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PS5/XSX/Steam versions of Resident Evil 7, Resident Evil 2, and Resident Evil 3 launch today

Well I heard in RE7 raytracing is quite more visible in the lighting where in the other two game is barely perceivable. Just the reflections are worth it. I have to admit the only reason because I prefer raytracing in RE2R is because I can't stand the horrid SSR which is really annoying in the most important areas.
Pretty sure the SSR is fixed. From my testing I've found Re3 looks amazing and is playable with RT without a VRR TV (though would be much nicer with a vrr tv).

RE2 is only playable without RT, and had no ssr artifacts anymore with better iq, however Dolby vision works much better than HDR in re2 because it doesn't suffer as much from the terrible gamma curve. Btw, they definitely made the gamma situation even worse in the next gen release. It's even more washed out with the same settings.

Curious if anyone else has tried Dolby vision on xbox with RE2 and your thoughts ...
 
Not worth it at all in my opinion. Also i just noticed that once you reach the Nest the RT implementation gets quite a bit noisy, like in the rest of the game on the save screen (typewriter close ups) if you play on Hardcore, and other little places here and there.

If you disable RT, you get much, much superior IQ compared to previous gen (at least on the jump PS4 Pro - PS5), some additional reflections, and less noisy and broken SSR (but still not ideal), all at rock solid 60fps.

This all for RE2 as i have yet to try RE3 and RE7.
Re3 is where it's at for these releases as far as RT. I was surprised at how good it is because Capcom RT has always been pretty bad in Dmc5, re7, village. I'm talking on Series X. I don't have VRR and I find the framerate just barely tolerable in re3 but not re2. It's clear they did a much better job optimizing for 3.
 

skneogaf

Member
Finished resident evil 2 remake again tonight, the ray tracing is the polish to this absolutely amazing game.

The ray tracing effects are subtle and I imagine a lot won't even notice the difference but that's kind of how I'd prefer it.

The ssr is fixed, the global illumination and shadows are definitely improved, everything just looks perfect now.


 

Shmunter

Member
Due to overwhelming community response, Capcom re-lists last gen versions of Resident Evil series that does not include ray tracing and enhanced 3D audio.


I guess not enough PC’s can cut the mustard with next gen editions. Pc’s holding next gen back like many speculated, shame the baseline is low.
 
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Arioco

Member
The two of us need glasses 👓


I was already wearing them while I watched the comparison and I still think they look the same. Maybe I need to get my eyes checked again? Probably. 🤷🏻‍♂️

I can see a clear difference between Pro and One X versions (Pro always looked sharper but had a ton of specular shimmering that I found very distracting, while One X looked a bit softer but way more cleaner). Even between PS4 and One S you can see differences if you see both versions side by side. But this time they look exactly the same to me. And I don't consider a still frame from a very specific moment and a very specific object when zooming 400% a real difference, less so when there are things like reconstruction, AA and probably DRS going on. Truth is I watched the whole video and I could tell them apart even watching them side by side. Am I blind? Maybe, but I bet most people claiming there are huge differences couldn't tell them apart either.
 

assurdum

Banned
Pretty sure the SSR is fixed. From my testing I've found Re3 looks amazing and is playable with RT without a VRR TV (though would be much nicer with a vrr tv).

RE2 is only playable without RT, and had no ssr artifacts anymore with better iq, however Dolby vision works much better than HDR in re2 because it doesn't suffer as much from the terrible gamma curve. Btw, they definitely made the gamma situation even worse in the next gen release. It's even more washed out with the same settings.

Curious if anyone else has tried Dolby vision on xbox with RE2 and your thoughts ...
No, SSR still have missing pixels in the same spot of the ps4 pro. It's not absolutely fixed. Maybe it's a touch better but not fixed at all.
 
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Zathalus

Member
Due to overwhelming community response, Capcom re-lists last gen versions of Resident Evil series that does not include ray tracing and enhanced 3D audio.


I guess not enough PC’s can cut the mustard with next gen editions. Pc’s holding next gen back like many speculated, shame the baseline is low.
Looking at the Steam GPU survey there are roughly 20 million PCs with better or equivalent GPU power than a PS5.
 

RobRSG

Member
Due to overwhelming community response, Capcom re-lists last gen versions of Resident Evil series that does not include ray tracing and enhanced 3D audio.

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I guess not enough PC’s can cut the mustard with next gen editions. Pc’s holding next gen back like many speculated, shame the baseline is low.
If a person bought a single player game, and has a potato PC should still be able to play their acquired game. Capcom did well in providing a way to restore the old version… For people without a RT capable card, this doesn’t bring any benefit.
 

rofif

Gold Member
Looking at the Steam GPU survey there are roughly 20 million PCs with better or equivalent GPU power than a PS5.
hard to say how many. let's say we cound 2070 and above.
That's roughly 21% of 120mil
so 25mil. Seems too high for me. But I am not sure if taking 120mil as the base to % is good calculation.
probably closer to 30mil if we count in 2060, 2070 and amd cards

 
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Shmunter

Member
hard to say how many. let's say we cound 2070 and above.
That's roughly 21% of 120mil
so 25mil. Seems too high for me. But I am not sure if taking 120mil as the base to % is good calculation.
probably closer to 30mil if we count in 2060, 2070 and amd cards

Curious to the benchmarks on e.g. 2060. Game runs at 60hz locked, and in the 100's in the 120hz mode, cant be too taxing.
 

Vick

Member
Playing RE3 for the first time, and WOW does this game look stunning.
Absolutely phenomenal looking, IQ is immaculate and as a whole it seems it's going to be much better than i thought.

Started on Hardcore, RT Off, and there's already so many improvements over RE2 it's not even funny, almost a generational leap in some aspects.
I remember physics being basically absent from the Demo i've played many times, in comparison to the previous Remake, but as for the rest.. i wish RE2 was more like this. This is the Pre-Rendered Raccoon City from the originals, now in real time 3D.

Please do yourself a favor and use these settings (same as RE2 but so much more striking here):

You could completely fix it with the In-Game extensive and competent calibration tools, this is how i played the game on PS4 Pro on D1:







Sure the game does use different brightness levels and color grading for certain rooms and areas, in order to portray different moods:




But that's akin to cinematography in a movie, once properly calibrated you simply see what they wanted you to see.

Set the first slide (highlights intensity) all way up, the second (black levels) all way down, and the third one (brightness) between the middle and the end, which is +5.

Keep in mind the game uses aggressive vignette, so if you play on PC with vignette removed you might want to set that last slide lower (and also download the tonemap mod). And this is correct not only in theory on a mathematical level, the game properly set matches the material Capcom used in marketing:





Resident Evil 3 and Resident Evil 8 also look phenomenal with these same settings.

A 100% CRT look which on the plasma is leaving me speechless at every single step and cutscene. Gamma and colors are fucking unreal in this game, just wow.
 
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Shmunter

Member
Playing RE3 for the first time, and WOW does this game look stunning.
Absolutely phenomenal looking, IQ is immaculate and as a whole it seems it's going to be much better than i thought.

Started on Hardcore, RT Off, and there's already so many improvements over RE2 it's not even funny, almost a generational leap in some aspects.
I remember physics being basically absent from the Demo i've played many times, in comparison to the previous one, but as for the rest.. i wish RE2 was more like this. This is the Pre-Rendered Raccon City from the originals, now in real time 3D.

Please do yourself a favor and use these settings (same as RE2 but so much more striking here):



A 100% CRT look which on the plasma is leaving me speechless at every single step and cutscene. Gamma and colors are fucking unreal in this game, just wow.
Looking forward to giving these a shot. Just need to finish up AC Origins, having a decent time with it.
 

skneogaf

Member
It does not with rt.
it barely holds north of 60 maxed with rt at 4k on 3080

My 3090ti never goes below 90 fps if I run it at 120hz mode.

I don't as I want complete silence so I play at 4k@60fps and the fans are inaudible.

Playing RE3 for the first time, and WOW does this game look stunning.
Absolutely phenomenal looking, IQ is immaculate and as a whole it seems it's going to be much better than i thought.

Started on Hardcore, RT Off, and there's already so many improvements over RE2 it's not even funny, almost a generational leap in some aspects.
I remember physics being basically absent from the Demo i've played many times, in comparison to the previous Remake, but as for the rest.. i wish RE2 was more like this. This is the Pre-Rendered Raccoon City from the originals, now in real time 3D.

Please do yourself a favor and use these settings (same as RE2 but so much more striking here):



A 100% CRT look which on the plasma is leaving me speechless at every single step and cutscene. Gamma and colors are fucking unreal in this game, just wow.

You've mentioned brightness settings a number of times but you haven't mentioned HDR settings, do you not play with HDR?


This video just shows a little bit of the differences and explains the performance figures.

Hopefully we'll get a more in depth video from him on ign or digital foundry.
 
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Vick

Member
Looking forward to giving these a shot. Just need to finish up AC Origins, having a decent time with it.
RE3 is sooo polished, it's not nearly as survival as RE2 was (here on Hardcore there's no ribbons, so you have unlimited saves) and i really miss physics and dismemberment, but as for the rest i'm having a blast. If only RE2 had the same care and graphics on Raccoon streets..

I noticed LOD is also improved compared to the Demo on last gen, which is a super welcome upgrade. Plus the insane amount of SSR everywhere and the quality of those on RT Off, probably the best i've seen to the point i don't even want to try RT. They really should have ported these on RE2.

Game has the most Pre-Rendered aesthetic i've ever seen by the way, tried to take some random screenshots but they look so insanely dull and lifeless on the PC monitor:









You've mentioned brightness settings a number of times but you haven't mentioned HDR settings, do you not play with HDR?
Correct. I play, and to be honest intend to play forever, on the hi-end plasmas KRP-500 and VT50. No HDR for me.
 
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rofif

Gold Member
My 3090ti never goes below 90 fps if I run it at 120hz mode.

I don't as I want complete silence so I play at 4k@60fps and the fans are inaudible.



You've mentioned brightness settings a number of times but you haven't mentioned HDR settings, do you not play with HDR?


This video just shows a little bit of the differences and explains the performance figures.

Hopefully we'll get a more in depth video from him on ign or digital foundry.
Yeah but it’s 3090ti.
Basic 3080 goes close to 60. Holds it but sometimes barely :p
 

lachesis

Member
Late to the party and just tried out on my PS5.
Played abit of RE7, RE3 and just installed RE2 (but haven't played)

I thought Ray tracing would butcher the framerate so much, so was rather hesistant of turning it on initially.
But on my C7 OLED, old one with no VRR - it looks pretty damn good, with ray tracing on. Not just reflections but some subtle atmospheric changes I can tell.

Sure it's not perfect - but for me it seemed mostly fine. In fact, I started playing RE3 (3rd run) and just got drawn into the game again for about little less than half way in (just about to exit the sewer)
RE7 looked even more refined too, and framerate didn't seem to be suffering as much either... but then again I"m in 1st part of guest house. Thinking about playing thru RE7 again as well.

...

But I realized the last game I was playing was Age of Calamity - Hyrule Warriors. I had fun with the game, but my eyes were literally bleeding on some of the later stages with almost low-teen fps... so I guess that's why I feel this is fine, maybe..?

Thank you Capcom for improving already excellent games. :) I haven't played RE Village yet - but will definitely be getting it when Gold Edition comes out with 3rd person view.
 

gamer82

Member
what's the best way to set up HDR correctly for these games on the ps5 settings and the game settings ? thanks I have the b9 oled. are you supposed to adjust the HDR till you can't see the squares ? in the white and black boxes if anyone can post their settings they use for this tv it would be appreciated. thanks
 
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rofif

Gold Member
what's the best way to set up HDR correctly for these games on the ps5 settings and the game settings ? thanks I have the b9 oled. are you supposed to adjust the HDR till you can't see the squares ? in the white and black boxes if anyone can post their settings they use for this tv it would be appreciated. thanks
I just use HGIG on tv side.
On game side, I set max peak white to first click after the white box disappears. If you play with Dynamic Tone Mapping, you leave it on middle or crank to max.
2nd screen is affecting whole game. It's essentially just standard brightness. I leave it in the middle
 

MikeM

Member
Looking at the Steam GPU survey there are roughly 20 million PCs with better or equivalent GPU power than a PS5.
Out of how many tho?
hard to say how many. let's say we cound 2070 and above.
That's roughly 21% of 120mil
so 25mil. Seems too high for me. But I am not sure if taking 120mil as the base to % is good calculation.
probably closer to 30mil if we count in 2060, 2070 and amd cards

So about 3/4 PCs are weaker than current gen consoles?
 

gamer82

Member
I just use HGIG on tv side.
On game side, I set max peak white to first click after the white box disappears. If you play with Dynamic Tone Mapping, you leave it on middle or crank to max.
2nd screen is affecting whole game. It's essentially just standard brightness. I leave it in the middle
do you mess around with the HDR setting in the pd5 settings also or bet to just leave that alone ? also in game mode on the tv what do you have your brightness, contrast and oled light settings at ?
 
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rofif

Gold Member
do you mess around with the HDR setting in the pd5 settings also or bet to just leave that alone ? also in game mode on the tv what do you have your brightness, contrast and oled light settings at ?
ps5 settings don't do anything for most games and for RE games too.
No reason not to calibrate system settings too. But it cannot be done properly with dtm.
But again - no effect on this games

edit: For SDR, Vick got some nice settings. I think these are too dark but some people like these
 
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gamer82

Member
is res 2 bugged, I turned off rt mode and put on high frame the picture is washed out, if I turn of high frame rate it is not washed out but I cant turn rt mode bak on its not an option :-/. looks like I have to quit the game to resolve it but I do notice with both settings off the pictures is better no white filter over the image.
 
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assurdum

Banned
Late to the party and just tried out on my PS5.
Played abit of RE7, RE3 and just installed RE2 (but haven't played)

I thought Ray tracing would butcher the framerate so much, so was rather hesistant of turning it on initially.
But on my C7 OLED, old one with no VRR - it looks pretty damn good, with ray tracing on. Not just reflections but some subtle atmospheric changes I can tell.

Sure it's not perfect - but for me it seemed mostly fine. In fact, I started playing RE3 (3rd run) and just got drawn into the game again for about little less than half way in (just about to exit the sewer)
RE7 looked even more refined too, and framerate didn't seem to be suffering as much either... but then again I"m in 1st part of guest house. Thinking about playing thru RE7 again as well.

...

But I realized the last game I was playing was Age of Calamity - Hyrule Warriors. I had fun with the game, but my eyes were literally bleeding on some of the later stages with almost low-teen fps... so I guess that's why I feel this is fine, maybe..?

Thank you Capcom for improving already excellent games. :) I haven't played RE Village yet - but will definitely be getting it when Gold Edition comes out with 3rd person view.
RE7 with raytracing seems absolutely fine even to me, I haven't noticed any fps issue. About RE3R without VRR I don't know how you can't notice the fps stutter. VRR mitigate it a bit, but without VRR I noticed more fps problems. The real issue is in RE2R. With raytracing, fps is awful almost the whole time.
 
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assurdum

Banned
is res 2 bugged, I turned off rt mode and put on high frame the picture is washed out, if I turn of high frame rate it is not washed out but I cant turn rt mode bak on its not an option :-/
Because high frame means 120 fps. You cannot turn RT mode at 120hz.
 
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gamer82

Member
Because high frame means 120 fps. You can turn RT mode at 120hz.
I know what I am saying is if I turn hf off , it won't let me turn rt back on I have to totally quit my game to do it. also noticed iff you turn both settings off the white filter thats over the image disappears and it looks better more saturated .
 

assurdum

Banned
I know what I am saying is if I turn hf off , it won't let me turn rt back on I have to totally quit my game to do it. also noticed iff you turn both settings off the white filter thats over the image disappears and it looks better more saturated .
You can't turn off or on raytracing in the gameplay menu. 120hz it's the cause of the broken brigthness.
 
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gamer82

Member
You can't turn off or on raytracing in the gameplay menu. 120hz it's the cause of the broken brigthness.
cool I just love them off as I don't like that white cast over the game, even with setting the HDR up it was still there. maybe they will fix it in a patch later
 

lachesis

Member
RE7 with raytracing seems absolutely fine even to me, I haven't noticed any fps issue. About RE3R without VRR I don't know how you can't notice the fps stutter. VRR mitigate it a bit, but without VRR I noticed more fps problems. The real issue is in RE2R. With raytracing, fps is awful almost the whole time.

I do notice frame stutter for RE3.... I also noticed medium-far enemies have choppy movements too. (Guess they didn't solve that issue at all)

But I think I got too used seeing low fps on Age of Calamity that I've been playing over 80 hours before jumping into RE3 update... and to me at least, it really wasn't to the point of "unplayble" at all.
At least so far as I've played... but then again, I've not played all 3 - only RE7 and RE3.

I would try out on RE2 soon, and maybe my opinion would change... but if it's really that bad, it's a shame. :( RE2 is my favorite of the 3 updated titles...

I think this is also because I'm so used to seeing low fps on Age of Calamity for 80 hours. You know, it's always tougher to adjust your eyes to lower fps, than adjusting to high fps. :D
 
What is everyone using so far? I tried RE2 ray tracing for a few minutes but it was jarring bc the frame rates dropped (?); so I’ve just been using the other higher frame rate mode.
 

gamer82

Member
What is everyone using so far? I tried RE2 ray tracing for a few minutes but it was jarring bc the frame rates dropped (?); so I’ve just been using the other higher frame rate mode.
I've turned both off because its puts a white wash over the image, looks like the brightness is to high.
 
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Northeastmonk

Gold Member
I finished Claire’s A side with RT turned on and it looked good even with some frames dropping. I’m curious about moving on to RE3, but I’m not sure if I want RT or higher FPS. I’ll circle back and do Leon’s side with performance mode. Not sure about RE7. I almost want to go with performance because I’ve played with drops on PC/PS4 before.

the hive looked pretty good with RT, but it didn’t have a whole lot of light like at the entrance with the logo. That looked good to me on PS4
 
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Filben

Member
What the hell is RT reflections doing!?


Above image shows RT reflections on high setting, bottom on low setting. Artefacts are gone but so are additional reflections.

Also did they over-sharpen the image with this update? Tried FXAA+TAA and TAA and interlaced, but none of these settings makes the image softer (how it was before IIRC).
 
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assurdum

Banned
What the hell is RT reflections doing!?


Above image shows RT reflections on high setting, bottom on low setting. Artefacts are gone but so are additional reflections.

Also did they over-sharpen the image with this update? Tried FXAA+TAA and TAA and interlaced, but none of these settings makes the image softer (how it was before IIRC).
RT decrease the quantity of the reflections in some areas. The more obvious is on the ground of the external of the rooftop where is crushed the elicopter.
 
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TGO

Hype Train conductor. Works harder than it steams.
What the hell is RT reflections doing!?


Above image shows RT reflections on high setting, bottom on low setting. Artefacts are gone but so are additional reflections.

Also did they over-sharpen the image with this update? Tried FXAA+TAA and TAA and interlaced, but none of these settings makes the image softer (how it was before IIRC).
Top one looks way better imo
Bottom doesn't even look like it barely has any.
Also the RE engine has a sharping filter built in if I remember correctly.
Surely a mod can fix it though?
 

Filben

Member
Okay, after some testing with the PS5 and PC version back to back: Sony seriously need to give the option to enable general 120Hz output.

As soon as FPS drop below 48 you're practically fucked. And there are sequences in RE3 with RT on where that happens and FPS drop below that. and because output is limited to 60Hz, the TV can't double the frames, hence bad stutter.

I don't have that on my PC where my monitor and games always run in a 144Hz container. So with equal settings and performance on my PC, when RE3 drops below the VRR range there's no stutter, because my monitor would simply run its Hz 2x the FPS. This causes an ever so slightly latency increase but it's barely noticeable, especially when it's just a short drop.

Anyways, really disappointed in how slow Sony take on things. Took them ages to even enable VRR and now it's still half baked.
 

hlm666

Member
Above image shows RT reflections on high setting, bottom on low setting. Artefacts are gone but so are additional reflections.
I know it was already answered briefly but it would appear the way they are reducing load in the RT settings here is the roughness cut off level for the reflections. So High is doing the reflections on rougher materials like the brushed aluminium in that room and when you reduced it to low RT is probably only rendering on smooth shiny materials like water/glass which there isn't much of in that room. As for the artifacts no idea, do you get the same artifacts on smoother surfaces with mirror like reflections?
 
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