Swift_Star
Banned
You can vote with whatever you want. 30fps will always exist. I’ve made my peace with this.Maybe but I vote with my wallet. I'm not going back.
You can vote with whatever you want. 30fps will always exist. I’ve made my peace with this.Maybe but I vote with my wallet. I'm not going back.
Neither Miles Morales nor SM:Remastered use full resolution raytraced reflections. In Fidelity Mode(4K) is uses 1/4 resolution reflections(1080). Even lower for Performance RT Mode. Stated in this video:
You can vote with whatever you want. 30fps will always exist. I’ve made my peace with this.
Yes, that was before the patch Insomniac launched to improve RT reflections, which are now the same as Ratchet and Clank Rift Apart. Remember at launch the game didn't have an RT Performance mode at 60 fps either, so you had to choose between RT or 60 fps. Well, not anymore.
Yes, when the game launched reflections were 1/4 rez, now are full rez checkerboarded from 1/2. Basically in only a few months Insomniac doubled the rays budget + the computational cost of reconstructing reflections to full rez.
John explains it at minute 13:50:
You can have a look at this comparison before and after the patch if you want and see the difference:
https://twistedvoxel.com/spider-man-miles-morales-ray-tracing-comparison/
Guerilla obviously benefits of Sony's portfolio, engineers, etc. On the top of that they only release the game on Playstation (maybe it gets ported later to PC)...Number of employees
Guerrilla 360 (June 2021)
Techland 400+ (April 2021)
It indeed peak at 1440p120 when nothing is happening.Picture me wrong at this then. I swore I read it was 1440p120, but maybe I misread something.
It is 2k 60fps in one mode.With that said, Dying Light 2 should have had at least been 2k 60 FPS on next-gen consoles.
If its "Checkerboarded" then it isn't full resolution.
Why would I waste my time with this? Nah I’d rather not get mad and relax. My time is way too precious for this. I’ve made my peace with it.Don't bend over and take it. Demand better.
I’m gonna leave at you don’t know what everyone is talking about and don’t understand what optimization is. It’s either this or you’re trolling.
I mean if you insist otherwise and prefer to tell yourself this is not due to console limitation, I guess I wouldn’t waste my time on you then. No offense
Ignore list you go.
Nah GG was always a graphics powerhouse before they were even bought by Sony.Guerilla obviously benefits of Sony's portfolio, engineers, etc. On the top of that they only release the game on Playstation (maybe it gets ported later to PC)...
Doesnt matter. You said they were quarter res but they are half half res.If its "Checkerboarded" then it isn't full resolution.
I'm sorry but games right now aren't doing anything "new" that warrants moving ms away from complex shaders and onto other things like gameplay. If you want your team to move away from the standard of pre-baked lighting, then you'll need to push further beyond it.The art direction has always a tech side, you have simplest or more complex ways to do things, and every one of them have an impact in visuals and performance. Not every body in the industry are trying to do RT for lights, shadows and reflections because there are other areas equally important and GPU heavy that can dramatically change visuals.
4A games isn't even the same as DL2's graphics engine. Just because one company lowers samples and then puts a stamp of "RT lighting" on their game doesn't make it trivial for other game companies to implement it the way they did. Every game engine is different and each one has different techniques(and therefore different costs) even if they all claim "RT lighting".Yes they can. 4A games has the same PC RT lighting tech implemented on console. Of course they need to use reconstruction techniques but they use too on PC.
No it can not. I already said that RT is more expensive than the highest end graphics cards available and that it will take a couple more generations before we see raw 4k/60FPS with the full RT lighting implementation without any reconstruction technique.Can a PC run Dying Light 2 at native 4K + RT @60fps locked? Please just don't talke to me about DLSS fake 4K.
No it's not, it's 1080p / 60.It is 2k 60fps in one mode.
Exactly. I want matrix demo visuals, but you know it will be 30fps only. One mode.Oh, you’re in for a rude awakening.
Better start saving for a good PCMaybe but I vote with my wallet. I'm not going back.
2k is 1080pNo it's not, it's 1080p / 60.
So the answer is NOWhy will anyone want native 4K when DLSS is better? Is it because consoles doesn’t have DLSS so you’re rejecting DLSS as a whole?
Doesnt matter. You said they were quarter res but they are half half res.
Memory leak.On PC using DF recommended settings I'm getting roughly 90 to 100 fps with DLSS Quality. Ultra RTX settings
I have a 3080 and a 5800x. 32GB of Ram 3600 speed
Important to note is that after a while playing, maybe 3-4 hours i have to restart the game. Performance starts to tank. not sure why.
30fps.Both the Hell blade 2 and Horizon FW gameplay previews prove that neither consoles are underpowered.
I mean look at this,![]()
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This is what 1st party studios with blank checks are able to show in the FIRST YEAR of the console Gen.
2k is used to refer to 1440p. This is an example of why using 'xK' is dumb. Just use the traditional method. 720p, 1080p, 1440p, 2160p, etc.Exactly. I want matrix demo visuals, but you know it will be 30fps only. One mode.
Better start saving for a good PC
2k is 1080p
First its £399 I wrote.Why do you guys constantly use $399 when you're trying to support your argument? Lol, it's pretty transparent what you're doing. The consoles are both $500. That $400 model is subsidized to reach that price.
2k is 1080p
1080p has 1920 pixels in horizontal aka 2k for 16:9 aspect ratio.No it's not, it's 1080p / 60.
1440k is 2.5k.Memory leak.
30fps.
2k is used to refer to 1440p. This is an example of why using 'xK' is dumb. Just use the traditional method. 720p, 1080p, 1440p, 2160p, etc.
You really think this game is using any rnda2 tech ? I think this game is running on a last gen engine that's poorly optimized for the new systems.Ray Tracing is very taxing on RDNA2, the game is heavy enough using rasterization, without techniques like DLSS it is very hard to achieve high fps while using RT. The game needs 1080p to be able to achieve consistently 60fps.
Looking the game on PC you quickly understand why the run the way it does on consoles. It's a heavy title, and consoles can't even do the same level of RT compared to PC. Those consoles are powerful, but they don't do miracles, and RT will always be somewhere limited on them.
It's using their rasterization prowess, which is the RDNA2 biggest strength. What tech you think would change that outcome? It's a matter of raw power, nothing else.You really think this game is using any rnda2 tech ? I think this game is running on a last gen engine that's poorly optimized for the new systems.
In the gaming industry and modern displays, 2K is commonly referred to as 1440p as you damn well know.1440k is 2.5k.
2560x1440 in 16:9 aspect ratio.
https://linustechtips.com/topic/691408-2k-does-not-mean-2560×1440/
Why would 1920 x 1080 not be 2K.1080p is not 2k.
1440p = 2k
Sony consoles do not support 1440p, which is a shame because 1440p is the sweet spot for monitors for that 60 fps experience. With that being said, Dying Light 2 runs well on PC.
You realize that PS5 would show sub 9 fps at those settings?Can a PC run Dying Light 2 at native 4K + RT @60fps locked? Please just don't talk to me about DLSS fake 4K.
I think in reality it is like 1440p120, but the point still stands.
Those games were created targeting lesser hardware with outdated engine.I have a PS5 and for me is clearly underpowered, especially for a machine that is supposed to long for 5 or even 7 years. I mean, Tsushima or Uncharted not achieving 4k60fps means 1440p30fps when true next gen graphics, like Unreal 5, arrives.
I have Doom Eternal in PS5 and I played before in PC, and game runs so smooth because graphics are correct, nothing more. Technically it does nothing relevant. PS4 Uncharted is way more impressive technically than Doom Eternal in PS5.Those games were created targeting lesser hardware with outdated engine.
Doom Eternal runs 1800p 60fps with Ray Tracing on for PS5. Why? Because ID Tech 7 is the most modern and advanced game engine in the world. ID Tech 7 should be the litmus test of PS5 or Series X are capable of achieving.
I just realized that the permanent drop in frame only happens in one specific area, called the "Fish Eye". 100% of the time, doesn't matter how much time. So it's probably still a memory leak, but it's definitely triggered by that area and you have to at least go to the main menu when out of that area and relog to fix it.Memory leak.
30fps.
2k is used to refer to 1440p. This is an example of why using 'xK' is dumb. Just use the traditional method. 720p, 1080p, 1440p, 2160p, etc.
I'm sorry but games right now aren't doing anything "new" that warrants moving ms away from complex shaders and onto other things like gameplay. If you want your team to move away from the standard of pre-baked lighting, then you'll need to push further beyond it.
4A games isn't even the same as DL2's graphics engine. Just because one company lowers samples and then puts a stamp of "RT lighting" on their game doesn't make it trivial for other game companies to implement it the way they did. Every game engine is different and each one has different techniques(and therefore different costs) even if they all claim "RT lighting".
UE5 is doing something new. I'm not trying to imply that it isn't. But UE5 is using RT for their lighting though. The Nanite tech is amazing but again, we are only talking about 1 company right now. We are talking about all the other companies that are in existance now.Yeah sure, UE5 is not doing nothing new, and every other AAA dev with his own engine isn't continously evolving the tech to adapt it to new proyects.
Our disagreement is that just because 4A can do it, doesn't mean that other companies can do it too without a big hit to the GPU. 4A has always been a leader of graphics tech (likewise with Epic).4A games are doing RT lighting on consoles, that's a fact, and you are trying to downplay what they accomplish in their approach because other games are only doing it on PC.
Doesn't matter the original comment said it was full resolution which is bullshit.
Primitive and mesh shaders utilization. I’m anxiously waiting for a game to use these which should drastically increase performance.It's using their rasterization prowess, which is the RDNA2 biggest strength. What tech you think would change that outcome? It's a matter of raw power, nothing else.
1080p is not 2k.
1440p = 2k
Sony consoles do not support 1440p, which is a shame because 1440p is the sweet spot for monitors for that 60 fps experience. With that being said, Dying Light 2 runs well on PC.
That would be ur normal turn of events but atm with crypto boom and gpu prices so high, even ms and sony cant afford to provide us with enough consoles xsx/ps5, remember they dont exist in a vacuum either, all their cheap deals made with factories in 2018-2019 are probably over so they gotta pay more, hence the console shortages and cutting predictions of yearly sales numbers.Can't wait for PS5 Pro that lets you max out 2 of 3 features instead of 1 of 3!
And then PS6 that plays PS5 games at 4k/60 with RT! Sometimes with a patch, sometimes with a new PS6 version.
Your path is clear, consumer! No more questions!
That would be ur normal turn of events but atm with crypto boom and gpu prices so high, even ms and sony cant afford to provide us with enough consoles xsx/ps5, remember they dont exist in a vacuum either, all their cheap deals made with factories in 2018-2019 are probably over so they gotta pay more, hence the console shortages and cutting predictions of yearly sales numbers.
If/when crypto boom ends and we will go back to normal or close to normal prices of gpus- then and only then we might expect midgen upgrades again- otherwise they would be cheapest 999$ so very unlikely ms or sony decides for such a move.
That GPU specifically targets 1080p resolution. Has much lower bandwidth than PS5 Gpu. Other than that, you are correct about them being in the same ballpark.First of all both of the current gen consoles arent some magical infinite power mashines, they are roughly equivalent to r7 3700x cpu with lowered clocks/cache(so in actual performance roughly i5 10400f max)combined with rx 6600xt gpu(xsx bit faster but still slower from 6700xt gpu and it varries on game by game basis), nvidia wise around rtx 2070s to rtx 2080 but way worse in raytracing.
Here 6600xt gpu so u can see how it compares to other pc gpu's https://www.techpowerup.com/gpu-specs/radeon-rx-6600-xt.c3774
Now in specific dying light 2 case- this game, maxed can bring 5k usd pc to its knees even if u use dlss performance mode(meaning its internal rendering res isnt 4k but way way below i think around or at 1440p)) so dont expect it to look and run flawlessly on 400-500$ boxes.
Primitive and mesh shaders utilization. I’m anxiously waiting for a game to use these which should drastically increase performance.
Doom 2016 and Doom Eternal has one of best if not best optimised engine ever, i saw vids when with proper hardware u could have temporary get well over 500fpsHowever, techland engine is mostly to blame here for the terrible performance, not the console hardware. Doom Eternal runs 1800p 60fps with Ray Tracing on while not having any frame rate dips. The techland engine isn't as efficient in utilizing all CPU cores like ID Tech 7 that powers DOOM Eternal.