Full article:
'Well-known dataminer OatmealDome shared on their Twitter profile a new screenshot that has been making the rounds revealing that the third entry in the shooter series will be using AMD FSR 1.0. While not as good as version 2.0, AMD FSR 1.0 will let the game run smoothly without compromising visual quality too much. As already mentioned, if Splatoon 3 will indeed use AMD FSR 1.0, it wouldn't be the first game developed by Nintendo to do so, as Nintendo Switch Sports uses AMD's upscaling tech.'
'In other news, OatmealDome also confirmed that Nintendo will be using a new in-house server system called NPLN for Splatoon 3, which will power many of the new Lobby features of the game. In-game netcode will likely still be peer-to-peer.'
This seems a bit odd to me, considering the Nvidia Shield has its own upscaling method.
Splatoon 3 Will Use AMD FSR 1.0 - Rumor
Splatoon 3 may be using AMD FSR 1.0 to keep performance smooth without impacting visuals too much, according to a screenshot making the rounds
wccftech.com
'Well-known dataminer OatmealDome shared on their Twitter profile a new screenshot that has been making the rounds revealing that the third entry in the shooter series will be using AMD FSR 1.0. While not as good as version 2.0, AMD FSR 1.0 will let the game run smoothly without compromising visual quality too much. As already mentioned, if Splatoon 3 will indeed use AMD FSR 1.0, it wouldn't be the first game developed by Nintendo to do so, as Nintendo Switch Sports uses AMD's upscaling tech.'
'In other news, OatmealDome also confirmed that Nintendo will be using a new in-house server system called NPLN for Splatoon 3, which will power many of the new Lobby features of the game. In-game netcode will likely still be peer-to-peer.'
This seems a bit odd to me, considering the Nvidia Shield has its own upscaling method.