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Trailer Hype NVIDIA Marbles at Night | RTX Demo

IbizaPocholo

NeoGAFs Kent Brockman
Dec 1, 2014
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ibiza

NVIDIA Marbles at Night RTX is a fully playable physics-based game. It is entirely ray traced with NVIDIA DLSS integrated.

It is powered by NVIDIA's Omniverse and showcases photorealistic real-time graphics.

This playable demo has hundreds of dynamic ray-traced lights and over one hundred million polygons, running smoothly at 1440p on a single GeForce RTX 3090.
 

JLMC469

Banned
Feb 6, 2018
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GHG

Member
Nov 9, 2006
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I wonder if they are going to release this.

If they do I'm certain they will ensure it runs badly on Turing :messenger_grinning_sweat:
 
Jan 19, 2006
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This is the most impressive thing I’ve seen graphically in many years. Even if there are no objectives to the demo they need to release it to the public.
 
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VFXVeteran

Professional Victim (Vetted)
Nov 5, 2019
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I believe it will be downloadable to play soon. It's a full interactive demo. I'd love to play it with the 3090. What would be even better is giving the source code so I can see if they did some of the same things I did back in the day.
 
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Leonidas

Member
Mar 6, 2007
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Hopefully they release this demo to the public, simply amazing visuals.

Better looking than any "next-gen" game :goog_smile_face_eyes:
 

SF Kosmo

...please disperse...
Jul 7, 2020
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Pff, I was real time path tracing on my Pentium 4 back in 2000

Seriously, though, this is incredible, it's the realization of a longtime dream for computer graphics. We're a ways off from it really being a viable alternative to rasterization, but it's still essentially real time film quality CGI. Like holy shit.
 

CamHostage

Member
Sep 30, 2004
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Hopefully they release this demo to the public, simply amazing visuals.

Hopefully they release this demo as a full-fledged game, because not only does it look amazing, it looks like it might be fun as hell to play with if they got a studio to design play mechanics around this concept and physics and graphics. A modern-day Marble Madness

Also, it's still worth sharing the original NVIDIA Marbles RTX, which was just released in May.

 
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Dr.D00p

Member
May 23, 2019
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The crazy thing is the actual levels of object geometry are probably not as high as people think, it's all down to pixel level perfect lighting & shading that give it the pre-rendered CGI look & feel.
 
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Hudo

Member
Jul 26, 2018
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I love how spheres are still the canonical objects for ray tracing, haha. (they are usually the objects used when teaching the basics of ray tracing because ray - sphere intersection is really easy to compute).
 
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