If Sony wants to take it's time making PS5 VR games for PSVR 2, then go ahead. Makes sense in a way, although they should have at least told gamers instead of spilling the beans 2 weeks from launch and after all the prer-orders have loaded up.Sounds like they are treating it like any other cycle.
6 years to the new shiny? Sure!
Let PCVR work out the kinks.
Luckily, not all gamers are the drooling idiots you make them out to be.If Sony wants to take it's time making PS5 VR games for PSVR 2, then go ahead. Makes sense in a way, although they should have at least told gamers instead of spilling the beans 2 weeks from launch and after all the prer-orders have loaded up.
The weirder omission is that in order to play PSVR on PS5 you need the free dongle (ok), and you need to play the PS4 version. If a studio has a PS5 version to sell independently from the PS4 version (no Smart Delivery system to do it for you), VR gamers have to know to get the PS4 version, and ignore the upgraded PS5 version.
Good luck having gamers figure that out.
I don't think so. Unless every VR studio does a dead stop, I'm going to assume more PSVR games will come out.Sooo... does that mean that we're not gonna get new PSVR games until they put out the PSVR2?, because that would REALLY suck. I am cool if they keep releasing new PSVR games (for PS4) that also run on PS5 with super-sampling, better textures, better loading times... better all.
What kind of logic would compel devs to release games that cannot work on the system?I don't think so. Unless every VR studio does a dead stop, I'm going to assume more PSVR games will come out.
But they will be capped at PS4 compatibility. So if you have a PS5 with the current PSVR, you got to make sure the version you buy is the PS4 version, so the game and PSVR act as PS4 BC mode. If a studio releases a game on PS5 with VR elements and doesn't have some kind of Smart Delivery system or free PS4/PS5 interchangeable access, that distinct PS5 game will not have BC with PSVR.
PSVR games for people with PS4.What kind of logic would compel devs to release games that cannot work on the system?
I’m not following your line of thinkingPSVR games for people with PS4.
Out of the millions of PS4 gamers with PSVR, how many of them are going to upgrade to PS5 any time soon?
PSVR games for people with PS4.
Out of the millions of PS4 gamers with PSVR, how many of them are going to upgrade to PS5 any time soon?
Pretty much, yeah. Im down.So a quest 2 then
People really thought that Sony would release a 400/500 peripheral on a 400/500 machine? LOL
It depends on the gamer. Kind of like consoles.I was wondering how would Sony deal with PS5-specific VR games and if they were going to be compatible with both PSVR and the eventual PSVR2, and I guess this is the best approach: Just don't release any until their next-gen headset is ready.
Having to keep next-gen VR games compatible with both the new and old headset would mean a lot of extra-work and compromises at best (or just not possible at worst), since the new headset will most likely use inside-out tracking, be wireless, and the controllers will be light years ahead of the Move controllers.
It's best to just wipe the slate clean and leave PSVR games on PS4 (and on PS5 via backwards compatibility), then native PS5VR games on the new headset, for an uncompromised experience.
I'm just talking out of my ass, though. If they really will just abandon VR, which I seriously doubt, with all the constant patenting and prototyping they're doing, I'll jump ship to Oculus Quest 2. Flat gaming just doesn't do it for me anymore.
Disagree. Why not build for psvr1 peripherals using PS5 computing power. Certainly many PSVR owners would throw money at such titles. The market is there, and leaving it untapped for 2 years rings foolish..I was wondering how would Sony deal with PS5-specific VR games and if they were going to be compatible with both PSVR and the eventual PSVR2, and I guess this is the best approach: Just don't release any until their next-gen headset is ready.
Having to keep next-gen VR games compatible with both the new and old headset would mean a lot of extra-work and compromises at best (or just not possible at worst), since the new headset will most likely use inside-out tracking, be wireless, and the controllers will be light years ahead of the Move controllers.
It's best to just wipe the slate clean and leave PSVR games on PS4 (and on PS5 via backwards compatibility), then native PS5VR games on the new headset, for an uncompromised experience.
I'm just talking out of my ass, though. If they really will just abandon VR, which I seriously doubt, with all the constant patenting and prototyping they're doing, I'll jump ship to Oculus Quest 2. Flat gaming just doesn't do it for me anymore.
VR is dead just because Sony is temporarily dropping it? That's the hottest of all hot takes I've seen lately.
VR is HUGE on PC right now and its adoption rate will only get higher.
This is completely mind boggling. Just yesterday Sony sent put out out a memo to all PS4 owners upgrading to PS5, asking them to order a PSVR camera adapter for the PS5.
The following day they're announcing that VR support is dead on Playstation until 2022? How coherent is that?
I'm tempted to just dump my PSVR. I tried hard to give it a try because I could afford to but I won't have that giant helmet and all those cables sit in a corner of my living room for the next 2 years while we hope that Sony decides to resume the support. I can't believe they're rewarding people who bought a PS5 by asking them to download 2 versions of the same game. Like we can afford to do that at all on that 600GB storage we're getting with the console.
Just tell us you're dropping it Sony, it would be easier to digest than what I've just read. That's a spit in the face of loyal customers.
Lol dude you WANT psvr to dieThat’s one very hopeful way of seeing this. Unfortunately the more likely scenario is that Sony are done with VR no, at least until there’s a big VR breakthrough that gets rid of sickness, big headsets, tethers, and all the other things that make the general public not care about it.
Appparently Jim Ryan and others at Sony now realise that too.
Just remember that the cheapest barrier to entry VR headset was released on the second best selling console of all time, and it still only sold to maybe 3% of the install base.
Lol exactlyWTF does MS have to do with it... Why throw in that little tidbit...
Luckily, not all gamers are the drooling idiots you make them out to be.
This isn't rocket science, it's gaming.
It's not cheapest, but for sure is most crappy, it's tracking is abysmal. If you count whole set then Quest is much cheaper and if you count only headset then there were WMR ones sold cheaper.Just remember that the cheapest barrier to entry VR headset was released on the second best selling console of all time, and it still only sold to maybe 3% of the install base.
This doesn't sound right. I'll wait for Sony to speak up first.