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PS5 and PS4 System Software Updates release globally today. VRR update coming soon.

Swift_Star

Member
No one is trolling, why do games require a patch then? If its only the "occasional game"? That makes no sense does it? No games on Xbox require a patch, why is there a difference? Riky questioned the wording, one poster claimed he didn't understand the released statement (when in fact it was the otherway round).
Lmao at thinking no one is trolling. It's the occasional game, just like with BC. It's a System Level Feature, just like HDR and there are games that don't support it, PS5 tries to override and apply HDR to these games, not always to good results. That's all there is to it. All concerns in this thread are either the lack of reading comprehension or trolling.
 
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DJ12

Member
This is great news. I got trolled for saying a ps5 game should support VRR because it couldn't hold a stable 60. Now these same trolls are excited VRR is coming out. Ironic.

VRR is a winner for everyone. Dropping frames is a reality, and anything to negate or visually diminish those problems, are a plus. Anyone who disagrees probably "works with the polygons"
Keep drinking your own cool aid pal.
 

Riky

My little VRR pleasure pearl goes vrrrooommm.
So what you're saying is, you're looking forward to it working on your PS5 as well? You have one right? I mean if you didn't I don't understand why you would be in every PS5 thread complaining about lack of VRR.

Of course I am, who wouldn't want better performance for free, you'd have to be some sort of idiot.
 

Dr Bass

Member
Of course I am, who wouldn't want better performance for free, you'd have to be some sort of idiot.
Cool, so which PS5 games are you playing right now? :messenger_smiling_with_eyes:

Edit: Also VRR isn't "performance" it's smoothing over lack of performance. We should be wanting stable frame rates, not band aids. That's essentially what this is

"I love getting cut and bleeding, because then I can use ... Band-Aid™!"

Which is why I still don't get the excitement over this. I've seen this stuff ever since it was Gsync from Nvidia and was first introduced on PC. Yeah it's cool. But I guarantee 99% of the buying public just doesn't know or care about this.
 
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FrankWza

Member
VRR is a mantra at this point
You think riky says “vvrrrrooom” over and over when he meditates?
Tired Dj Khaled GIF by TikTok

Dont Play Yourself I Love You GIF by Music Choice
 
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MarkMe2525

Gold Member
it's not a priority, as mentioned most of the populations does not have a device that supports VRR, the same goes for 1440p.

It's a vocal minority, there is no rush tbh.
It was an advertised feature. It doesn't matter now as it's soon coming, but it's odd that it wouldn't be a priority when it was talked about by Sony at launch.
 
Lmao at thinking no one is trolling. It's the occasional game, just like with BC. It's a System Level Feature, just like HDR and there are games that don't support it, PS5 tries to override and apply HDR to these games, not always to good results. That's all there is to it. All concerns in this thread are either the lack of reading comprehension or trolling.
No mate, read what it says for crying out loud. It says games require a patch, if they don't have a patch it could cause problems. Xbox has no such requirement, it's easy to see that Sony are having a lot of difficulty implementing this feature (which is absolutely fine).

I would never have even commented but a poster on here claimed Riky didn't understand a written press release and then claimed he was trolling. That's simply rubbish and not true. Riky likes VRR as a feature and owns a PS5 so he is wondering why the PS5 implementation is not the same as Xbox's, that's all there is to it.
 

Riky

My little VRR pleasure pearl goes vrrrooommm.
Cool, so which PS5 games are you playing right now? :messenger_smiling_with_eyes:

Edit: Also VRR isn't "performance" it's smoothing over lack of performance. We should be wanting stable frame rates, not band aids. That's essentially what this is

"I love getting cut and bleeding, because then I can use ... Band-Aid™!"

We should be wanting a lot of things, but we don't always get them, see Elden Ring performance for details.

Also a "Band-Aid" that give me up to twice the performance on Dying Light 2, sign me up for that.
 
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DJ12

Member
"As an added option, you can also choose to apply VRR to PS5 games that don’t support it. This feature may improve video quality for some games. If this results in any unexpected visual effects, you can turn off this option at any time"

Unbelievable.
OK, this is you clearly going with the tact that it cannot be enabled in all games. "unbelievable" is not an appropriate response for something that's actually a pretty decent feature to have available as confirmed by VVR rabblerouser John at DF.
You seem to have trouble reading.

It talks about patching support, it talks about future games "may" have support. It talks about turning it off for "unsupported" games.
That isn't as it stands "works for everything" like you are claiming, I hope it does work for everything or close to it as it should do.
Doubling down on it not being enabled in every game via the system setting. Cool
Yes exactly correct, it's a system level setting so I expect it to work across nearly all games and older games, just like my Xbox.
Oh, so now it is a system setting.

Cool, so you read it wrong, went off on a tangent, but now accept it's a system setting and can be enabled in every game.

But as you know from personal experience, it doesn't work with vsync particularly well, which will mean all the games with vsync enabled , of which there are numerous on PS5, will probably need patching to remove it to have the full benefit of VRR.

VRR not having the desired effect, doesn't mean it's not enabled and working.
Of course I am, who wouldn't want better performance for free, you'd have to be some sort of idiot.
No, no and thrice no. VRR never improves performance. Quite the opposite, it hides poor performance.
 

Dr Bass

Member
It was an advertised feature. It doesn't matter now as it's soon coming, but it's odd that it wouldn't be a priority when it was talked about by Sony at launch.
Just because something is advertised doesn't mean it's imminent. We get some games advertised to us for 5+ years before we see them. PS5 has been out 1 year and 4 months, and there are hardly any TVs that support VRR out in the wild. There were even less TVs that supported it at launch. It was a feature that almost no one could have used, so why devote limited engineering resources to it if they didn't have them? Yes I agree, at launch is "better." No question. But this is hardly "bad" considering the TV landscape, and I have a set that handles 120hz and VRR, and have for the past year or so. And like I said, just couldn't really care less. Yeah PS5 will have it now. Awesome. Next topic please.
 

MarkMe2525

Gold Member
Cool, so which PS5 games are you playing right now? :messenger_smiling_with_eyes:

Edit: Also VRR isn't "performance" it's smoothing over lack of performance. We should be wanting stable frame rates, not band aids. That's essentially what this is

"I love getting cut and bleeding, because then I can use ... Band-Aid™!"

Which is why I still don't get the excitement over this. I've seen this stuff ever since it was Gsync from Nvidia and was first introduced on PC. Yeah it's cool. But I guarantee 99% of the buying public just doesn't know or care about this.
If there was a bandaid that was capable of consealing the fact that you were ever cut in the first place then this would be a better analogy.

We should be championing the wide spread adoption of VRR as it will allow developers to push visual features further without the fear of perceivable performance hiccups by the player.
 

Swift_Star

Member
No mate, read what it says for crying out loud. It says games require a patch, if they don't have a patch it could cause problems. Xbox has no such requirement, it's easy to see that Sony are having a lot of difficulty implementing this feature (which is absolutely fine).

I would never have even commented but a poster on here claimed Riky didn't understand a written press release and then claimed he was trolling. That's simply rubbish and not true. Riky likes VRR as a feature and owns a PS5 so he is wondering why the PS5 implementation is not the same as Xbox's, that's all there is to it.
I never said it was Riky who was trolling. You just proved you lack reading comprehension.
 
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Riky

My little VRR pleasure pearl goes vrrrooommm.
OK, this is you clearly going with the tact that it cannot be enabled in all games. "unbelievable" is not an appropriate response for something that's actually a pretty decent feature to have available as confirmed by VVR rabblerouser John at DF.

Doubling down on it not being enabled in every game via the system setting. Cool

Oh, so now it is a system setting.

Cool, so you read it wrong, went off on a tangent, but now accept it's a system setting and can be enabled in every game.

But as you know from personal experience, it doesn't work with vsync particularly well, which will mean all the games with vsync enabled , of which there are numerous on PS5, will probably need patching to remove it to have the full benefit of VRR.

VRR not having the desired effect, doesn't mean it's not enabled and working.

No, no and thrice no. VRR never improves performance. Quite the opposite, it hides poor performance.

I'm just actually reading what it says, that's very simple to do.
I see no reason why it shouldn't be system wide and just work, so it's "unbelievable" to me that it wouldn't, easy to follow.
 
No, no and thrice no. VRR never improves performance. Quite the opposite, it hides poor performance.
You're nitpicking. It improves perceived performance, and that's all that matters. Elden Ring is the perfect example, performs slightly better on PS5, but perceived performance is worse than on Xbox with VRR.
 

DJ12

Member
I'm just actually reading what it says, that's very simple to do.
I see no reason why it shouldn't be system wide and just work, so it's "unbelievable" to me that it wouldn't, easy to follow.
And ignoring the picture that blatantly shows it's a system setting that was posted in the OP?

There's no point continuing down this rabbit hole, we are in agreement it's a system level setting now, we all know that's not how you started in this thread. But lets move on.....
 

Dr Bass

Member
If there was a bandaid that was capable of consealing the fact that you were ever cut in the first place then this would be a better analogy.

We should be championing the wide spread adoption of VRR as it will allow developers to push visual features further without the fear of perceivable performance hiccups by the player.
Ugh, that is a terrible attitude. Encourage unstable frame rates because you expect VRR to hide it? WTF is wrong with some of you people? Not everyone is going to have a VRR enabled TV!

We should be pushing for technical excellence and locked frame rates.

I'm just actually reading what it says, that's very simple to do.
I see no reason why it shouldn't be system wide and just work, so it's "unbelievable" to me that it wouldn't, easy to follow.

Man, how do you square this up with VRR not working on Halo, the supposed flagship title for the company and system? You know, the game that's printed on the box?

This whole conversation is dumb.

Instead of a thread where people are like "hey, sounds good" and it's over it's the same handful of people sending this crap off the rails. Over. And over. And over. I'm out again on this one.

Let me summarize this thread real quick. "PS5 is about to get VRR? Cool." Next?
 

Dr Bass

Member
You're nitpicking. It improves perceived performance, and that's all that matters. Elden Ring is the perfect example, performs slightly better on PS5, but perceived performance is worse than on Xbox with VRR.
That's not nitpicking, that is literally the definition of the feature. It masks lack of performance. Performance would be more frames. VRR does not insert more frames. It matches the frame rate of the tv to what is happening in the game. You know this. And soon everything will do it. And there will be one less reason for morons to try and one up each other on this board. Hopefully.
 

GymWolf

Gold Member
No, you need to tell us how one game that doesn't drop a lot of frames negates the entire feature as a whole lol.

Let's hear it.
He can't.

He like many other (sony) users live in a world where majority of console games have rock solid framerate no matter what.

And their excuse for shitting\devaluing vrr is because it let dev being lazy with the framerate in their games, even when we have like what? 30 years of past videogames on console with mostly not-locked framerates...

Maybe in these 30 years devs already knew about vrr so they were just being retro-actively lazy...

You can't make this shit up.
 
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rofif

Gold Member
The fact this needs to be supported per game is really strange... maybe that means fully unlocked fps
 

FrankWza

Member
It was an advertised feature. It doesn't matter now as it's soon coming, but it's odd that it wouldn't be a priority when it was talked about by Sony at launch.
Lots of things were advertised that didn’t happen.

-In other words, gamers should expect the same games, whether they’re playing on Series X or Series S, with resolution and graphical quality being the primary differentiation. Thankfully, that lower resolution will mean thatgame install sizes will be smaller on series s.



We now know that has failed to happen. Many, many times. Almost regularly at this point.

 

Zathalus

Member
I like how the majority of users miss the key advantage of VRR, you don't need to cap FPS at 60. Dying Light 2 is the perfect example of this.
 
Keep drinking your own cool aid pal.
Figured I'd get the typical response of someone who has never experienced VRR. I'n genuinely perplexed and curious as to why you are even in this thread, if you don't care about the feature? Fun fact: PC gamer here. No foot in you weird console warriors race. I just love the feature, used with g-sync compatible monitors/tv's.


You'd vouch for it to, if you could use it yourself. But since you can't... Warrior mode activate. Smh. Tag me when you can finally use it, and let me know if you change your opinion on the tech. Cheers love 😘
 

DJ12

Member
Figured I'd get the typical response of someone who has never experienced VRR. I'n genuinely perplexed and curious as to why you are even in this thread, if you don't care about the feature? Fun fact: PC gamer here. No foot in you weird console warriors race. I just love the feature, used with g-sync compatible monitors/tv's.


You'd vouch for it to, if you could use it yourself. But since you can't... Warrior mode activate. Smh. Tag me when you can finally use it, and let me know if you change your opinion on the tech. Cheers love 😘
I'm a PC gamer too, yet like you I certainly have a preferance on which console(s) i prefer. Don't throw the I'm a PC gamer not console warrior out there, we've all seen you posting history.

I completely missed the energy you showed for not being able to play GT7 for a day when you were locked out of Forza Horizon 5 for weeks.....
 
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FrankWza

Member
Figured I'd get the typical response of someone who has never experienced VRR. I'n genuinely perplexed and curious as to why you are even in this thread, if you don't care about the feature? Fun fact: PC gamer here. No foot in you weird console warriors race. I just love the feature, used with g-sync compatible monitors/tv's.


You'd vouch for it to, if you could use it yourself. But since you can't... Warrior mode activate. Smh. Tag me when you can finally use it, and let me know if you change your opinion on the tech. Cheers love 😘
Ok PC gamer. Go into xbox threads and brag about how you can use any audio component you want and swap out your SSD for any you want to purchase and they can’t. Ever. VRR will come to PS5 but those options are Locked on xbox.
 

adamsapple

Or is it just one of Phil's balls in my throat?
I like how the majority of users miss the key advantage of VRR, you don't need to cap FPS at 60. Dying Light 2 is the perfect example of this.

Yes, the only thing developers need to patch in extra is if they want a toggle/option to uncap frame rate from 60 or not.

DL2, and Flight Sim, are some good use cases where developers uncap the frame rate and let it run wild for VRR to compensate.

Ghostwire Tokyo already has all those options to uncap built in, even though they'll mostly be useless at the time of its release. But when the VRR update hits, some of those options will start becoming a lot more useful.
 
It seems odd that they talk about games getting updates for VRR. Why are patches preferred versus just doing it via system level? Are there any advantages to patching in support? Is it something developers need to code for, and if so, how it is different from the system level support? I know on the Nvidia side that some games have had trouble with Gsync and needed an update to play nice with the driver, but from my experience that is very rare. The whole way this has been handled on PS5 has been very strange.
 

adamsapple

Or is it just one of Phil's balls in my throat?
It seems odd that they talk about games getting updates for VRR. Why are patches preferred versus just doing it via system level? Are there any advantages to patching in support? Is it something developers need to code for, and if so, how it is different from the system level support? I know on the Nvidia side that some games have had trouble with Gsync and needed an update to play nice with the driver, but from my experience that is very rare. The whole way this has been handled on PS5 has been very strange.

Probably going back to update some legacy games to add unlock frame rate cap from 60 to let it run uncapped under VRR ranges.
 
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Swift_Star

Member
It seems odd that they talk about games getting updates for VRR. Why are patches preferred versus just doing it via system level? Are there any advantages to patching in support? Is it something developers need to code for, and if so, how it is different from the system level support? I know on the Nvidia side that some games have had trouble with Gsync and needed an update to play nice with the driver, but from my experience that is very rare. The whole way this has been handled on PS5 has been very strange.
It’s a system level feature.
 

Venuspower

Member
What about picture quality AND vrr since one doesn't exclude the other?

Currently, however, VRR provides poorer picture quality, because of the gamme flickering and the raised gamma. This is particularly noticeable on OLED TVs..
 
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Probably going back to update some legacy games to add unlock frame rate cap from 60 to let it run uncapped under VRR ranges.

That would be interesting if they did it like Ratchet & Clank (2016). It was supposedly as simple as ticking a box to remove the FPS cap and then doing minimal QA to make sure things weren't broken. This could be great for backwards compatible games. PS4 games that can't quite maintain 60fps will benefit naturally from system level VRR, although I think these are now rare due to the extra PS5 horsepower.
 
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ethomaz

Banned
What about picture quality AND vrr since one doesn't exclude the other?
Where is that panel? Because it doesn't seen to exists.
While the IQ difference is very minor it is still exists in all panels in the market... in OLED it become very evident.

But for me I will take a solid framerate game than anything you need to use VRR.
VRR is there to when you don't have a solid framerate.
 
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GymWolf

Gold Member
Currently, however, VRR provides poorer picture quality, because of the gamme flickering and the raised gamma. This is particularly noticeable on OLED TVs..
From what i saw they are very small problems and lg tv already has a fine tuning menu for blacks when this happen in the gaming bar (and they upgraded cx and c9 aswell)

They are probably gonna solve any small problem in the 2022 series.
 

ethomaz

Banned
So only VRR on hdmi 2.1, huh?

Guess I won't be able to use this after all...on a TV that's not even 5 years old.

Frustrated World Cup GIF
Your 5 years old TV support VRR? If it support VRR it doesn't matter if it is HDMI 2.1 or HDMI 2.0.
 
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It’s a system level feature.

But that's what is puzzling. There is system level support like on Series X, but then they also say that it can be done via updates. As far as I know, on XSX it does not need to be coded in any way (people thought Halo Infinite was proof it did, but Digital Foundry said the VRR issues are due to the game's weird vsync setup). It would be interesting to get a technical reason of what Sony mean by updates.
 
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anthony2690

Member
I'm just going to ask, and hopefully I can get a proper answer.

Is there a reason why Sony seems to be having great difficulty adding VRR?

Is it possible they can add it to PS4 pro as well? As the one X has it.

Genuinely curious.
 
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