I’ve been an on and off player of NMS and I don’t see why you’re annoyed.
I agree that the game would benefit from more varied combat and a better story. Because it would.
In fact, those two things are often cited by people who don’t stick with the game.
You jumping someone’s shit for stating so is ridiculous.
It's hard to tell these days who is being genuine with their opinions or is looking to bait people on purpose.
Isn't the whole story is about getting to the center of the galaxy/universe?The developer has done an amazing job at supporting their title. Its not often you see a company taking full responsibility for a title that is lacking when first released. The game looks incredible and vast.
Having said that, I'm a gamer that needs a story line. I need a reason to enjoy myself. I can spend dozens of hours exploring but it has to be between missions. I spent so much time exploring every single detail of every world in Mass Effect 1. But realistically, if It didn't have a story, I probably would have walked away after an hour or two.
I tried No man's sky a couple of times, and each time, I walked away because of lack of story. Maybe I'm wrong here. Perhaps I missed an enhancement that added a story. I'm not even looking for Skyrim type of story. I'd be happy with some basic story with some type of human interaction.
You’ll come across some interesting ones, but if you don’t like the basic style, you won’t like the variations. The underwater base building and biome are cool, but there’s been nothing like that for caves..All the added features are appealing, but I still can't get motivated to buy this game because one central element still looks horrible to me in all the shots I've seen: the planets.
I love good procedural generation, but everything I've seen of NMS landscapes looks like we never learned anything from Minecraft or prior games. There's no sense of organization or coherent biomes, it just looks like an endless pile of random junk. It reminds me most of the ugly randomized planets in Lego Worlds.
I don't know, I just don't see any genuine sense of mystery to the worlds, no desire to explore for deep interesting cave structures etc. But I'm only judging based on movies / screenshots. Maybe the good planets haven't been shown.
I think they refreshed it a couple of updates ago. Traversal and ground combat still feel off to me, but I know that’s probably stylized on purpose, it’s not an action game.Hopefully the space combat improves with this update, I know Starfields looks exactly the same too but there’s gotta be a better way.
Isn't the whole story is about getting to the center of the galaxy/universe?
No Man's Sky is not for everyone just like a heavy story based isn't for everyone either. I think it's simply not for you. The game is more about freedom and exploration, some people enjoy that aspect as it is a fantasy of making your own adventure.
Sea of Thieves actually is a perfect example of freedom with a guided story line. There are many characters that are tied to lore and seasonal events. And then there are tall tales which are guided experiences as well that act as single player/co-op story missions.
I've spent close to a 1000 or more hours in Sea of Thieves and had some of the best memories in gaming. Thanks to the game's emergent gameplay and freedom. I had an amazing time with friends.
I feel that if Hello Games were to make another update or create No Man's Sky 2 (although I don't see a reason for a sequel with these huge updates) they would need to start adding some more lore elements and introudce short but interesting missions. The issue is with that is that the whole game is procedural and everything is random unlike Sea of Thieves that already has pre-made islands, their unique names, Sea ports, Tavern placements and outposts. When everything already exists, it's easier to create a purpose for such worlds and game locations. No Man's Sky is not like that, the planets are all random. There is no set location of anything as far as I am. I haven't played in ages, so maybe that has changed so feel free to correct me.
They would need to find a way to pre-made missions into a procedural world and I believe that is the hard part.
Those are good points. Basically, two games that I personally would spend hundreds of hours on. If only one had a story and the other a single player mode.
I hadn't really considered the procedural and randomness of No Man's Sky and how difficult it would be to write a story around that. So yes, it's likely that it will never be what I wish it was. Which I guess is why I'm so excited about Starfield.
The Sea of Thieves comparison is interesting because its also another game I wish I could get into. And truth is, I didn't even realize it had such deep lore and story line. Unfortunately, getting my friends to play will never happen. Its too bad, I wish Rare would add a single player component to this game.
Small team handed hundreds of millions from opening sales... even if you pay everyone 100k a year that's going to last awhile...
No shareholders to answer too. Effectively this GAAS is not to keep servers or content moving, its to be able to make someone who's very rich even richer much quicker. Games can support titles for years if they where successfull enough to start with and the money is directed towards the game.
You would be 100% correct. I don't know why people think just cause a game gets frequent updates that it is GaaS.It's not really a GAAS game like most think it is.... considering the game makes nothing other than the initial purchase. The game has zero Microtransactions
Tbh they should stop now and focus on NMS2. They've done an excellent job with nothing left to prove.
If I could trade the Bungie acquisition for anything else it would be these guys. Sony should have acquired these guys after the first few updates.
They are working on a new big project that Sean Murray and his team are really excited about. There was a thread here that had the news, but the OP of that thread decided to clickbait everyone into thinking that Sean was being a snake oil salesman and hyping a game up again, when the very next paragraph in the article he spoke about all of the harsh lessons they've learned from No Mans Sky and not to repeat those same mistakes. He said after that article they're going silent and will reveal the game when it's ready, instead of doing what they did with NMS.Another update, another trailer of the player character running past stuff. The concept is amazing and HG are working hard on supporting the game but I'd love to see them work on something new with the support of a big studio
stick with it. i found it a bit slow at first trying to get off the starter planet. but the gameplay loop and base building is mega fun. ive put hundreds of hours into it and everytime i play the gameplay loop sucks me back in for another 100 hours. in VR its one of the best games of all time for me.50% off right now on PSN. Bought and installed. Be jumping between Stray and this tonight. Never played at launch after the horror stories but I have always wanted to play it.
Looks like it’s finally worth £20, I’m sure I will get many dozens of hours of enjoyment…… or I’ll play it for a bit, then stop and then spend more money on games and add to my stupid backlog. I love video games
Nice!stick with it. i found it a bit slow at first trying to get off the starter planet. but the gameplay loop and base building is mega fun. ive put hundreds of hours into it and everytime i play the gameplay loop sucks me back in for another 100 hours. in VR its one of the best games of all time for me.
I bought this game day 1 and I have definitely received my money's worth. The creative mode is such a relaxing experience. I'm surprised they're still enhancing it after all this time.
Nice! I wonder how much money Shawn has gone though with all this work that has been done on the game.
There is a 30h campaign for you to do.The developer has done an amazing job at supporting their title. Its not often you see a company taking full responsibility for a title that is lacking when first released. The game looks incredible and vast.
Having said that, I'm a gamer that needs a story line. I need a reason to enjoy myself. I can spend dozens of hours exploring but it has to be between missions. I spent so much time exploring every single detail of every world in Mass Effect 1. But realistically, if It didn't have a story, I probably would have walked away after an hour or two.
I tried No man's sky a couple of times, and each time, I walked away because of lack of story. Maybe I'm wrong here. Perhaps I missed an enhancement that added a story. I'm not even looking for Skyrim type of story. I'd be happy with some basic story with some type of human interaction.
I'm one of them. It's this and sea of thieves. I don't play out of principle, fuk emNon stop support. Its impressive.
It bet there are still some who wont forgive. Stupid really.
Every time they release an update, the game goes on sale. Many people buy it then. Game has huge legs.How are they still making money?
People just decide to buy the game, based on the features. That's literally it.How are they still making money?
While he won’t release sales figures, Murray said that “last year we sold the kind of numbers a AAA game would be happy with at launch,” using the industry jargon for big budget games
If everyone thought like you then the developers would have no incentive to make it right.I'm one of them. It's this and sea of thieves. I don't play out of principle, fuk em
I need more thumbs.If everyone thought like you then the developers would have no incentive to make it right.
You would rather send the message that no matter what you do, even though you screwed up years ago at launch, even after 20 free updates, you would rather say I'm not playing your game because of 'principles'.
Developers should be allowed to make it right. Hello Games have made it right. They have clearly learnt from their screw up. The principle should be 'if you screw up, you learn from that and you make it right'. Not 'if you screw up, that's it no chance of redemption'.
Hello Games is a really small development team. At launch they had like 14 devs. They've made A TON of money at launch and much more over the years with ervery new free update. They have more than enough to support themselves for life if they wanted to.People just decide to buy the game, based on the features. That's literally it.
It's said to have now sold on par with many AAA games, though what that means is somewhat up in the air.
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GoodIf everyone thought like you then the developers would have no incentive to make it right.
You would rather send the message that no matter what you do, even though you screwed up years ago at launch, even after 20 free updates, you would rather say I'm not playing your game because of 'principles'.
Developers should be allowed to make it right. Hello Games have made it right. They have clearly learnt from their screw up. The principle should be 'if you screw up, you learn from that and you make it right'. Not 'if you screw up, that's it no chance of redemption'.
Which is why I am going to purchase the PS5 version as soon as PSVR2 launches.Found a pic showing the updates so far, some are game changing updates other devs would no doubt have you paying for, with No Man’s Sky every update is free.
It’s pretty stellar in VR, though I would recommend it on PC with an RTX card for DLSS. It makes a world of difference.Which is why I am going to purchase the PS5 version as soon as PSVR2 launches.
Ironic
Ironic
Wow... downloaded this on my PS5 to give it a try again, the only frame rate settings are either locked 30fps or unlocked?? The unlocked frame rate feels AWFUL, super choppy and inconsistent. Locked 30fps feels even worse. Am I missing something?
I'm playing the PS5 version and it's definitely not a locked 60fps. If I'm just standing around, sure it's 60fps, but if I start exploring or flying around a planet it drops into the 40's.The game is locked at 60, I don't get it.. maybe you're playing PS4 version on PS5? I tried it days ago, and it was fine idk
I definitely am not locked to 30.I'm playing the PS5 version and it's definitely not a locked 60fps. If I'm just standing around, sure it's 60fps, but if I start exploring or flying around a planet it drops into the 40's.
If they will adapt their procedural engine to use foveated rendering on PSVR2, it will shine, on VR, with the best next gen version.It’s pretty stellar in VR, though I would recommend it on PC with an RTX card for DLSS. It makes a world of difference.