It had way less PS5 availability.I think people are misunderstanding what he's saying. It's not that he is against PS+ or anything, it's the fact that he signed a shit deal thinking there would be way less PS5s available. He should have negotiated a per download rate or a MUCH higher flat fee than he did, instead he basically gave away his game for free but didnt get any extra benefit from it that he should have for such a huge ps5 audience.
He is salty because his game is bad and didn’t sell because it is bad.It appears they are literally saying:
1) We needed money and cut a deal to launch on PS+.
2) When we made the deal we expected to launch at the beginning of the current console cycle.
3) But then we had to delay our launch because the game was not done.
4) When we were ready to launch, there were more new consoles in consumers hands then would have existed if we launched sooner.
5) So more people downloaded the game, and now we blame the deal we made that gave us the money to finish the game for not making as much as we possibly could have from the game.
Very poor form for them to go on an Xbox branded podcast and trash the PS+ deal they made that helped them weather financial difficulties. It comes across like a jaded ex-spouse who is mad that their ex invested their half of the property division and made a profit from it.
It was redeemed for free at a much higher rate than expected.So…. It sold much more than expected but he lost money? What?
It's not that tough to understand. 3.9 million more people downloaded it for free than Oddworld Inhabitants expected. He thinks those 3.9 million people would have bought the game for money and his studio would have profited more,This summary you wrote is terrible. Without wanting to listen to a movie length podcast to get the actual info ... what are you saying?
That way more people downloaded the game for free than they expected, which cannibalized potential sales? You talk about how it "moved more than 4 million units during the month it was free" but they expected it to "sell" between 50k and 100k during the negotiations. Can you explain that more clearly? They only expected 50k-100k free downloads? Or they expected that number during the free month to also sell to people who didn't have PS+?
How can the game have "40 times more sales than expected" and result in a huge loss of money, unless it's not SALES we are talking about?
Based on what you wrote my guess is simply this: They agreed to a free month for a lump sum payment. WAY more people than planned took advantage of that offer, and it essentially killed the potential sales they actually expected to have.
Is that correct?
The game Is not even perfect...The thing is that this is actually excellent marketing for them for any future games, they're just too stupid to see that. And pretending that four-million free downloads would have equated to four-million sales if it hadn't been on PlayStation+ is idiotic. This developer needs to grow up.
These 3rd party timed exclusive deals make little sense to me.
Unless the 3rd party developer receive a crap load of money, this is only a good deal for Sony, Nintendo or Microsoft (console makers). The amount of sales the developers loose by not launching day one on all platforms must be significant...
He has? I don't know how PS+ deal is done.Yes. That was the question. Why are we talking download numbers when I am sure he has access to engagement numbers that show actual playtimes.
We don't know that. Phil has talked openly about how GP has multiple models and they talk to studios and publishers to see what's best for both parties. No reason that PS+ isn't similar.I suppose we know now that PS+ games are negotiated for an upfront sum, not an amount per download. This feels like a bad business decision for new developers or new IPs, because they won't really have accurate projections to understand potential sales.
No doubt.*Downloaded 4 million times
This statement is bait for investors. "look how much our game sells".
They asked them their thoughts on sub services in general, and how they as devs view them in comparison.BTW why a exclusive Xbox GamePass podcast talks about PlayStation Plus after all? Serious question.
Nobody was buying that shit, get out of here with your pipe dreams. It’s Oddworld, there are like 15,000 fans in the world, lol.Oddworld: Soulstorm developer calls PS Plus deal 'devastating.'gamerant.com
PlayStation Plus is essentially Sony’s answer to Xbox Game Pass. PS Plus offers subscribers two free games a month and can significantly help small and medium-sized studios who might not have the marketing budget to put their games out there. However, not every studio benefits from the arrangement, as Oddworld: Soulstorm exemplifies.
According to studio head Lorne Lanning, the agreement was evidently a disaster for developer Oddworld Inhabitants. He described the decision to bring Oddworld: Soulstorm to PS Plus as “devastating,” costing the studio a significant amount of money.
Lanning recently went on the Xbox Expansion Pass podcast. During the interview, he explained how the studio lost out on tens of millions of dollars due to the PS Plus deal. According to Lanning, Oddworld Inhabitants suffered from financial difficulties during Oddworld: Soulstorm’s development. The studio agreed to offer the game free for a month through PlayStation plus in exchange for an undisclosed sum. Oddworld Inhabitants negotiated the payment expecting Soulstorm to sell between 50,000 and 100,000 copies at launch. However, it ultimately moved more than 4 million units during the month it was free with PlayStation Plus.
The COVID-19 pandemic played a significant role in the problem. The outbreak forced developers to work from home, pushing the release of Oddworld: Soulstorm back to April 2021. While COVID delays were common during that time, it also meant that the PS5 had been on the market for three additional months. This resulted in the game having significantly more potential PS5 players than either Sony or Oddworld Inhabitants expected during their negotiations. As a result, Oddworld: Soulstorm saw more than 40 times more sales than the developer’s most optimistic estimate. That would usually be fantastic, but in this case, it meant the studio lost out on a staggering amount of money.
MS is only doing Gamepass because they can litterally afford to lose Millions of dollars for several years before its even halfway profitable.This is the crutch for offering games day one or early after release on a service
You're missing out on a lot of sales depending on the game because most people won't buy it after playing it for cheap
Great points. A quick correction though, chronologically PS+ And its free games were launched in 2010. Games with Gold started in 2013 as a response to PS+.First PS+ was not the answer to gamepass it was the answer to games with gold .
Second , you had to have a PS5 to get the PS+ game so they should have known how many PS5's have been sold and expected every one of them to gra0b the game , what did they expect with an April release ??
Third , everyone who picks up the game isn't lost revenue . I picked it up on PS+ and I have never even installed it ( like most of my PS+ titles) It is definitley nothing I would have purchased .
Obviously they were hard up for cash and signed a deal they now regret , no one to blame but themselves.