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News Analysis PS5's DualSense has a RealTek audio chip, and Haptic Feedback uses sound effects!

Bo_Hazem

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According to a test by the youtuber D Dalto11 , he tried the DualSense Haptic Feedback on PC using audio/sound effects! And his feedback seems inline with what other youtubers describe the feel of different textures/materials in Astro's Playroom:




When sent him this photo, it was actually posted by him on Resetera originally, and that's his DS that he tore down! You can see the RealTek audio chip there:



In case you're not familiar, this is the logo:





Other youtubers' feedback:





This should mean that Haptic Feedback is extremely easy to optimize/implement, so most developers will actually implement it:

Developers looking for an easy way to implement haptic feedback into their PlayStation 5 games will be able to utilise a new technology that uses the sound effects from games to generate DualSense rumble. As part of a technology-themed booklet, the platform holder explained that it aims to “reduce the burden” for some teams by providing simple solutions that utilise its hardware.

“We have created a haptic vibration waveform design environment that anyone can use easily,” the manufacturer said. “In this way, we have not only developed a tool that allows game creators to design an impactful, natural, and comfortable vibration waveform in fewer steps, but also created a method of almost automatically generating vibration patterns from a game’s sound effects.”

In theory, this means that loud sounds such as explosions would provide heavy feedback, while softer sounds like rippling water would be much gentler. Obviously, developers who design custom waveforms will have much more success with the technology, but this sounds like a nice easy way for smaller teams to get started.



Official reference from Sony itself, page 26:


Along with that, the RealTek audio chip could as well provide high-quality tempest 3D audio support through the 3.5 jack:

On the PS5, you’ll be able to experience 3D Audio with the headphones that many of you already own, either through USB connection to the console, or by plugging your headphones into the DualSense wireless controller’s 3.5mm headset jack.



And let's not forget that the DualSense has a very good microphone and a speaker!

(mic test)




So, what do you guys think?

Disclaimer: I gifted my post (Gold).
 
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Bo_Hazem

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Bo_Hazem

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using sound effects nfor rumble is nothing new, a bunch of Switch games already do that, Doom 64 for example uses in game sound effects as the rumble pattern for the HD rumble

Yet no one is blown away by the Switch rumble.

This is the best next gen controller. It's not even up for debate.

It's too cheap for that $70 pricetag, or other controllers are too expensive in comparison.

What an amazing way to make devs utilise their controller with this sort of technology.

Indeed! No wonder most developers are supporting it already, much easier than conventional rumble.

Playstation just keeps delivering the goods.

Awesome post Bo :messenger_heart:

Thanks mate! Can't wait to try it myself!

Let's not forget how shit the switch rumble is tho, it's worst than most phones....

As you said, if it was any good no one would go crazy about DualSense Haptic Feedback.
 

Bo_Hazem

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The scuff line of these are going to be nice. On another note, Grand Turismo with a standard controller in simulation mode, omg.

GT7 gonna be crazy from a visual, audio, sensational perspective!

Tempest Engine is a reprogrammed CU with DMA, to calculate those HRTFs for better spatial effects. That Realtek chip is actually a DSP for voice recognition, so maybe we will see more usage with the mic.

It won't generate the sound itself, but it should assist the sound quality produced when transported via Bluetooth to the DualSense. Would it use Sony's LDAC codec to make up to 990kbps quality? Hope so, but not sure it would.
 

Pimpbaa

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Yeah, man. Since the 1990's or something? Used a PC first in 1996. It's pretty well-known among PC users.

To have your tech on countless devices for such a long time and still using a shitty ascii art looking crab. It was a warning sign not to use back in the early days of motherboard audio.
 
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Bo_Hazem

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To have your tech on countless devices for such a long time and still using a shitty ascii art looking crab. It was a warning sign not to use back in the early days of motherboard audio.

I think it's the most common audio tech used on PC. Maybe it's not among the best, but definitely among the cheapest, which is why it's in this budget controller.
 

Bo_Hazem

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Another reason to disable it

7 ways to lower salt levels:
  1. Choose unprocessed or minimally processed foods. Canned, processed, and frozen foods are often loaded with added salt.
  2. Read labels and choose lower-sodium products.
  3. Know where hidden sodium lurks.
  4. When eating out, keep an eye on salt content.
  5. Use your sodium "budget" wisely.
  6. Train your taste buds.
  7. Don't read PS5-related threads.
 
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Dalto11

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Thanks for the credit! Very excited to experience what the tempest engine is capable of when my PS5 gets here. The audio quality is very good out of the controller so far, sound great with plenty of range on my HD598's, BLON BL-03's, and an old pair of Bose OE's.
 

Pimpbaa

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I think it's the most common audio tech used on PC. Maybe it's not among the best, but definitely among the cheapest, which is why it's in this budget controller.

I'm sure what they make now is considerably better. I haven't used a soundcard since the Soundblaster X-FI. PCs I used since then I've just used whatever the motherboard or laptop had whether it was realtek or conexant and never had any real problems.
 
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jaysius

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Oh GOOD! Another repost of all this shit, there's an OT for this controller for a REASON.

Yea, it's a neat controller with some stuff crammed into it to jack up the price, we'll have to see with time it's durability and how much of this stuff is adopted.
 
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01011001

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Yet no one is blown away by the Switch rumble.

I remember how everyone was astonished before the Switch's launch about how they totally felt how many ice cubes are in the simulated cup in 1 2 Switch.
and how it really felt like there were ice cubes inside the Joycon and shit like that.

HD Rumble was hyped up a lot ahead of launch and even after by journalists everywhere... and in the end it was, alright at best
 
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Pimpbaa

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Thanks for the credit! Very excited to experience what the tempest engine is capable of when my PS5 gets here. The audio quality is very good out of the controller so far, sound great with plenty of range on my HD598's, BLON BL-03's, and an old pair of Bose OE's.

They sound great on the HD598's? That is great news, because those are like 50 ohm and the Dualsense should be able to handle the full range of low impendence headphones. I was wondering about this in another thread.
 
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Many switch games do the same with HD rumble. Like in mario kart when you collect coins.. its just the audio being played on rumble.

bit whoop big yawn
Nobody is impressed with joycons. The worse controller ever made. Its obviously not even close to the Dualsense. Same idea, worse implementation. Dual sense using two huge haptic sensors in unison to create vibrations. While joycons use two small ones separately. Plus every reviewer been impressed, and say its generations ahead anything else.
 

-Arcadia-

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Yet no one is blown away by the Switch rumble.

Eh. It is really cool when a developer pays it the proper attention. To the point of feeling specific, very un-rumble effects shifting around the controller, or the whole positionally accurate ‘surround rumble’ in Super Mario Odyssey.

However, PS5 uses an at least three years newer version of the tech. What’s being described, without getting my hands on it, sounds like it’s on a different level.
 

Tschumi

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yeah this is super, very excited to try these out some time.

i gotta say... i'm not wild on the dude putting a skin on his PS5 straight outta the blocks like that, i mean it seems a tad egotistical for him to be totally 'ah, no, there's no way i'm gonna have a white ps i'm gonna go third party immediately'... nah, just don't dig it.

ps. how can that third guy get the name of the game wrong? 'astro playroom'... he's clearly an experienced dude re: games... he must be really busy and, like, mustn't have much time to care about games anymore, because getting that game name wrong is incredible to me~
 
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itsjustJEFF

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If Playstation is, was, able to create software that made implementing these features easily, cause every developer is already implementing vibrations/haptic feedback, it could make this a feature that is heavily utilized/used.

I understand if this is a feature that you "don't want" or would "turn off" but like how do you know? You haven't even tried yet. If you're an MLG level gamer and don't need this feedback for your FPS league games, then yea sure I get that... but I guess haters are gonna hate. This is literally what killed Kinect. I was a PS3 guy and I was super jelly of the Kinect features, I personally thought they were cool. They were trying new things and I'll never be mad at anyone trying new things or those who try to innovate.
 
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Shmunter

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I can see the sound implementation being reasonable. A gentle whisk vs a thud vs ding should easily translate to haptics.
 
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onQ123

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People hold a grudge towards realtek? Why? Or is it just because it’s in a DualSense?


I just remember them from being the chip inside of a wifi adapter I had years ago & the audio chip in one of my old laptops & it might have been in my old capture card.
 
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Keihart

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Eh. It is really cool when a developer pays it the proper attention. To the point of feeling specific, very un-rumble effects shifting around the controller, or the whole positionally accurate ‘surround rumble’ in Super Mario Odyssey.

However, PS5 uses an at least three years newer version of the tech. What’s being described, without getting my hands on it, sounds like it’s on a different level.
I've had the switch since launch and been bitching about how horrible the rumble is since the beginning, the fucking haptics on it or HD rumble as they call it it's pretty shit by all measures, you have SOME haptic feedback but in most situations it does very little more than buzzing like a cheap phone. 1-2 Switch it's the only thing that some hows make it worth mentioning even, in everything else even first party tittles is just like getting notifications on your phone.

I sure as hell too hope it's better. Sounds way better at least.
 
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CrysisFreak

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Awesome. Now I just hope that the sound-based haptic feedback generation is worth a damn and a plus to immersion.
I very much assume still that a manual implementation of it will still be superior if the devs have skill.
 
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TBiddy

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Looking forward to trying this. I hope the settings are granular enough to let us keep the 'rumble' enabled while disabling the 'kick-back' in the triggers.
 
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Bo_Hazem

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Thanks for the credit! Very excited to experience what the tempest engine is capable of when my PS5 gets here. The audio quality is very good out of the controller so far, sound great with plenty of range on my HD598's, BLON BL-03's, and an old pair of Bose OE's.

Your video is wonderful and helps a lot to show that a PC support of the Haptic Feedback is pretty easy if devs decide to! Might see third party controllers as well jump in the bandwagon if it proves to be a success, Xbox controller as well.

Those seem to be very great headsets! We'll like to hear more about them here:

 
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Captain Hero

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I would give this Thread a golden crown but it’s already there. Less than 10 days and we will feel the real nextgen with the new controller and the PS5 games.

good job Bo and WB
 
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