James Sawyer Ford
Member
PS5 VR headset will finally show the possibilities with VR:
- Slightly higher than PS4 Quality Visuals in VR @ 90 FPS (vs. extremely low-rez sub PS3 era visuals)
- Substantially improved Visual Fidelity for the Lenses
- Significant upgrade for the controller interface that isn't limited by PS3-era tech
- No breakout box required (tech is integrated into PS5)
Feels like the PS5 is truly designed with VR in mind and won't have nearly as many compromises as PS4 VR with fuzzy resolution and low quality visuals with a hugely outdated controller. I have a feeling that PS5 VR is going to launch Fall 2022 for $299 which hits the right price, and Team Asobi is working on an AstroBot launch title to show off the features and will be an immediate killer app for the platform.
Unlike many, I don't think the fact that it has a cord is a big deal. It makes the unit significantly cheaper, smaller, lighter, and higher quality. They can also probably create a custom adapter that supports wireless capability for a higher cost. Think back to PS VR in 2016. It brought some of the best fidelity/optics for the price point at the time. Six years later will have significant improvements.
I'm pretty excited. AstroBot and Half Life Alyx were the first big AAA titles, but VR is on the verge of really breaking out with the power of next gen consoles + the improvements in optics and control.
- Slightly higher than PS4 Quality Visuals in VR @ 90 FPS (vs. extremely low-rez sub PS3 era visuals)
- Substantially improved Visual Fidelity for the Lenses
- Significant upgrade for the controller interface that isn't limited by PS3-era tech
- No breakout box required (tech is integrated into PS5)
Feels like the PS5 is truly designed with VR in mind and won't have nearly as many compromises as PS4 VR with fuzzy resolution and low quality visuals with a hugely outdated controller. I have a feeling that PS5 VR is going to launch Fall 2022 for $299 which hits the right price, and Team Asobi is working on an AstroBot launch title to show off the features and will be an immediate killer app for the platform.
Unlike many, I don't think the fact that it has a cord is a big deal. It makes the unit significantly cheaper, smaller, lighter, and higher quality. They can also probably create a custom adapter that supports wireless capability for a higher cost. Think back to PS VR in 2016. It brought some of the best fidelity/optics for the price point at the time. Six years later will have significant improvements.
I'm pretty excited. AstroBot and Half Life Alyx were the first big AAA titles, but VR is on the verge of really breaking out with the power of next gen consoles + the improvements in optics and control.
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