abstract alien
Member
Maybe I'm not being open-minded, but that has really proven to be a very either/or design choice. The two views do so much, so differently that the entire game has to be designed around a specific one. Having the option to switch would almost mean they would have to have two entirely different design documents that can change between each other on the fly at any moment. I'm sure someone will drop a game that does both, but I'd be interested to see if it actually does both well.Would be cool if it had a first-person option.
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