Chris_Rivera
Member
Why do these thoughts run through my mind. I can’t block it out.Come here babe, I'll show you some "impressive rendering" <3
Why do these thoughts run through my mind. I can’t block it out.Come here babe, I'll show you some "impressive rendering" <3
I was expecting full 3D on the Sega CD back in the days :-/
You and Me are always at odds.. You find every fiber in you to try and make me look stupid despite me knowing way more than you and I get paid for it too. You should just stick to ignoring me like I've done you.
Whatever science fiction I live in.. it sure does put me at the front lines of developing graphics for a living...
I am so much better than all of you!Citing authority is a loser's argument. You should have just abandoned this thread like you said you would.
I am so much better than all of you!
"Orphan of the machine's" top developer has spoken.
Citing authority is a loser's argument. You should have just abandoned this thread like you said you would.
You are right, when playing R&C I could barely see Ratchet/Rivet on screen...
Do they?
For the record, what I said was a hyperbolic statement due to the fact that the fur at the playable camera distance indexes a very low and short curve primitive proxy (i.e. a lower LOD) and therefore making it drastically inferior to the ingame cinematics and/or forcing the camera to zoom into a wall (which NXGamer was trying to show) when pushing Ratchet against a wall and rotating the camera around to force a higher level of detail. The fur during normal gameplay is extremely short and very far away and difficult to see any details. It takes up a very small region of pixels to render the scene. This produces a light load on the GPU when rendering the fur and keeps framerates high. Couple that with an inaccurate hair shading model (shared by every other game engine) and no ambient occlusion for self-shadowing and the hair becomes unimpressive to me.
I argued that the game should have been judged on actual normal gameplay visuals and the default camera distance from the viewer and not cinematics or cutscenes (which both NXGamer and DF did). But knowing how many people are on these boards, they took my hyperbolic statement and used it to fuel their usual trolling whenever my thoughts don't align with theirs.
It’s absolutely ridiculous. Games are constantly employing smoke and mirrors techniques. Plenty of games out there even reveal geometry being rendered if you pan the camera really fast. You can see some thin white empty lines on the sides of the screen as the engine renders the graphics. That’s why rendering techniques are interesting!Ladies and gentlemen, the latest update from our resident graphics clown: in order for graphics to be impressive, they need to waste resources on things that are not visible.
Top stuff, subscribe for the latest VFXVeteran clownery
Ladies and gentlemen, the latest update from our resident graphics clown: in order for graphics to be impressive, they need to waste resources on things that are not visible.
Top stuff, subscribe for the latest VFXVeteran clownery.
Funnily enough there was a rumour a while back that Sony Santa Monica Studios were the ones who pressured Mark Cerny for the Geometry Engine and Primitive Shader functionality on PS5, and that if SSM had similar functionality on the PS4/Pro then GOW would not have turned the console into a Fighter Jet.Ok people somebody tell AMD that nobody wants primitive/mesh shaders.
Our Veteran FX professional keeps coming back and people take the bait. We’re too weak! Save us Adam!
Alright guys and I can't believe I will say that but in defense of VFXVeteran that is how you do things in animation films and that may be a professional deformation to bring back everything to what he knows, just like an eletrical engineer might talk much more about those console power consumption and distribution.Ladies and gentlemen, the latest update from our resident graphics clown: in order for graphics to be impressive, they need to waste resources on things that are not visible.
Top stuff, subscribe for the latest VFXVeteran clownery.
Valentine's day is not for another god damn month, Also stop trying to hit on a Veteran FFS.Alright guys and I can't believe I will say that but in defense of VFXVeteran that is how you do things in animation films and that may be a professional deformation to bring back everything to what he knows, just like an eletrical engineer might talk much more about those console power consumption and distribution.
So as I said that's how it is done in animation because you have almost unlimited time to render any scene, of course realistically it is not unlimited but if is so much bigger than a few ms thant it can be considered unlimited.Of course it is not the most efficient way to do it and it is probable that someone could handcraft each frame to (for exemple) have reflection of objects that are not rendered a bit like we use to draw only what we saw.But rendering everyhting and letting the engine do the calculations, reflections etc is more cost/time effective.
But what I think veteran failed to understand or to incorprate in the way he sees things is a few things:
1- Those consoles don't have nearly the same power as a rendering farm
2-You can't of course render everything in the span of a few milliseconds
3-The camera in most video game is freely moveable,maning that you shoul be able to see/render 360°, for game wih a more static or scripted camera they should be able to push things more (just look at god of war 3)
4-Rendering something not directly visible is a waste of ressources and can be detrimental to the overall look or performances of the game.
Now as for why it is alwas sony games that are being criticized that's another topic that could probably merge with the question why are fanboys spending more times in threads about something they don't like.
Yeah , I'm not gay, I tried but failed the oral...Valentine's day is not for another god damn month, Also stop trying to hit on a Veteran FFS.
You tried to give a blowjob but failed to realise you’re not gay?Yeah , I'm not gay, I tried but failed the oral...
But to remain on topic I think online (here or on any oher forum) we have a tendency to see things in a manichean way.Sure there are individuals that behave that way and seeing how VFXVeteran talks and acts he is close to being one but not on Riky 's level for example.And even then some of them can make a relevant point, even though rare.But yeah some people need to understand that they don't possess the universal truth and especially for something as subjective as games.
I'm not sure if I can explain the joke in term that would be acceptable on GAF.Y
You tried to give a blowjob but failed to know you’re not gay?
Give it a shot…I'm not sure if I can explain the joke in term that would be acceptable on GAF.
You need to try to know you don't like something.You tried to give a blowjob but failed to realise you’re not gay?
To put it lightly it's a play of words between oral exams and oral pleasure.I don't think I can get into more details without being too crude.Give it a shot…
Come on, man. This is GAF not Era. You’re building this up too much. Hit us with your best.To put it lightly it's a play of words between oral exams and oral pleasure.I don't think I can get into more details without being too crude.
Found another DF video where they showcase the gameplay model and zoom in to show the Fur. Not only that, John confirms that they 'often' use the LOD 0 for Rachet or the cutscene model in gameplay, amd their LOD management on the character model is excellent and they make only slight adjustments to the character model as the camera pulls back.
Timetamped:
So not is there fur in gameplay, but they are literally using the cutscene model most of the time in gameplay. I think we can close this case now.
Honestly that's just it.Come on, man. This is GAF not Era. You’re building this up too much. Hit us with your best.
Found another DF video where they showcase the gameplay model and zoom in to show the Fur. Not only that, John confirms that they 'often' use the LOD 0 for Rachet or the cutscene model in gameplay, amd their LOD management on the character model is excellent and they make only slight adjustments to the character model as the camera pulls back.
Timetamped:
So not only is there fur in gameplay, but they are literally using the cutscene model most of the time in gameplay. I think we can close this case now.
Found another DF video where they showcase the gameplay model and zoom in to show the Fur. Not only that, John confirms that they 'often' use the LOD 0 for Rachet or the cutscene model in gameplay, amd their LOD management on the character model is excellent and they make only slight adjustments to the character model as the camera pulls back.
Timetamped:
So not only is there fur in gameplay, but they are literally using the cutscene model most of the time in gameplay. I think we can close this case now.
Found another DF video where they showcase the gameplay model and zoom in to show the Fur. Not only that, John confirms that they 'often' use the LOD 0 for Rachet or the cutscene model in gameplay, amd their LOD management on the character model is excellent and they make only slight adjustments to the character model as the camera pulls back.
Timetamped:
So not only is there fur in gameplay, but they are literally using the cutscene model most of the time in gameplay. I think we can close this case now.
As expected.
I watched a clip last night (arvfab posted it) and when you're not playing the game, just watching, you can definitely see the fur throughout all the action, even in a youtube video. If you go frame by frame at 5:21 in that video you can see the fur on his face/cheeks being illuminated.
anyway
Lol a friend actually used exactly that joke when people tried to get him to drink alcohol for the first time in his life.You need to try to know you don't like something.
Are you saying you are not gay without never try it?
/jk
I can swear this also happens in real life when I look at a short haired dog from afar....
Fucking Matrix architects, still haven't reached high quality fur
And honestly guys, nothing can compete with Biomutant:But how could you see the fur? Ratchet is like half a mile away from the camera....
And honestly guys, nothing can compete with Biomutant:
NOT HORRENDOUSAnd honestly guys, nothing can compete with Biomutant:
And honestly guys, nothing can compete with Biomutant:
But how could you see the fur? Ratchet is like half a mile away from the camera....
It’s to reduce rendering load. The game is designed around this.But how could you see the fur? Ratchet is like half a mile away from the camera....
Found another DF video where they showcase the gameplay model and zoom in to show the Fur. Not only that, John confirms that they 'often' use the LOD 0 for Rachet or the cutscene model in gameplay, their LOD management on the character model is excellent and they make only slight adjustments to the character model as the camera pulls back.
Timetamped:
So not only is there fur in gameplay, but they are literally using the cutscene model most of the time in gameplay. I think we can close this case now.
I'm the authority bru...Even more receipts.
Thank you.
Now about the ones that prove the opposite.........
I'm still waiting BTW.
Found another DF video where they showcase the gameplay model and zoom in to show the Fur. Not only that, John confirms that they 'often' use the LOD 0 for Rachet or the cutscene model in gameplay, their LOD management on the character model is excellent and they make only slight adjustments to the character model as the camera pulls back.
Timetamped:
So not only is there fur in gameplay, but they are literally using the cutscene model most of the time in gameplay. I think we can close this case now.
I thought this was a gaming forum, not a furry forum.