- Mar 7, 2017
You really didn’t have to come here and add this further texture to justify your list. But I still applaud your patience in taking the time to do so.I am going to pick you as your are clearly immature with your choice of words. You have no idea on my experience or background but I have been a Programmer for over 25 years, I have written by own basic games, rendering work, Animation and much more.
My field I work in is commercial so I have a HUGE amount of experience understanding a target, designing the solution, creating, testing, re-working, deploying and supporting in the real world on massive teams across the globe and multi-discipline. Writing the code, triaging, managing and even architecting and delivering workstreams I am very comfortable with my applied and real knowledge of how all this works and have the scars to prove it.
What does any of this mean then, nothing. My opinion is based on fact but you are happy to disagree as is anyone, just like they can with you. The basis of how this all works though is discussion and then knowledge and experience enables the points to be detailed and explained/argued. Discourse is good, healthy, vital even, hurling insults or silly comments based on little to no knowledge only highlights the lack of any content or meaning aside "hmm feelings".
So let's take this and use it as the basis for a discussion on the list and contents.
I will start by explaining WHAT the list first and foremost is, Technical/Artistic/Graphical elements COMBINED.
Then I weight these up based on the amount of each of these they have and how difficult, exhaustive, expensive, creative and or impressive they are.
So for Flight Sim (I see this is one that angered people) as I said on a sheer graphical front it is exceptional, which I think I did a good job of detailing in the video so I will not repeat, HOWEVER, on a sheer engine implementation and game content POV (which this list is recall) it cuts many corners to achieve that and can feel like an Alpha at points, some examples:-
- No modelling of crashes or any real interaction of the planes.
- Limited human and detailed objects aside exquisite assets, lighting, clouds etc.
- No real gameplay over take-off, gear, landing.
- It does not have to deal with any AI, animation rigging, path finding, branching elements, collision even for the most part.
Based on the above it has a light level of content outside the exceptional GEO-Mapped data and stunning graphics, Ray Tracing may be a nice addition or having a Red Arrows demo section or fighter Pilot mode etc etc. From it scored higher than most on the GRAPHICAL element but lower on the others, hence fell behind the other 3.
Why did TLOU2 win (remember this list is about the technical aspects NOT how anyone may "feel" about the game/story or such), well from the same elements it does the most with arguably the least, so it scored higher on those levels. As a sum of its constituent parts it scored higher, IN MY OPINION, based on all these areas than anything else I played this year.
- Graphics are incredible and consistent which is a HUGE amount of effort and work.
- Lighting is sublime with excellent improvements over previous games as in GI bounces, Ambient Occlusion, Foliage density, Material Quality
- Character models are industry leading and portray so much life and nuance both in and out of gameplay
- Animation is top tier with so much weight, grace, dynamism and punch that really improves your enjoyment and IMPACT of the gameplay.
- AI and gameplay is varied, realistic and above all else fun.
Combine all these and it has so many high points that even though it scores lower in some that others, it blew me away time and time again on what was in the game and how much is in the game. But it also did this on a 2011 level piece of hardware in 2020 and it can fool many at times it is not possible. Smoke, mirrors, cheats, tricks aside (which games are all based on) the level of technical achievement and excellence on display here is simply the best of what I have seen/played.
I mention the game-play as the technical elements ADD and ENHANCE that as these are all parts of the list where as STORY is not, games never had stories and for THIS list they are ignored aside the conversation on the games aims (i.e. GoT romanticised art design for Samurai/Tsushima island).
So based on my opinion I am more than happy, welcome any discussion on what you think deserved the best place and the 'REASONS' why it did, argue your point, pull apart mine, brings some data, facts not silly insults and pathetic lemming mentality as we see so often. Do not appeal to authority, believe your mind and tell us why your 'Opinion' is better?
I agree with your list and reasoning completely, and even if I didn’t i’d still respect your position base do on your knowledge and very clear and consistent reasoning (which is much bette than what some outlets offer).
Honestly, the goons that troll because your perspective doesn’t align with their personal platform biases are just haters. They don’t deserve for you to dignify their vitriol with a response.
The rest of us more sane posters appreciate both your platform and your perspective, whether we always agree with your opinions or not. Keep doing you, man. You’re the best in the game at what you do and many of us here recognise it.