ChiefDada
Member

PS5’s SSD is a Technical Gem, Fast Loading Broke Martha is Dead Levels During Development
Tommaso Bonanni of LKA's external development team says that the console's data reading and writing system is
Bonanni said, “We are all amazed by the performance of the PS5 SSD, which in itself is a technical gem. However, the element that really makes the difference here is the PS5’s data reading and writing system, which is extremely efficient. Even on some occasions we have found the fact that PS5 loads some scenes too quickly compared to other consoles and PCs, literally broke the loading of the levels because it was totally unexpected, so we had to get our hands on the code to counterbalance this excessive loading speed.”
As I was reading up on the controversy surrounding the game, I came across this interesting article. I remember a similar article where Mark Cerny mentioned how the GPU speed broke the code of a AAA PS4 game in BC mode.