- Jan 23, 2010
Yeah the DOF works well in specific areas -and maybe this is part of the WIP or just a flaw with PBR/Lighting in shadow - but it looks really odd how his suit in the specular highlight is detailed and then the pouches below him and all around his vest/arm hole are almost not even textured. I think it's just because it's in shadow and there's no indirect lighting hitting the textures and not just DOF, because it's all the same general distance from the camera. Something I'm hoping they improved, but either way I'm gonna play it lol.
Honestly, I think this game is going to look fantastic. I just like the look of this game. I've even managed to find the beautiful in the original 8 minute gameplay demo, which is generally the kind of thing that happens when it's one of your most anticipated games. You look for the positive takeaways. I loved how far up the mountain I could clearly, towards and into parts of the crashed. To me it came off like a painting or piece of artwork of sorts in many parts, and I think that's what they're going for.