Other than the Medium, I don't think I've played any 30fps game on the new consoles since launch.
Your pretty much right. These consoles are not shit upgrades like last generation so can brute force crossgen games properly. Once real next-gen games hit we will see the over use of RT and a few other items that tank frame rateI don't think this is going to hold. Two years or so into this generation and I'll bet most titles are 30fps. Maybe some will offer 60fps by leveraging whatever image reconstruction is trending at that point.
And honestly, I'm cool with that. The ability to "fake" higher resolutions has become pretty impressive to me. So who knows.
120 fps is not only worthy on 120hz screens. We still benefit from better input lag on 60hz screens.120 fps mode (for you gamers lucky enough with a 120 fps tv).
I think when people see a true generational leap that just isn't possible at 60fps, they'll be fine with 30fps. We're in a weird time right now where most games are built for last gen first and foremost, so getting those games to run on very fast hardware, it's no sweat to run it at 60fps.Add another for frame rate gamer since I can't vote yet.
I have been spoiled by having both Series X and PS5 since launch and it's very difficult to go back to 30... although I will do it when I have no choice.
Historically, consoles run at 30 fps to maintain a certain level of quality but for some games the past few gens 60 fps might be standard (sports and shooters).
But for the real eye candy it's usually 30 fps. With PS4 Pro and One X, you got some games with two options. And the choices were sometimes the same 30 fps, but one has better eye candy or res.
But with PS5/Series X (and even Series S if it can handle it), more games seem to trend to 60 fps, more games have options, and even some games have 120 fps mode (for you gamers lucky enough with a 120 fps tv).
Now with what you've seen or played, are you a max res/30/highest quality gamer? Or has the 60 fps norm on next gen changed your mind and now you're all-in loving 60 fps (or 120 fps) gamer even if a dev says there's an ultra quality mode at 30 fps?
I get that choice is good, but when games have multiple modes, they have to optimize for each mode which takes extra time and effort. Some studios won't give you a choice at all like Naughty Dog.I'm all for choice. 60fps is not a dealbreaker (except in driving, fighting and shooting games), so I'd go with bells and whistles. However, I understand a lot of gamers prefer FPS over Image fidelity / eye candy, so having a choice is always good). If a game can have both 30fps and 60fps, with the later having compromises that don't impact the former, it would be great,
I get that choice is good, but when games have multiple modes, they have to optimize for each mode which takes extra time and effort. Some studios won't give you a choice at all like Naughty Dog.
I remember when I played on consoles one of the biggest pros was the luxury of never having to download patches, oh wait...
That's the way you feel. I had no issues going from 144Hz PC, to 60Hz 4K and 30fps for PlayStation exclusives. I do wish PS5 had VRR thoughIt never plays well when compared to 60. Going from TLOU Remastered to UC4 made me want to die. It can feel okay but when you change you never want to go back
Yes because I don't care about how powerful the engine is if I have to drive around in one of those Nissan Cubes.Look at it this way, would you buy a car that looks nice on the outside, but has a mediocre engine and performance?
Pixels.But quality the pixels or quality of frames/input lag/gameplay?
How devs can get around the minimum 33ms of lag from 30fps?Pixels.
30fps input lag isn't much of a problem anymore because devs can easily get around that.
I have no problem with 30fps gameplay. Did it all last gen and when I think back on games I had a blast with, I don't think about frame rates, I think about the game.