lol PC version is trash too. Turned on RT and hair strand to play at 1440p and it crashed as soon as I went into the village and started recording. I had 2.5 GB left in VRAM and 32 GB of ram available but whatever.
Then I decided not to record, and saw that the performance went from 120 fps all the way down to 74 fps during gameplay. Fuck that.
The last cutscene was insane. The game went all the way down to 55 fps with the burning dude as the titles appeared. With RT and hair off, its a locked 60 fps at native 4k and locked 120 fps at 1440p in that cutscene with 10-15% of the GPU to spare. in the RT mode, the GPU was maxed out at 100% in that cutscene.
The game is clearly not optimized around RT and hair strand. Turn that off.
RT works fine if your VRAM bar in the options isn't anything worse than yellow I think. but it shouldn't even be that if possible.
interlacing helps, as well as reducing texture quality down to 2GB High (or 1GB if your card needs it)
but it doesn't run great for the hardware used no...
my card struggles to even remotely keep up with the consoles, and that's usually not the case if a game runs well on PC. I'm usually slightly behind console without RT and ahead of console with RT.
which isn't the case here