I played C64 which had 16 individual colors and usually a 160x200 resolution.
Best case scenario games ran at 25 frames per second or 50 interlaced fields per second, but usually much much lower.
Agreed again. VRR is awesome and we’ll all say - Riky you were right all along! - once we have a capable TV, but at this point it’s simply too early to depend on that tech.
I bought my 65” 4K TV in 2017, it cost $2000+ and it’s honestly pretty awesome. I don’t want to upgrade yet. I could somewhat excuse the previous upgrade by claiming I needed it for 4K blurays. But upgrading again now would 100% be about getting VRR and 120hz for consoles. Which would literally push console gaming ahead of PC gaming in cost since I don’t need VRR and 120hz for anything else.
I want graphics settings so I can fix whatever strange priority the devs have. It’s kinda embarrassing that my nothing special PC with a 4yo 1080ti doubles the framerate at ultra compared to Series X at mid or whatever just because I’m using 1080p screens. The power is constantly used the wrong way - in my opinion. Graphics settings are scaled back, resolution is scaled up, unstable fps.