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PS5 sells over 1M in Japan (faster than PS4)

ethomaz

Banned
The situation is clear to anyone, as you can easily extrapolate what is happening outside the Top 30 - Switch titles have better legs because there is an active user-base.

Digital is still 20-30% at best for the majority of titles which don't face shortages at launch or aren't part of Nintendo's voucher program.

Most recently we found out that Resident Evil: Village had around 20% digital in Japan at launch, compared to Monster Hunter Rise which faced shortages and had digital of around 50% at launch.

We also know for a fact that the best selling physical game on the PS5 is Village at 67.000, with this type of software sales PS5 is not a viable platform for third parties in Japan. While PS4 has declined greatly as witnessed by Village again having difficulty in selling it's initial shipment regardless of bomba bin sales with 50% discounts.

For third parties it's pretty clear what you need to do in order to be successful in Japan(and outside Japan), as seen by the record financial results posted by Capcom, Konami, Koei Tecmo, Marvelous, Nippon Ichi, you can see it with the figures we do know about from Famitsu's Top 30.

If you are still in denial you are simply not wanting to see the forest for the trees but a ecosystem that can't even support 10% market share in Japan is simply not viable for third parties focused on the market going forward. PS will continue to get AAA games but outside of Square Enix, Capcom & From Software - Japanese third parties don't develop a lot of AAA games. Bandai has one game that I would classify as AAA - Tekken; Sega has one which is Total War; Koei has one which is Nioh - nothing is really at Final Fantasy, Dragon Quest, Resident Evil, Monster Hunter type budget.

Famitsu Top 50 Third Party 2021:
  1. [NSW] Monster Hunter Rise (Capcom) - 2.318.363
  2. [NSW] Momotaro Dentetsu (Konami) - 1.125.838
  3. [NSW] Minecraft (Microsoft) - 463.855
  4. [NSW] Story of Seasons: Pioneers of Olive Town (Marvelous) – 281.140
  5. [NSW] Monster Hunter Stories 2 (Capcom) - 227.554
  6. [PS4] Resident Evil Village (Capcom) - 191.983
  7. [NSW] Baseball Spirits 2021 (Konami) - 186.042
  8. [NSW] Crayon Shin-Chan (Neos) - 183.733
  9. [PS4] NieR Replicant (Square Enix) - 158.265
  10. [NSW] Bravely Default II (Square Enix) – 136.091
  11. [NSW] Rune Factory 5 (Marvelous) - 127.968
  12. [NSW] Yu-Gi-Oh! Rush Duel (Konami) - 127.221
  13. [NSW] Fitness Boxing 2 (Imagineer) - 108.222
  14. [NSW] Dragon Quest XI S (Square Enix) - 100.806
  15. [NSW] Human Fall Flat (Teyon Japan) - 85.310
  16. [NSW] Little Nightmares II (Bandai Namco) - 72.796
  17. [PS4] Samurai Warriors 5 (Koei Tecmo) - 72.727
  18. [NSW] Taiko no Tatsujin: Drum 'n' Fun! (Bandai Namco) - 70.964
  19. [NSW] Fishing Spirits (Bandai Namco) - 68.180
  20. [PS5] Resident Evil Village (Capcom) - 67.000
  21. [NSW] Sakuna: Of Rice and Ruin (Marvelous) - 65.620
  22. [NSW] Hyrule Warriors: Age of Calamity (Koei Tecmo) - 62.119
  23. [NSW] Samurai Warriors 5 (Koei Tecmo) - 61.350
  24. [NSW] Minecraft Dungeons (Microsoft) - 59.256
  25. [NSW] Mario & Sonic at the Olympic Games (Sega) - 40.688
  26. [NSW] Puyo Puyo Tetris 2 (Sega) - 36.105
  27. [NSW] Family Trainer (Bandai Namco) - 35.273
  28. [PS4] Scarlet Nexus(Bandai Namco) - 31.665
  29. [PS4] Biomutant (THQ Nordic) - 30.292
  30. [NSW] Densha de Go!! (Square Enix) - 29.624
  31. [NSW] Apex Legends: Champion Edition (Electronic Arts) - 29.057
  32. [NSW] eBaseball Powerful Pro Baseball 2020 (Konami) - 27.539
  33. [NSW] Disgaea 6: Defiance of Destiny (Nippon Ichi) - 25.744
  34. [NSW] Jack Jeanne (Broccoli) - 25.518
  35. [PS4] Little Nightmares II (Bandai Namco) - 24.968
  36. [PS4] Judgment [New Price Edition] (Sega) - 24.271
  37. [PS5] Final Fantasy VII Remake Intergrade (Square Enix) - 23.491
  38. [NSW] Neo: The World Ends with You (Square Enix) - 22.028
  39. [NSW] The Quintessential Quintuplets Double Integral (Mages.) - 20.374
  40. [NSW] A-Train: All Aboard! Tourism (Artdink) - 20.043
  41. [PS4] Disgaea 6 (Nippon Ichi) - 18.289
  42. [NSW] The Great Ace Attorney Chronicles (Capcom) – 18.197
  43. [PS4] Dragon Quest XI S (Square Enix) - 16.352
  44. [PS4] Sakuna: Of Rice and Ruin (Marvelous) - 16.235
  45. [NSW] Angelique Luminarise (Koei Tecmo) - 14.506
  46. [PS4] Ninja Gaiden: Master Collection (Koei Tecmo) - 14.483
  47. [NSW] Winning Post 9 2021 (Koei Tecmo) - 14.368
  48. [PS4] NieR: Automata - GotY Edition (Square Enix) - 13.712
  49. [PS4] Guilty Gear: Strive (Arc System) - 13.574
  50. [PS4] Winning Post 9 2021 (Koei Tecmo) - 13.221
TOTAL: 6.995.225

NSW TOTAL: 6.264.697 (89.6%)
PS4 TOTAL: 640.037 (9.1%)
PS5 TOTAL: 90.491 (1.3%)

Top 10 Third Party Publishers

  1. Capcom - 2.823.097 (40.4%)
  2. Konami - 1.466.640 (21%)
  3. Microsoft - 523.111 (7.5%)
  4. Square Enix - 500.369 (7.2%)
  5. Marvelous - 490.963 (7%)
  6. Bandai Namco - 303.846 (4.3%)
  7. Other - 268.201 (3.8%)
  8. Koei Tecmo - 252.774 (3.6%)
  9. Neos - 183.733 (2.6%)
  10. Imagineer - 108.222 (1.5%)
  11. Sega - 101.064 (1.4%)
So you don't have the data like I said?
Misleading.
 

noshten

Member
So you don't have the data like I said?
Misleading.

thumb_720_450_1425_f.jpg


The situation is very clear, this year PS Ecosystem is heading for under 10% of third party sales in Japan.
We are going to get an official Top 100 in January 2022 which will confirm that the trends observed within the Top 30 are part of the larger picture.
Wonder where you will move the goal post when that happens?
 
Last edited:

ethomaz

Banned
thumb_720_450_1425_f.jpg


The situation is very clear, this year PS Ecosystem is heading for under 10% of third party sales in Japan.
We are going to get an official Top 100 in January 2022 which will confirm that the trends observed within the Top 30 are part of the larger picture.
Wonder where you will move the goal post when that happens?
When you show the full data to all titles lol
I thought it was obvious.

Without data your speculation can be true or false.
 

NickFire

Member
Digital is still 20-30% at best for the majority of titles which don't face shortages at launch or aren't part of Nintendo's voucher program.
Is this claimed 20-30% limited to Japan, or are we talking every market. Either way, sounds very unlikely to me. At least in the US.
 

ethomaz

Banned
This cope doesn't work because everything past the top 100 barely sells any copies. It could be 100% Playstation and it would still amount to basically nothing.
Sorry but can you show the data? I prefer to have my own interpretation of the data that you have in your hands but nobody else has.
 
Last edited:

noshten

Member
Is this claimed 20-30% limited to Japan, or are we talking every market. Either way, sounds very unlikely to me. At least in the US.

I'm talking about Japan which is the topic of this thread.
Digital has started increasing since Nintendo introduced their voucher program, as seen by Media Create's CY White Book(credit to Chris):

graph.png
 

NickFire

Member
I'm talking about Japan which is the topic of this thread.
Digital has started increasing since Nintendo introduced their voucher program, as seen by Media Create's CY White Book(credit to Chris):

graph.png
That's a pretty graph but it does not prove digital only comprises 20-30% of PS5 software sales.
 
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