If Playstation is, was, able to create software that made implementing these features easily, cause every developer is already implementing vibrations/haptic feedback, it could make this a feature that is heavily utilized/used.
I understand if this is a feature that you "don't want" or would "turn off" but like how do you know? You haven't even tried yet. If you're an MLG level gamer and don't need this feedback for your FPS league games, then yea sure I get that... but I guess haters are gonna hate. This is literally what killed Kinect. I was a PS3 guy and I was super jelly of the Kinect features, I personally thought they were cool. They were trying new things and I'll never be mad at anyone trying new things or those who try to innovate.
Anyway, you should be able to turn it off. I can't understand that personally even with traditional rumble as they have some immersion trait. Ironically, I did admire Kinect and was pretty much considering Xbox One to just try it out, but it didn't last long enough. VR though is a much bigger experience that I didn't jump into yet.
I’m curious if devs will implement this for their pc version of games.
That'll be interesting. I think it's pretty easy to implement so you can see many 3rd party controllers supporting it eventually, might even make DS a favorite controller on PC especially for gamers who have PC+PS5.
I can see the sound implementation being reasonable. A gentle whisk vs a thud vs ding should easily translate to haptics.
Yup, I can see bass hitting harder, and different sound characteristics have different feelings accordingly! Very intruiged and can't wait to try Astro's Playroom!
I just remember them from being the chip inside of a wifi adapter I had years ago & the audio chip in one of my old laptops & it might have been in my old capture card.
Yeah, my 2019 Asus motherboard has it as well. Actually every desktop/laptop since 1996 have it. Seems like a cheap, decent sound chip. Nothing crazy, but gets the job done nicely.
Looking forward to trying this. I hope the settings are granular enough to let us keep the 'rumble' enabled while disabling the 'kick-back' in the triggers.
I think most if not all games should give you the option to do so, or else many gamers who don't like these features with modify the controller and pull them off completely. I can see them being very immersive personally.