From a business POV it certainly makes sense, I just hope they don't get too much into it, or pick up the worst practices in the field. I knew a guy from uni who ended up after graduation working for Rovio (the Angry Birds company). I meet him some years after, it comes up where he is employed, so out of curiosity I start to ask him about how they design games and such, whether they have some interesting games in the works. Just to get a feel if they'd finally stop milking the birds and come up with new ideas. (this was a long time ago, don't keep up with Rovio - maybe they have, but I wouldn't hold my breath)
Instead, he proceeds to describe, in almost surgical detail, how the core design philosophy is for monetization - gameplay is a part of it, but never the main thing. It was kind of impressive in how well it was thought out, but at the same time felt like "surely this can't be legal". I ask him "but how about selling a game for a single payment - the customer knows what how much he will pay, and you get to put more resources in the actual games. Hell, I gladly pay 60€ for a game on a regular basis if it is well made". He just couldn't comprehend what I was saying. It was like I was speaking a foreign language. The guy had been just a regular laid-back CS student some years ago, but now turned into a complete... "corpo", for lack of a better term. was still disappointed with Cyberpunk
The mobile space is a shithole - an extremely lucrative shithole, but a shithole nevertheless. And the problem with shitholes is, once you step into one, you will also be covered in shit. Hopefully Sony won't go in too deep.