasting money for a short term gains.
 

Bo_Hazem

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I kinda hate that they don't wanna be a remake studio when

  1. That what they made their name on
  2. They are damned good at it

I think they can do both with enough resources and manpower ;) That what Sony would offer them and they might grow to be considered Big Shots like ND, GG, SSM.
 
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Stilton Disco

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Again, I just do not agree with platform holders buying up studios.

Bluepoint feel like they're on the cusp of potential greatness, and if their first original game delivers, it's going to suck for non Playstation owners to end up being denied it.

Sure, with one platform to build around, and the safety net of Sony's deep pockets, it will likely be a better, more polished experience than had it been multiplatform, but I'd still rather a game with slightly smaller boundaries and less flashy graphics we could all enjoy.

The one positive I can see us that at least Bluepoint were already pretty much exclusively working with Sony anyway. It still sucks, but at least they aren't sticking 2 fingers up to existing fans of their games on other platforms.
 

IDKFA

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I'm only surprised that it hasn't been officially announced yet. Good fit for Sony and I hope Bluepoint get their shot at an original IP.
 

Azurro

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Insomniac at least has a few IP's. Spyro is not theirs but Resistance and Rachet are, right?

Nope, neither Resistance nor Ratchet were ever Insomniac IPs, Sunset Overdrive was the first IP they owned.
 

Thirty7ven

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I'll believe it when I see it. I fully trust Sony to be complacent and get left behind.
 

Ar¢tos

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If this is true, and I've been saying it will happen for 3 years now, then I'd expect part of that deal to be that Bluepoint will at some point make an original IP OR a follow up to an already existing IP.

Bloodborne 2 anybody?
First Bluepoint needs to fix the framepacing of Bloodborne 1. Also increase rendering res and add a 60fps performance mode.
 

nowhat

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First Bluepoint needs to fix the framepacing of Bloodborne 1. Also increase rendering res and add a 60fps performance mode.
If someone can do this by just patching the binary (apart from increasing rendering resolution), it should be so easy to implement.

So easy, in fact, that I don't know how From manages to fuck up frame pacing so bad consistently.
 
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Ar¢tos

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If someone can do this by just patching the binary (apart from increasing rendering resolution), it should be so easy to implement.

So easy, in fact, that I don't know how From manages to fuck up frame pacing so bad consistently.
I understand that patching a game to add/change things has costs, but if Sony sold a ps5 upgrade for Bloodborne for 10-15$, fixing frame pacing, adding a quality setting with RT and a performance setting at 60fps they would easily get their money back.
But both Sony and FromSoftware seem to pretend that Bloodborne doesn't exist.

Edit: I just noticed that the back of Demon's Souls Remake case only has the PS studios logo, there is no Bluepoint logo.
 
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A.Romero

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Nope. Ratchet and Resistance are IP from Sony from beginning. Sunset Overdrive I think is the one they own.
Nope, neither Resistance nor Ratchet were ever Insomniac IPs, Sunset Overdrive was the first IP they owned.
I got curious and found this article that seems to read something different: https://www.gamesindustry.biz/artic...ecrets-of-ratchet-and-clanks-15-year-survival

At least it doesn't sound like Sony had it and just assigned it to them.

I'm just trying to understand the play. It doesn't make sense to me to purchase a company that doesn't have anything other than talent. As we know, talent can move and the studio would lose it's value.
 

vkbest

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If this is what it takes for there to be a Legend of Dragoon remake, let it be so. Demons Souls looks fantastic and Shadow of the Colossus is still my second favorite game of all time - they did an incredible job with the PS4 remake.

I’m a huge fan of Bluepoint and hope they have continued success in whatever they’re working on regardless of who is bankrolling them.
 

GribbleGrunger

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They didn't want to risk to change something on Demons Souls or even put the cut content from PS3, and you think they will create a new game based on Bloodborne?

I'm not following your logic. Demon's Souls exists and they didn't want to tamper with it too much. Bloodborne 2 doesn't exist ...

It was just an example anyway.
 

Krappadizzle

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That's what's puzzling me... If they own the IP's why buy the studios? I mean, they obviously know what they are doing, I'm just curious about it.
So they make the i.p.




-----------------------------------

Real answer: if you have a great studio, it's probably not necessarily wanting to buy the studio that Sony wants to do, but they don't want to let their competition come in and sweep out a great dev from under their feet either. Them scooping up Insomniac was smart. Insomniac made the excellent Sunset Overdrive exclusive for the Xbox and I think that scared Sony into wising up.
 
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Men_in_Boxes

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Interesting that a company who has shown absolutely zero gameplay chops is getting so many thumbs up here.

I hope Bluepoint has a bright future, but they literally copy other developers homework and make the graphics slightly better. Snooze.
 
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A.Romero

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So they make the i.p.




-----------------------------------

Real answer: if you have a great studio, it's probably not necessarily wanting to buy the studio that Sony wants to do, but they don't want to let their competition come in and sweep out a great dev from under their feet either. Them scooping up Insomniac was smart. Insomniac made the excellent Sunset Overdrive exclusive for the Xbox and I think that scared Sony into wising up.

Thanks for the reply.

Yes, I figured as much with Guerrilla as well.

I wonder if it's the same with Bluepoint.
 

LectureMaster

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I kinda hate that they don't wanna be a remake studio when

  1. That what they made their name on
  2. They are damned good at it

Fully agree. Not saying they won't be successful on creating original contents, it is just Sony already have many top tier studios working on new games, it is so precious to have a top-notch studio that focuses on bringing classics into modern generation.