Both consoles have revealed some impressive things about their hardware so far, and both boast advantages over the other in different areas. The one area where the Xbox Series X is looking like it has the upper hand is pure, raw power, with, for instance, a GPU with a clock speed of 12 teraflops, as opposed to the PS5’s 10.28 teraflops. But how much of an effective difference will something like this make to developers in the long run?
According to Marc-André Jutras – Technical Director at Cradle Games, developers of the upcoming sci-fi action RPG Hellpoint – probably not too much. In a recent interview, when we asked Jutras about whether he thinks the aforementioned difference will have too much of an impact in the long run, he suggested that it wouldn’t, since there’s multiple other factors at play.
To be honest, probably not. Previous consoles always had this kind of difference. Especially the PlayStation, which always tended to have tweaks and hardware specific accelerations. Especially with today’s GPU; how are those FLOPS used?” Any dedicated physics cores? What about audio processing? Neural network? And let’s not start on raytracing! Doesn’t matter if you have twice the FLOPS, but can only use half of them, right?
We also asked if Hellpoint, given how close its launch is to the launch of next-gen consoles, will see a release on the PS5 and Xbox Series X, to which Jutras said that though Cradle Games have thought about it, for now they remained focused on the game’s upcoming launch.
Would be a lie to say we didn’t at least think about it. However, right now our focus is on releasing the game on time. The next-gen is still a bit too far for us to take any decision just yet.