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PS5 Audio Impressions (AV Surround System)

Venuspower

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He is right in regards to PS3 sounding better then PS4.

GTA V is a really good example for that since we compare it on all three consoles.

In terms of sound quality GTA V on PS3 is really good.
Overall it is really well balanced between highs, mids and bass.

When I switched to PS4 I was shocked how much worse GTA V sounded.
The balance that I knew from the PS3 version was gone. Especially in terms of low-frequencies.
My Subwoofer literally had nothing to do. In general it sounded quite flat on PS4.

At first I thought that R* might have reduced the quality of the audio files in order to save storage space
on PS4. But now I got my PS5 and what should I say? There is a night and day difference. PS5 is way superior.
Just shoot a rocket launcher in the sky and you should hear a clear difference in terms of bass. And this is just one aspect.

Of course my speakers have not changed over the years, but I have not made a direct comparision between GTA V running on PS3 vs. the PS4 version running on PS5 yet. This is because I now own a new AVR (Denon X6700) to which I have not yet connected the PS3. Only my PS4 PRO and PS5 are connected to it at the moment.
 
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wolywood

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I own a budget Pioneer 5.1 home theatre in a box system, but it is Atmos compatible. I'm curious about the "upmixing" OP mentioned as I have my PS4 set to output multichannel PCM (i.e non Dolby/compressed) audio to my receiver, but if there's a way to get Atmos quality sound, even if it's fake Atmos, I'm interested to try it.
 
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Shmunter

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Right on all points. PS3 sounded full, distinct and impactful. PS4 seemed to somehow normalise all sound, flattening it in comparison. More like the Xbox 360.

Have noticed PS5 is back to a full, rich range on my 6.1 speakers & Sennehiser HT Cans.

Sadly missing out on evaluation of 3D as I’m not wiring up to the controller. I’m perplexed why we don’t have an option to send 3D, 2 channel audio via hdmi.
 
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longdi

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interesting, i didnt know ps4 digital audio sounded worst of the lot.
i wonder if any audio geek bothered to test it.
i do suspect is probably the native loudness settings. IIRC tests shown people find louder music nicer.
 

jaysius

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Right on all points. PS3 sounded full, distinct and impactful. PS4 seemed to somehow normalise all sound, flattening it in comparison. More like the Xbox 360.

Have noticed PS5 is back to a full, rich range on my 6.1 speakers & Sennehiser HT Cans.

Sadly missing out on evaluation of 3D as I’m not wiring up to the controller. I’m perplexed why we don’t have an option to send 3D, 2 channel audio via hdmi.

When you can send 3D audio to a TV it might work over an AVR then, this is a limitation of the technology right now. If you're going to send data of HDMI you need to do a TON more work than just outputting it from the machine itself.
 

Shmunter

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When you can send 3D audio to a TV it might work over an AVR then, this is a limitation of the technology right now. If you're going to send data of HDMI you need to do a TON more work than just outputting it from the machine itself.
Not sure I follow. The sound mix is done, where to pipe the mix is arbitrary. Sony in their wisdom simply have not included a headphone profile option to Hdmi.

Right now Hdmi has 3 profiles - TV, Avr (with speaker count & layout config), and soundbar.
 
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FrankWza

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It currently doesn't do shit unless you have headphones
Didn’t we already establish that you don’t have a PS5? You have no reason to post or comment on what someone else is hearing from their system out of their PS5. That’s why there’s such a gap between your posts that are challenged, because you have to go and google and read and learn what you’re about to type. All of your posts come off as condescending and just bombard people with useless information that they don’t care about and is completely off subject. Here’s the subject: PS5 audio. Do you have a PS5? No? Why are you commenting?
 

FrankWza

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Not sure I follow. The sound mix is done, where to pipe the mix is arbitrary. Sony in their wisdom simply have not included a headphone profile option to Hdmi.

Right now Hdmi has 3 profiles - TV, Avr (with speaker count & layout config), and soundbar.
He doesn’t have a PS5. Try outputting to your avr and using your avrs processing. It sounds really good. Definitely better than PS4. It will do just fine until Sony releases Tempest 3D to avr.
 

jaysius

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Not sure I follow. The sound mix is done, where to pipe the mix is arbitrary. Sony in their wisdom simply have not included a headphone profile option to Hdmi.

Right now Hdmi has 3 profiles - TV, Avr (with speaker count & layout config), and soundbar.

I'm not sure why the 3D audio isn't going through an AVR either, but it's currently being stopped from outputting from the system at a system firmware level.

Sony is stating itself that there are only 2 ways to get the audio right now.

Sending information over HDMI isn't super easy when there's proprietary data in the stream. they also don't want to STRIP OUT the special 3D audio elements that makes said data special.

Didn’t we already establish that you don’t have a PS5? You have no reason to post or comment on what someone else is hearing from their system out of their PS5. That’s why there’s such a gap between your posts that are challenged, because you have to go and google and read and learn what you’re about to type. All of your posts come off as condescending and just bombard people with useless information that they don’t care about and is completely off subject. Here’s the subject: PS5 audio. Do you have a PS5? No? Why are you commenting?

All of your audio related comments come off as a know nothing that wants to mislead people with their "advice"

I post factual information and "bombard" people with a BREAKDOWN of the technical mumbo jumbo so they can actually LEARN what the fuck the nonsense is about.

He doesn’t have a PS5. Try outputting to your avr and using your avrs processing. It sounds really good. Definitely better than PS4. It will do just fine until Sony releases Tempest 3D to avr.

Yea I just understand what Cerny and SONY stated about how to get 3D audio and there are only TWO WAYS to do that right now.

I "don't have a PS5" yet my posts are more factual than yours, shocking.

You're a Sony Fanboi that just tries to fix things for Sony, but you mostly end up giving bad advice that will not lead to the results that the advice receiver is hoping for.

Why wasn't I commenting the MILISECOND YOU POSTED? OH I don't know... I have a life, jesus dude, you're really something special.

Why am I commenting? Most people you're responding to are looking for solutions that will give them BETTER FIDELITY something that you've shown in MULTIPLE posts that you know nothing about.
 
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vpance

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I own a budget Pioneer 5.1 home theatre in a box system, but it is Atmos compatible. I'm curious about the "upmixing" OP mentioned as I have my PS4 set to output multichannel PCM (i.e non Dolby/compressed) audio to my receiver, but if there's a way to get Atmos quality sound, even if it's fake Atmos, I'm interested to try it.

Upmixing to Atmos has a cool novelty factor when you try it at first, but it's completely inaccurate to have random sounds the algo decides to come out of the height channels.

That said, if you're the type that likes vivid setting on TVs, it might be up your alley :messenger_smirking:
 

FrankWza

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All of your audio related comments come off as a know nothing that wants to mislead people with their "advice"

I post factual information and "bombard" people with a BREAKDOWN of the technical mumbo jumbo so they can actually LEARN what the fuck the nonsense is about.



Yea I just understand what Cerny and SONY stated about how to get 3D audio and there are only TWO WAYS to do that right now.

You're a Sony Fanboi that just tries to fix things for Sony, but you mostly end up giving bad advice that will not lead to the results that the advice receiver is hoping for.
Do you have a PS5? Tell the audience. Whenever I post anything it’s from first hand experience or something that can be applied from my experience. I don’t need to google shit like you do. I keep it to the point. There’s no need to over complicate things. Audio is complicated enough already. You go off on the history of audio by jaysus. Nobody cares. You’re not a teacher. They want help with their issue. Not a lesson from someone with a cellphone and a search engine
 
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jaysius

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Do you have a PS5? Tell the audience. Whenever I post anything it’s from first hand experience or something that can be applied from my experience. I don’t need to google shit like you do. I keep it to the point. There’s no need to over complicate things. Audio is complicated enough already. You go off on the history of audio by jaysus. Nobody cares. You’re not a teacher. They want help with their issue. Not a lesson from someone with a cellphone and a search engine

You posted so quickly that there was no way you even read my post. But this what you do, you're not having a conversation you're fighting with your own shadow and projecting it onto me.

You're really just that special that you don't understand why someone would want to explain fully a thing that the original person is trying to understand and stating that they'd like to know...

This is just too stupid, I've gone too long without blocking you, but you don't understand how to inform someone seeking information. The forums will be so much cleaner without these posts of yours.
 
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GymWolf

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Is anyone using the platinum headset? And do i have to do something to activate the 3d audio? There is no headset companion app on ps5...
 

Kuranghi

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OP is probably discovering what a few HDMI 2.1 cables do for a setup. It sounds like something was bottlenecking his audio bandwidth and now it's been removed. Or this is 100% placebo.

You would never be limited in sound quality with HDMI cable bandwidth, this chart from the Murideo website shows that max through eARC is 37mbit/s and that supports DTS:X and Atmos:



So if you were going from a high speed (18Gbps) to an ultra high speed (48Gpbs) HDMI cable, it wouldn't in any way affect audio, because it takes less than 1/500 of the bandwidth of the lower speed cable. Unless a new codec required 100x as much bandwidth.

I understood that there are two parts to Tempest Audio, the psychoaccoustics to make stereo headsets give you similar feeling to object-based audio from DTS or Dolby, later coming to external speakers and the better tracking of sound within the game engine itself and how that translates to the audio signal sent to your receiver/soundbar, so regardless of whether you have a regular stereo Dolby system, Dolby/DTS 5.1, Dolby TrueHD/DTS-HD MA 7.1 or Atmos/DTS-X 7.1.4 setup (I mean setups with with appropriate amount and configuration of discrete channels and ability to process said codecs, not just the sticker on the box) you would hear a difference if the games takes advantage of it.

I can't find it now, but some fan will know which one hopefully, there was an official Demon's Souls gameplay trailer in the last month or so where he ports into a swamp I (think) and he is being attacked by flying ghost glyph sort of things that fly around him if he dodges them. Even in the video (so not native output from the console) I felt like there was a much greater sense of positional audio with the sound of this enemy. I don't even think the video was in 5.1, was just stereo afaik, but I'm not really sure how to confirm that on youtubes nerd stats popup.

I have a 5.1 system that can decode Dolby TrueHD and DTS-HD MA and I have no processing/upmixing turned on. Thats really the only time when I've noticed a big difference in audio with any of the PS5 pre-release gameplay videos, I'll keep looking for the video and update post if I find it.
 
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jaysius

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You would never be limited in sound quality with HDMI cable bandwidth, this chart from the Murideo website shows that max through eARC is 37mbit/s and that supports DTS:X and Atmos:



So if you were going from a high speed (18Gbps) to an ultra high speed (48Gpbs) HDMI cable, it wouldn't in any way affect audio, because it takes less than 1/500 of the bandwidth of the lower speed cable. Unless a new codec required 100x as much bandwidth.

I understood that there are two parts to Tempest Audio, the psychoaccoustics to make stereo headsets give you similar feeling to object-based audio from DTS or Dolby, later coming to external speakers and the better tracking of sound within the game engine itself and how that translates to the audio signal sent to your receiver/soundbar, so regardless of whether you have a regular stereo Dolby system, Dolby/DTS 5.1, Dolby TrueHD/DTS-HD MA 7.1 or Atmos/DTS-X 7.1.4 setup (I mean setups with with appropriate amount and configuration of discrete channels and ability to process said codecs, not just the sticker on the box) you would hear a difference if the games takes advantage of it.

I can't find it now, but some fan will know which one hopefully, there was an official Demon's Souls gameplay trailer in the last month or so where he ports into a swamp I (think) and he is being attacked by flying ghost glyph sort of things that fly around him if he dodges them. Even in the video (so not native output from the console) I felt like there was a much greater sense of positional audio with the sound of this enemy. I don't even think the video was in 5.1, was just stereo afaik, but I'm not really sure how to confirm that on youtubes nerd stats popup.

I have a 5.1 system that can decode Dolby TrueHD and DTS-HD MA and I have no processing/upmixing turned on. Thats really the only time when I've noticed a big difference in audio with any of the PS5 pre-release gameplay videos, I'll keep looking for the video and update post if I find it.

I was just giving OP the benefit of the doubt there, who knows maybe he was using ARC even though he has a fancy setup.

Youtube ONLY outputs STEREO.

For AAC, Youtube will play a maximum audio bitrate of around 126 kbps. For Opus, it can be between 56 kbps and 165 kbps. This is regardless of the audio source format being uploaded because Youtube will automatically re-encode videos to use their format. So even if you upload a video with 24/96 lossless audio, Youtube will convert it to 126 kbps AAC in an MP4 container.

Why Converting YouTube to 320kbps MP3 is a Waste of Time - Appuals.com


So what you heard from a youtube video might have been placebo.

3D tempest AUDIO is NOT touching the DTS or Dolby tracks, that's not even close to how this thing works. 3D Tempest AUDIO is it's own track. Any tracking done with the 3D Audio from tempest... doesn't translate magically or transfer anywhere else.
 
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kingpotato

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Nice write up Tqaulity Tqaulity

I have a 5.2.4 setup and totally agree about the different in audio fidelity. Going back and playing my ps4 sounds flatter to me now. I know it's one of those almost indescribable differences, but the ps5 audio is very rich/lush by comparison.
 
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Kuranghi

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I was just giving OP the benefit of the doubt there, who knows maybe he was using ARC even though he has a fancy setup.

Youtube ONLY outputs STEREO.



Why Converting YouTube to 320kbps MP3 is a Waste of Time - Appuals.com


So what you heard from a youtube video might have been placebo.

3D tempest AUDIO is NOT touching the DTS or Dolby tracks, that's not even close to how this thing works. 3D Tempest AUDIO is it's own track.

Yeah I would hope he's not using ARC, what he wrote made it sound like the PS5 is going directly into his receiver.

I think the DeSo footage was possibly just good audio mixing, but its either that or tempest changed the output in some way. Either way the sound was excellent.
 
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Boss Mog

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All I know is that when me and my friends plug our wired headsets into the dual sense the sound is way worse than with the dual shock 4 on the same PS5.
 
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dudemcgrude

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I’d love to add atmos speakers but I have a vaulted ceilings so up firing speakers are a no go. The wife also doesn’t like the idea of speakers mounted on the ceiling and with the ceiling being vaulted it makes it much more difficult to place them anyway.

i have a 5.1.4 atmos system with vaulted ceilings as well. The trick is to get ceiling speakers that can be tilted downwards and they look fine in the ceiling, at least i think so.
 

FrankWza

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I felt like there was a much greater sense of positional audio with the sound of this enemy. I don't even think the video was in 5.1, was just stereo afaik, but I'm not really sure how to confirm that on youtubes nerd stats popup.

it works well with receiver processing as well. I’ve tried outputting different ways and run neural x and it sounds really good. It’s not going to sound like an atmos master played on an atmos system, but it will do until tempest is available over avr. DeS is the perfect test for 3d audio over headphones and to test positional audio on your SS. The early bridge level with the dragons flying overhead is a great spot to do a backup save and go back and check. Some games, like CoD have their own audio that doesn’t work as well.
 

FrankWza

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You posted so quickly that there was no way you even read my post. But this what you do, you're not having a conversation you're fighting with your own shadow and projecting it onto me.
no one is projecting anything into you. You’re in a PS5 audio thread and you don’t have a PS5. That’s it. Your opinion doesn’t matter because you don’t know what you’re talking about. You’re a googler. You have no first hand experience with anything anyone here is referring to. Right? Yes.

I was just giving OP the benefit of the doubt there, who knows maybe he was using ARC even though he has a fancy setup.

Youtube ONLY outputs STEREO.
See, the condescending tone. Op doesn’t need you to give him shit. Or, to shit all over his post. Let him enjoy his system and his PS5. You don’t have his setup so you dont
3D tempest AUDIO is NOT touching the DTS or Dolby tracks, that's not even close to how this thing works. 3D Tempest AUDIO is it's own track. Any tracking done with the 3D Audio from tempest... doesn't translate magically or transfer anywhere else.
you’re bringing tempest audio into this as if it applies. It does not apply. This has nothing to do with tempest audio right now, today unless you’re using headphones. Right? Yes
 
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dudemcgrude

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I own a budget Pioneer 5.1 home theatre in a box system, but it is Atmos compatible. I'm curious about the "upmixing" OP mentioned as I have my PS4 set to output multichannel PCM (i.e non Dolby/compressed) audio to my receiver, but if there's a way to get Atmos quality sound, even if it's fake Atmos, I'm interested to try it.

on my Denon, i switch to either "dolby surround" or "DTS Neural:X" where it upmixes PCM audio sources. I tend to prefer dolby surround, it does a decent job, but not as good as a dedicated mix. There is probably a setting on your pioneer that can "boost" the effects, or you can try by simply raising the gain on the atmos speakers.
 

FrankWza

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on my Denon, i switch to either "dolby surround" or "DTS Neural:X" where it upmixes PCM audio sources. I tend to prefer dolby surround, it does a decent job, but not as good as a dedicated mix. There is probably a setting on your pioneer that can "boost" the effects, or you can try by simply raising the gain on the atmos speakers.
Some prefer DS and some neural x. If you want more from your heights or upfiring to me, neural x does a better job.
 

GymWolf

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Ask jaysus. He’ll google it and tell you hahahahaha

Just toggle 3d audio on and pick a profile
Is this toggle in the ps5 audio options? And by profile you mean like chosing between tv audio, home theater, headset etc? I'm not at home to check by myself, sorry.

Also, do i have to activate the 7.1 surroumd on the platinum? There is a dedicated button for thatcbut i never used it.
 

FrankWza

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Is this toggle in the ps5 audio options? And by profile you mean like chosing between tv audio, home theater, headset etc? I'm not at home to check by myself, sorry.

Also, do i have to activate the 7.1 surroumd on the platinum? There is a dedicated button for thatcbut i never used it.
Just make sure output and input both list your headset. Then under headphones choose all audio. Toggle enable 3d and then pick a profile under adjust 3d profile. The 7.1 might override or mix in with tempest. You want 2 channel and then tempest to do the processing. But everything you need is in the headphones category
 
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GymWolf

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Just make sure output and input both list your headset. Then under headphones choose all audio. Toggle enable 3d and then pick a profile under adjust 3d profile. The 7.1 might override or mix in with tempest. You want 2 channel and then tempest to do the processing. But everything you need is in the headphones category
Thanks buddy.

Does ps5 have an headset companion app like ps4 and i didn't find it or i was right and it doesn't even exist?
 

Akuji

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What is your setup? I personally like unaltered audio. I know it couldn't touch my DAC setup, but would be curious to see it's short comings.

what the fuck are you even talking about? the ps5 outputs digitally, you can use your DAC anyway, a dac is required anyway unless you take the port from the controller

did see your other post, ur not talking about the general convertion but the upmixing from Atmos.
Your still wrong. While it is correct that you lose precision and quite possibly resolution and dynamic as well you gain the physical advantages that comes with more speakers.
Not every setup is going to take advantage from this and the general rule is, as long as your on a budget its better to have less better speakers then more worse but there are quite a few possible setups where you gain alot of immersion from upmixing is a significant improvement.
Asia is in full Auro3D mode, which upscaler is / was better then anything else on the market. I have heard the DTS upmixer is not bad and pretty much rivals auro but im not that up to date on this topic. In a few weeks Grobi holds another convention where i expect to get the latest informations about this. I believe there is a english sub avaiable for some videos of them, otherwise the channel is in german. They are by far the best source for 3d audio that i know of. Quite likely that this means nothing from you, just wanted to state my sources on this information and of course, i did test quite a bit myself. in the middle of building a home cinema. will take quite a while still tough ...
 
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skneogaf

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Digital anything is the exact same so sound like dolby digital wherever its on a ps3, a ps4 or a ps5 is exactly the same, It has to be as its just 0's & 1's.

Pcm I suppose could sound different but thst is supposed to be uncompressed so if the ps4 sounded worse then it may not have been uncompressed.
 

7thedon7

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Does anyone have the time and patience to help a layman about all the steps one has to consider before buying a soundbar for the PS5? Waiting for delivery of a Samsung Q70T tv to go with the PS5 and take advantage of HDMI 2.1. But I can’t wrap my head around all of this stuff. What do I have to take into account before choosing a soundbar? Don’t want to abdicate of the 120hz and 120fps because I chose a soundbar that doesn’t support the connection via HDMI. 🤕
Can anybody help?
 

FrankWza

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Thanks buddy.

Does ps5 have an headset companion app like ps4 and i didn't find it or i was right and it doesn't even exist?
No problem. No companion app. Just those 5 profiles I mentioned for now. They’re more about the position to the center of your ear in relation to tempest. The platinum sounds very good on PS5. Much better than the 3d pulse
 
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FrankWza

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Does anyone have the time and patience to help a layman about all the steps one has to consider before buying a soundbar for the PS5? Waiting for delivery of a Samsung Q70T tv to go with the PS5 and take advantage of HDMI 2.1. But I can’t wrap my head around all of this stuff. What do I have to take into account before choosing a soundbar? Don’t want to abdicate of the 120hz and 120fps because I chose a soundbar that doesn’t support the connection via HDMI. 🤕
Can anybody help?

I would start by identifying the soundbars that support 2.1 pass through. That will probably narrow the choices to few if any. As far as I know there are only earc soundbars.
 
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Akuji

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People who call this placebo without telling us that they tried it themselves and there is no advantage, quite possibly measured it even ... yeah just ... stop.
Processing 3d audio is actually quite taxing on the system. The Tempest Engine is not just for output to Headphones or something. The bigger part of it is to actually have quite powerfull dedicated hardware to process all the 3d audio in the game.
You know the settings on a PC where you can select if you want your game to have 32/64/128 channels? thats because of the system taxing.

So while i dont have a ps5 nor a functional sound system to test this, i can atleast see how it is possible. Same could go for XSX. The Software of course needs to take advantage of this as well. PS4 games wont sound better because of it. Atleast i cant imagine a system level
function that somehow redirects the sound procesing to the new chip and help with sound.
 
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7thedon7

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I would start by identifying the soundbars that support 2.1 pass through. That will probably narrow the choices to few if any. As far as I know there are only earc soundbars.

What do you think of connecting the TV to the soundbar via Optical? So the PS5 connected to the TV via HDMI 2.1 and then the TV to the Soundbar via optical. Would you consider it to be a good or a bad alternative?
 

Reallink

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GTA V is a really good example for that since we compare it on all three consoles.

In terms of sound quality GTA V on PS3 is really good.
Overall it is really well balanced between highs, mids and bass.

When I switched to PS4 I was shocked how much worse GTA V sounded.
The balance that I knew from the PS3 version was gone. Especially in terms of low-frequencies.
My Subwoofer literally had nothing to do. In general it sounded quite flat on PS4.

At first I thought that R* might have reduced the quality of the audio files in order to save storage space
on PS4. But now I got my PS5 and what should I say? There is a night and day difference. PS5 is way superior.
Just shoot a rocket launcher in the sky and you should hear a clear difference in terms of bass. And this is just one aspect.

Of course my speakers have not changed over the years, but I have not made a direct comparision between GTA V running on PS3 vs. the PS4 version running on PS5 yet. This is because I now own a new AVR (Denon X6700) to which I have not yet connected the PS3. Only my PS4 PRO and PS5 are connected to it at the moment.

I think you might have Audyssey Dynamic EQ turned off, or at a lower offset (i.e -10 or -15) on your PS4 input while you have it turned on or with a higher offset (0 or -5) on your PS3 and PS5 inputs. It's highly highly unlikely PS4 hardware is truncating low frequencies.
 

Venuspower

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I think you might have Audyssey Dynamic EQ turned off, or at a lower offset (i.e -10 or -15) on your PS4 input while you have it turned on or with a higher offset (0 or -5) on your PS3 and PS5 inputs. It's highly highly unlikely PS4 hardware is truncating low frequencies.

No, settings are all the same.
 

FrankWza

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Feb 14, 2013
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What do you think of connecting the TV to the soundbar via Optical? So the PS5 connected to the TV via HDMI 2.1 and then the TV to the Soundbar via optical. Would you consider it to be a good or a bad alternative?

if you get an earc you wouldn’t need to do that and since it’s for just onecomponent there won’t be a mess of wires. If you’re buying one today I’d say go for the one that has the most features. But from what I understand when using a soundbar there isn’t as huge a drop in optical vs hdmi as there is in a full SS setup. But if you’re buying one now and don’t want to wait you might as well go earc. It will still most likely have an optical port as well. Try the other thread, there may be people following that have a soundbar in your situation.
 

diffusionx

Member
Feb 25, 2006
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People who call this placebo without telling us that they tried it themselves and there is no advantage, quite possibly measured it even ... yeah just ... stop.
Processing 3d audio is actually quite taxing on the system. The Tempest Engine is not just for output to Headphones or something. The bigger part of it is to actually have quite powerfull dedicated hardware to process all the 3d audio in the game.
You know the settings on a PC where you can select if you want your game to have 32/64/128 channels? thats because of the system taxing.

So while i dont have a ps5 nor a functional sound system to test this, i can atleast see how it is possible. Same could go for XSX. The Software of course needs to take advantage of this as well. PS4 games wont sound better because of it. Atleast i cant imagine a system level
function that somehow redirects the sound procesing to the new chip and help with sound.

The intersection between audiophile and placebo is a circle.
 

7thedon7

Neo Member
Jun 13, 2015
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if you get an earc you wouldn’t need to do that and since it’s for just onecomponent there won’t be a mess of wires. If you’re buying one today I’d say go for the one that has the most features. But from what I understand when using a soundbar there isn’t as huge a drop in optical vs hdmi as there is in a full SS setup. But if you’re buying one now and don’t want to wait you might as well go earc. It will still most likely have an optical port as well. Try the other thread, there may be people following that have a soundbar in your situation.

Thanks a lot man 👌🏻
 

bumleforce

Member
Aug 21, 2016
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Not sure where to post this but if I play a game like god of war on ps4 at my friends and then play it on my ps5 at home will it just continue where it left off. I know it does that on Xbox but I’m just wondering if it’s that seamless on ps
 

FrankWza

Member
Feb 14, 2013
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Starts talking about audiophile stuff, then goes on about Dolby "UPMIXING" no real audiophile would touch ANY form of upmixing with a 40 foot isolation spike.

if you’ll examine the thumbs up vs lol emoji reactions in the full post im quoting, the thumbs up are from x fans who are in another PS5 thread that want to shit on anything PS5 related.

Now, the audiophile comment gets an eye roll. What the fuck are you supposed to do today, right now, if you have a PS5 and you want to use your up firing speakers?
I just went to the inner ward and back to the bridge and had the dragon do sweeps above me and in both directions. You can pick up his exact location from any angle and pinpoint exactly where he is. It works perfectly fine while we wait for Sony to implement Tempest into the avr. Try it. Go to your atmos setup, turn on your PS5, put in demons souls and turn on neural x. Then come back when you’re done. We’ll be waiting for your feedback. No, you’re going to go google something and come back and copy paste some crap about and throw a bunch of paper at everyone showing how it isn’t ideal and blah blah blah Instead of a suggestion,which is the point. You’re a bean shooter. Try helping someone out instead of preaching. You’ll feel better about yourself.
audiophile hahahaha...oh Man
 

Tqaulity

Member
Oct 26, 2018
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Thanks for the replies. There is a lot of misunderstanding on my post and apparent confusion around what Tempest is. There is a difference between the "Tempest Engine" and 3D audio. Let me explain:

The "Tempest Engine" is just a name that Sony has created to describe the sound processing hardware in the PS5. Essentially this a akin to the "sound card" that you have in your PC. As Mark Cerny explained in the Road to PS5, this new "engine"/processor is far more powerful than what was used in the PS4. This means that there is a lot more processing power devoted to the sound that developers can take advantage of. This affects the entire sound pipeline from the quality of the captured sound, to the authoring and rendering of the sound in more realistic ways, to distributing the sound to your speakers. Developers essentially have the ability to developer much higher quality sound assets, more quantity/density of sound, additional special effects processing (e.g. reverb and indirect sound), and more immersive surround sound in a 3D space because they know they have the processing power to handle it during runtime.

The 3D Audio is not synonymous with the Tempest Engine itself. The engine is there for developers to take advantage of and enhance the sound even if isn't used for 3D audio. The 3D audio is a software layer that is just one application of how to take advantage of the additional processing power that the sound hardware in the PS5 offers (along with the HRTF calculations). Yes I'm well aware that the 3D audio out is currently only designed and tuned around headphones. But if you notice, I didn't refer to the 3D audio in my original post.

Also let's be clear about what exactly Dolby/DTS bitstreams are. They are essentially compression algorithms designed to compress the sound bitstreams (0s and 1s) for distribution to your sound receiver and speakers. Each algorithm "encodes' the stream to a certain format that requires a "decoder" to restore the original sound as it was recorded. Having an app output Dolby or DTS audio is not related to how the sound was captured and authored. It also says nothing about the actual quality of the source sound files. For example, you can have a Dolby Atmos encoded app (movie or game) where only 2 channels are used and the rest of your speakers are silent for example. You also can have a Dolby/DTS 7.1 encode where the source sound is of horrible low-fi quality.

Now that all works great offline for movies since the sound doesn't change during runtime. For games however, additional processing if required to render and process the sound in realtime since the sound is completely dynamic (reactive to gameplay). This is where the sound "card"/engine really comes into play for gaming. Having more processing hardware means that higher quantity and more advanced sound processing can occur in realtime! This is completely independent of how the sound is packaged and distributed to your received/speakers via LPCM or bitstream Dolby/DTS. This engine is way more advanced in the PS5 which means that the quality of the rendered sound is more accurate and of a higher fidelity even before it is distributed to your speakers.

Now again since the 3D audio is just a software layer in the case of Tempest, it is present in the digital source regardless of how the sound is output from the system. What I mean is that the developers are still authoring the sound to take advantage of 3D audio at the time of creation and packaging so much of the ambisonic audio is already present. Depending on your audio setup, the PS5 Tempest engine decides how to encode/decode and format the sound to best fit your setup. Remember, there is no hardware present in the headphone (or any other audio device) that picks up the 3D audio from PS5. It is purely software and its limitation to headphones currently is solely based on the tuning of the ambisonics and HRTF logic to achieve the optimal effect.

So what I was describing is essentially the effect that the PS5 delivers akin to upgrading your sound card on your PC. If you played the same games before and after upgrading your sound card, you can hear a clear difference (with a good sound card at least). No 3D audio, no Dolby, no DTS just solely based on the additional hardware devoted to the realtime processing of the sound. The difference with the PS5 is definitely noticeable just on that basis.
 

Tygeezy

Member
Sep 28, 2018
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i have a 5.1.4 atmos system with vaulted ceilings as well. The trick is to get ceiling speakers that can be tilted downwards and they look fine in the ceiling, at least i think so.
Could you post a picture of your setup? I’d love to see that.
 

yurqqa

Member
Jun 16, 2010
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That's also what I felt - XBOX Series X sounds really great, but PS5 sounds exactly as PS4 did, which is not bad, but I can hear no improvements.

But I think that's what Sony said - at launch they were focused on 3D sounds for the headphones. Then they'll do it of TV speakers.
And then if they have time, they'll do somethin for multispeaker setups.

So no surprises there.

Some addition. I've sat to play something this evening and put the headphones on.
And in main menu of PS5 at first I thought that the headphones are not working and the sound comes from my surround system. Then I took the headphones off and understood that Tempest Engine is definitely working.
But then I choose the different icon in menu (Daemon' Souls) and the sound became flat.

And in COD Cold war that I ran it was also flat.

So we should give developers some time to use the Tempest engine the right way. I'm a believer now.
 
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wolywood

Member
Aug 29, 2005
698
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on my Denon, i switch to either "dolby surround" or "DTS Neural:X" where it upmixes PCM audio sources. I tend to prefer dolby surround, it does a decent job, but not as good as a dedicated mix. There is probably a setting on your pioneer that can "boost" the effects, or you can try by simply raising the gain on the atmos speakers.

Thanks, my receiver does have those two setting you mentioned but I had no clue what they did. Will give Dolby Surround a try.
 
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