vpance
Member
My guess is AVR support will be object based like Atmos w/LPCM as the underlying codec (as opposed to TrueHD) vs traditional 2-speaker 3D audio.
I haven’t tried it in the beta yet but I believe they improved the headset audio quality so it doesn’t sound as bad.
Are we talking about Dolby MAT 2.0?
A Dolby MAT encoder resides in a Blu-ray player to pack the variable bit-rate Dolby TrueHD bitstreams for transmission over the fixed bit-rate HDMI. A Dolby MAT decoder is concurrently employed in the Dolby TrueHD decoder in the receiver/processor to unpack the Dolby TrueHD bitstreams. With the introduction of Dolby Atmos, we have expanded the Dolby MAT technology to support encoding and decoding of Dolby Atmos metadata incorporated in lossless pulse-code modulation (PCM) audio.
A key benefit of Dolby MAT 2.0 is that Dolby Atmos object-based audio can be dynamically encoded in real time and transmitted from a source device with limited latency and processing complexity. Likely sources that will employ Dolby MAT encoding include broadcast set-top boxes and game consoles. The Dolby MAT 2.0 decoder outputs the object-based audio and its metadata for further processing inside the device. The Dolby MAT 2.0 container is scalable and leverages the full potential of the HDMI audio pipeline.
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