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Outriders debut gameplay, 101 trailers, and screenshots



Publisher Square Enix and developer People Can Fly have released the debut gameplay footage, a set of 101 trailers, and first screenshots for cooperative RPG shooter Outriders.

Additionally, various outlets have published additional gameplay videos.

Here is an overview of the game, via Square Enix:
What is Outriders?

Outriders is a third-person RPG shooter, set in a world where sci-fi meets savagery.

It’s in development from People Can Fly—the talented development studio that’s worked on Bulletstorm, Gears of War, Fortnite, and more.

The game can be played solo, or with up to two other players—but whichever way you want to play, you’ll be presented with a vast, brutal adventure filled with imaginative weapons, satisfying loot, and flexible character development.

Also, a compelling story set in an original world… and that seems as good a place as any to start talking about our Outriders odyssey.

What’s the story of Outriders?

When Outriders begins, humanity is not in a good place.

Earth has been ruined, and the survivors have taken to the stars in huge sleeper ships to find a new home… and a fresh start. The planet Enoch looks promising, but before the civilians can disembark, they need to make sure that it’s all safe.

In other words, they need the Outriders. These awe-inspiring operatives are the first on the ground, using their enviable training and combat skills to identify threats and clear the way for a wider landing.

Fortunately, all seems fine on Enoch. Good even. The planet is beautiful, the local wildlife is reassuringly passive—it seems like a paradise. That said, there are some odd readings that the Outriders want to investigate before an all-clear is given. Unfortunately, before they can, the order to land is given anyway.

And that’s when everything goes to hell. ‘The Anomaly’—a mysterious, undefinable energy storm—descends on the settlers. Some it kills, some it changes and it renders almost all of their technology unusable.

In the chaos, an Outrider (specifically your fully customizable Outrider) is injured by the Anomaly. In an attempt to keep them alive, they’re pushed into cryostasis and frozen in suspended animation.

More than 30 years later, they awake to a very different world. The once-beautiful fields of Enoch have become blood-soaked trenches. The sky burns and hanged bodies line the devastated fields—stripped on their technology and resources, mankind has turned to savagery to survive.

But Enoch’s not the only thing that’s changed—the surviving Outrider has too. Armed with a gun and mysterious new powers, they head out into a dark, savage world to discover what’s happened to them… and humanity as a whole.

Outriders Structure and Classes

After the prologue, the Outriders campaign will take you through multiple areas—each with a central hub that positively overflows with quests, secrets, side quests, and more. But before you start digging deep into this broken world, you’ll have to choose a class.

This is essentially a starting point for your newly-empowered character, and defines the basic skills you’ll have to play with.

So far, three classes have been revealed—the Pyromancer, the Trickster, and the Devastator:

  • The Pyromancer – the perfect choice for anyone who thinks they’re hot stuff, the Pyromancer uses fire and flames to devastate crowds of enemies and control the battlefield.
  • The Trickster – a fast, maneuverable class that uses speed and time manipulation to cut down enemies. It’s great for getting in behind foes quickly and delivering powerful precision attacks.
  • The Devastator – a powerful class that makes brute force feel elegant. From gravity manipulation to impenetrable armor, it’s all about getting close to targets so you can deal maximum damage.
Each class has strengths and weaknesses, and—crucially—a different way of healing, all of which greatly define how you play the game. The Pyromancer, for example, heals whenever he or she puts down something on fire, while the Devastator and Trickster benefit from close-up kills.

This adds a lot of variety to how you play the game—something which only increases as you defeat enemies and build up your characters.

Speaking of which…

What is combat in Outriders like?

Battles in Outriders are fast-paced and intense. Anyone with experience of third person shooters should feel instantly comfortable with the basic controls – you have full freedom of movement around the battlefield, can take cover behind walls and objects, pop out to take shots with your gun and so on.

However, while the controls might feel familiar, the gameplay in Outriders feels entirely unique.

Even in the early stages of the game that we played, enemies put up a fight—they’ll crowd you, try to flank you, flush you out of cover with grenades. It’s not enough to brute force your way through a situation—you’ll have to constantly react and adapt to the flow of the fight.

And then there are skills, which turn everything on its head. Every character has access to multiple abilities, all of which are visually spectacular and extremely useful. These skills are every bit as important as the guns, and form the central pillar of your battle strategy.

For example, the Trickster class has the ability to warp behind an enemy—this one simple skill has many different applications. It’s a great way to get in close for a brutal (and oh-so-satisfying) melee strike. If you’re surrounded by enemies, you could also use it to escape and get behind them to safety… the list goes on.

Combine it with other skills, and other players, and it becomes even more flexible. For example, the Trickster can create a bubble that slows all enemies within it (and their bullets), lining them up perfectly for the Pyromancer to blast them with a wall of searing flame.

That describes the basic flow of play, but what’s much harder to articulate is how good everything actually feels. It’s all in the small details—controls are precise and snappy, the weapons both look and sound powerful. Every single shot has a profound sense of impact—when you hit an enemy, you’ll know it.

In other words, everything feels precision-tuned to create a compelling gameplay loop—you’d expect nothing less from the team at People Can Fly.

RPG Credentials

But what you might not expect is that Outriders is as much an RPG as it is a shooter.

You level up, you customize your skill set, you find loot to upgrade your weapons and armor, you talk to NPCs to learn more about the world and get quests—everything you’d expect from the genre is here, and done well.

The loot system seems particularly satisfying. As you kill enemies and open chests, you’ll earn new weapons and gear, that make your character stronger and more resilient. Not only does it make encounters consistently rewarding, we found equipment to be extremely meaningful. When we got a better gun, for example, we really noticed the difference.

Also, like all the best RPGs, there’s a strong narrative focus to everything you do. Whether you’re progressing through the main quest, or undertaking one of the many side activities, the game hits you with interesting stories and rich characters.

Here’s a great example—early on in our playthrough, we uncovered a door to a store. Upon entering, we met a slightly pushy, but oddly likable merchant Mr Cheng. Sadly, any transactions were cancelled when the unfortunate shopkeeper was gunned down on behalf of a rival trying to take control of supply in the area.

Cue a short, fun little side quest that saw us teach that malcontent a lesson he won’t remember (because we killed him), the rescue of a wonderfully spiky new ally, and even a new store in the area’s central hub.

Character Development

Another hallmark of RPGs is character growth, and this is a very big deal in Outriders.

The game features a remarkably flexible system that lets you build up your character in dramatically different ways.

Every class has multiple skills available—although you can only have a few of them equipped at a time. Then there are character mods—and these can be a literal game-changer.

When you level up, you’ll earn class points, which you can use to modify your character. These could be stat boosts to improve particular skills, or buffs that make you more effective with firearms—but right from the start you’ll have a surprising amount of control over how your Outrider grows.

Do you prefer to use cover to advance up the battlefield? Do you want to be a hit and run slasher, or do you want to run and gun? With the hero tree, you can modify your stats in order to support the playstyle that you prefer.

The result is that no two characters will feel the same—even if they’re the same class. Two Pyromancers, for example, could play very differently, with different strengths and weakness that let them take on different roles on the battlefield.

Official Gameplay Presentation

World and Story

Classes and Powers

RPG Depth and Customisation

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Cores, shaders and BIOS oh my!
Mmh. Not convinced. Gears of War cover system, chest high walls all over the place, some Destiny-like abilities for the classes, really boring looking setting/enemies. It might catch on though, I thought Remnant: from the Ashes looked equally boring in terms of setting and such, people liked it.
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Publisher Square Enix and developer People Can Fly have released the debut gameplay footage, a set of 101 trailers, and first screenshots for cooperative RPG shooter Outriders.

Additionally, various outlets have published additional gameplay videos.

Here is an overview of the game, via Square Enix:

Official Gameplay Presentation

World and Story

Classes and Powers

RPG Depth and Customisation

Media Gameplay:

Easy Allies


Game Informer


PC Gamer



Really great presentation :messenger_smiling_hearts:
It becomes one of my most anticipated games of the year.


This actually looks fun. Movement is pretty fast, abilities look fun, and the shooting looks crisp.

Kinds looks what Mass effect online would’ve been instead of Anthem — and by a team experienced with making shooters instead of choose your own adventure books.

I kinda don’t even hate the art direction Either. It’s like stereotypical grit but seems to respect it.

And no it doesn’t look like a next gen game aside from lighting but that’s not a huge problem.

Edit: Okay after seeing the Kackis and Mtashed impressions...after seeing the gear rolls. This is 3rd person destiny 100%. The way skills trees are presented, the way handcanons are designed, everything. First real competitior.

Itll have post content endgame. I don’t even know why they would claim it’s not Gaas . They just don’t want this label.

keep in mind everyone got PAID for these impressions... just by what my eyes see however... it’s damn crisp. I’m impressed
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Hawking Radiation

Gold Member
I don't know. I don't want to shoot down new games because i think developers have a chance to introduce something new and exciting but this looking like a mish mash of Gears, The Division and Destiny 2 doesn't look all that interesting.

The characters also all look so generic?

Maybe I need to see more but this currently just looks Ok.


Kackis has solid gameplay impressions with the titan class and most big sites will be cluesless in their own impressions. Sorta a shill but I realized he’s just always positive and easily excited.

No PvP. that’s kinda disappointing as nice 3rd person pvp game would be appreciated these days. The shooting looks very crisp so it’d be nice to see if it did.
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They're getting some pretty rough replies to their postings.

I'm willing to give it a shot especially if it's a next-gen launch window game. The boss fight looked pretty cool.
I'm getting some serious Fuse 2.0 vibes. Part that stuck out in the video was when there was a shotgun blast below the waist and the enemy torso disappeared.

Or maybe there's some sort of recoil mechanic, I dunno.


the weapon sounds are really bad, the enemy ai looks very dumb, movement and cover system feels dated, not really a good first impression. they should have worked more on this game before showing it off but then again i think this is a square enix thing and not people can fly thing.


the weapon sounds are really bad, the enemy ai looks very dumb, movement and cover system feels dated, not really a good first impression. they should have worked more on this game before showing it off but then again i think this is a square enix thing and not people can fly thing.

Maybe they along with GodFall is hoping to make bank off 1st gen adopters. :sick:


From IGN "It's not a GAME it's a SERVICE"

Besides that, this looks VERY generic. Bullet sponges, all the typical looter shooter tropes. Pass.

This game looks very plain and mediocre, it reminds me of Remnant more than a AAA game.

EDIT: Sorry I'm so jaded I misheard the line in that video.
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Yeah, I don't think I want to play this game, even for free. The game looks very bad, bland, basic & generic af and I don't think I like what I've see of the gameplay. Very hard pass.
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I'm gonna be completely honest here. This game looks worse than Anthem. It even has the UI semblances with Anthem and Destiny, but worse in every aspect. Gonna be a hard pass for me. Not even taking into consideration that the looter-shooter genre seems to be saturated. We have big hitters like Warframe and Destiny 2. Unless they bring something really genre-defining, I don't see the point of this game.



what most people are not even talking about, as they are already turned off by the mere fact that the game if boring as fuck even in concept, is the fact that the animations look absolutely god awful. like look at that special attack ground pound thing he is doing at 1:02... that has no impact, no weight... it looks like stumbled and caught himself by throwing his arms forward... or like a child going "MOM! LOOK WHAT I CAN DO!" and goes on to jump into a puddle of mud... that's what this looks like :pie_roffles:

and all the walking and running animations look like they are in slowmotion or something. the game just animates really weird all in all.
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Tbh this looks really generic. Sure it's pretty in some parts but gameplay looks boring AF to me. Oh yeah and the animations, it looks like a f2p mobile game lol
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Watched 20 seconds, the enemies just stand there motionless as you ply bullets into their tick carcass, I was bored after 2 kills.


The main problem is that its another game in a crowded market, it might be not bad, but when you have to go against a 9/10 that came out before and its still strong is a tough game.

Parts of the concept seems to be interesting as a Gears Horde, but still a long road ahead.
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