A better comparison for this gen would be PS4 having 1.2TF and Xbox One having 1TF, if you want to compare it to XSX and PS5.
The real TF difference between PS4 and Xbox one was nearly half the Xbox one's total power. Think about that. Now that 1.8 TF is almost nothing when you look at the overall picture between 10.2-12.
But the even bigger take away back during ps4 vs Xb1 was those consoles were running native resolutions up until more recently, so that difference in resolution, while small, was more noticeable than it will be now. Now that will be even less now because of modern dynamic and checkboard tactics with resolution. So you have less percentage of power difference AND far better tactics for lessening image quality loss. I wouldn't be surprised if 90% of games are indistinguishable to the trained eye, if not more.
okok and what about having more CUs compared to a higher frequency? which is more beneficial?
agreed on the tecniques of rendering, would be amazing if AMD could develop a DLSS equivelent feature to next gen consoles.