I don't get your point. I know that i have other options, but that doesn't change the fact that i don't like this type of games anymore.I mean there are like thousand of different games including probably 100 indie games on gamepass that have no story and cinematics at all. Basically all Nintendo games don't have any cinematic and are purely gameplay.
How can you be fed up with this when only a handful of games do it and you have all the options in the world to play different stuff?
I hate the story and characters of TLOU2, but gameplay was excellent.Not going to watch the video and can't speak for TLOU2 as I haven't played it, but Uncharted 4 gameplay was stuck in 2006. That doesn't necessarily mean a bad thing, but it's clearly outdated.
I don't get your point. I know that i have other options, but that doesn't change the fact that i don't like this type of games anymore.
I had a PS4, played a couple of them and am fed up with them now. I know i don't like sports or battle royale games without being fed up, because i never played them. That's the difference.I see. Though no idea why it would bother you then. There are so many games that are not my type, but I am not fed up with them. I just play something else. Why focus on the negatives when you can cherish the positives?
I imagined, and Banjo Kazooie still winsImagine if Tlou2 was put on GamePass! (It would be the best game on it).
It’s funny seeing youtubers and the like try to intellectualize their opinions on the design now, as if they’ve ever ever worked on a game before.
I enjoy both of you examples and tbh, TloU2 would probably had been a better paced story if the idea of having hubs would of of panned out.I skipped out on Naughty Dog games during the PlayStation 3 era and they made me enjoy gaming on consoles again with their Uncharted and Last of Us series.
Open world games like BotW don't keep me entertained enough. Interactive environments may bring a few hours of enjoyment, but I need more than that to keep motivated.
This is why I'm not a huge fan of most open world games. Side quest are often just fillers to make you believe there's a lot to do in a game.
Good point and something often overlooked. There are too many people thinking they are qualified to present their uneducated opinions about something as objective criticism.
It’s funny seeing youtubers and the like try to intellectualize their opinions on the design now, as if they’ve ever ever worked on a game before.
This just my opinion but one thing I have noticed through out years of gaming is how western developers hate their games to feel "gamey", they will do everything they can yo get away from it and to me it huge, huge mistake and its gotten worst as the graphics became more realistic.
This going to get worst even in next gen because most of western developers aim is for their game to be more "immersive" and I go as far as say this pursuit for "realistic" graphics it whats going to hold gaming back.This. I like to have control 99% of the time. To me that is the definition of gaming. No offense at all to people who enjoy story driven shit, but I'm sick of it. I just want to press buttons like a madman and wreck havok.
Kinda feel this way with most games released anymore. They are almost all based off of formulas that have been financially successful. Every once in a while you'll get an outlier like Jet Set Radio, Breakdown, Sunset Overdrive, Titanfall or Mirrors Edge, but it doesn't take long for them to be replicated by manyYeah, give us more FPS games that have been nearly the same for 20+ years.
This. I stopped playing Naughty Dog games for the story (TLOU1 was the last good one imho), only playing them for the „wow“ moment their graphics and gameplay cause.I hate the story and characters of TLOU2, but gameplay was excellent.
You can critique whatever you want, but I can also discern who's credible and who's not. Beyond that it's just people shooting the shit about games.Do you need to work on a game to analyze the design? Do you need to be a musician to know if you like a song? This is pointless. You don't have to be an expert in a craft from the inside out to be able to criticize it. I'm also not a game designer. I was once a game localizer, but I also have my opinions regarding design and everyone in this very site does as well.
I had a PS4, played a couple of them and am fed up with them now. I know i don't like sports or battle royale games without being fed up, because i never played them. That's the difference.
You can critique whatever you want, but I can also discern who's credible and who's not. Beyond that it's just people shooting the shit about games.
Says despite those criticisms he really loved TLOU I and the reason for this was because the motivator was the characters and story itself.
This just my opinion but one thing I have noticed through out years of gaming is how western developers hate their games to feel "gamey", they will do everything they can to get away from it and to me it huge, huge mistake and its gotten worst as the graphics became more realistic.
How dare people have opinions! The audacity! Only game designers can accurately assess my games because everyone else are dumb armchair game designers!Exactly!
Looks like you didn't understood even one thing from that video?Here is the TLDW
"less QTE, less climbing and more grappling hook action!"
Mario, a fucking plumber kills mushrooms and abuses the last living dino on the planet while chasing a big turtle. WTF?!?!?!
Can we finally get a real plumbing game, Nintenda? Ludo-narrative dissonance my arse. Watta abaut Lora Kraft?
Strange thing that no one would say same thing about movie, book, music or even food critic.How dare people have opinions! The audacity! Only game designers can accurately assess my games because everyone else are dumb armchair game designers!
You can add sports to that. "You haven't done it so you're not in a position to criticise it" as an argument is risible.Strange thing that no one would say same thing about movie, book, music or even food critic.
I mean this is a thread discussing and critiquing TLOU2. If all you want is positive engagement with TLOU2, then maybe don't enter a TLOU2 dicussion/critique thread?I see. Though no idea why it would bother you then. There are so many games that are not my type, but I am not fed up with them. I just play something else. Why focus on the negatives when you can cherish the positives?
/Thread.NakeyJakey: "Naughty Dog's Game Design is Outdated"
NakeyJakey: "I have no fucking idea about Game Design or how successful Naughty Dogs are but needed a clickbait title"
I fixed it
I mean this is a thread discussing and critiquing TLOU2. If all you want is positive engagement with TLOU2, then maybe don't enter a TLOU2 dicussion/critique thread?
I'll be the first to admit (hell you can see my post history) that dicussing TLou2 can be tiresome given the frequency of threads with new videos/sales figures for them. As it goes, I imagine a lot of people have mixed feelings about the game so you would expect this kind of response?
And Tomb Raider (2013) is best uncharted game on market. For some reason bow in second was not as satisfying as one in first.Throughout their history, they've mostly been followers and not leaders when it coms to game mechanics. Uncharted was a weird hybrid of a stripped down Tomb Raider with less of a focus on challenging platforming and puzzle solving combined with a 3rd person cover shooter which wasn't up to snuff with the competition (Gears of War). My favorite part of Uncharted is that the Tomb Raider reboots decided to follow the Uncharted formula instead of classic Tomb Raider.
TLOU is a more grounded, gritty version of Uncharted. The gun play feels better but that has a lot to do with how weighty and brutal it feels. It still has braindead platforming (with way less handholds collapsing beneath you) and puzzles.
Jak and Daxter went from a breezy 3D platformer with inspirations from Nintendo and then decided that style of game wasn't in vogue anymore and decided to take elements from GTA and turn Jak into an edgelord. Oddly enough, of all the stuff they've aped, I think the original is probably their most solid game mechanically.
Game design and originally aren't their strengths. Their focus and what they are good at is cutting edge visuals, bombast and story telling. It's mostly why I have little excitement for their output these days.
Looks like you didn't understood even one thing from that video?
If killing mushroms (which you do less in mario than climbing in average ND game) would require keeping analog in one direction then Nintendo would not exists as company for like 20 years or more.
The only provable mark against the game's perceived success is the user score on metacritic. I'm inclined to side against the people with no provable credentials or history designing good games when it comes down to deciding who's right.But who defines what's credible?