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Naughty Dog is the most critically acclaimed studio of all-time, dominating a decade, releasing 3 straight concensus GOTY, w/ 4 out of their last 5!

Greatness Awaits?


  • Total voters
    422

kikkis

Member
Curious on your thoughts as to why? The change of pace enemies were bad but the shooting felt vastly superior to the original and I think it has the best balance of set piece bombast in the series. U3 by comparison just felt exhausting.
Not him/her, but I think UC4 the only decent game naughty dog has made. I just thought shooting elements were bit poor in UC2-3, dropped the game completely when those mutants became regular enemy and UC4 has much better shooting mechanics and animations. This is coming from a guy that played UC4 first and then UC2 with remastered. Set pieces were fine both UC4 and UC2, but its not something that particularly makes one game better over other, since I am more of core gameplay guy, instead of "additional" game mechanics dude. If that makes any sense.
 

hemo memo

Gold Member
Naughty Dog are technical wizards but when it comes to gameplay and story, they dropped the ball hard on U4 and TLoU2.
 
S

SLoWMoTIoN

Unconfirmed Member
Btw just want to add Amy Hennig is a goddess among gaming.

She really helped ND get where they are.

I miss her. Really wish she was able to get back on Legacy of Kain.

She's simply one of the best damn developers out there.
I don't care about ND but I want another Kain game made in my lifetime.
 

Sorc3r3r

Member
When a star becomes too bright people begin to wish for its demise, as the hero to be an hero must in the end fall.
But really if they will continue to push the equality agenda without contest there will be a fracture between audience and critics...
 

JonkyDonk

Member
I think it's a shame that this kind of interactive movies, that don't really innovate or push boundaries of interactivity, are so celebrated and receive such huge funding, when video games could be so much more interesting than just trying to be mediocre movies and look photo-realistic. Not to say that I look down my nose at them, I have enjoyed their work at times, but I wish they weren't held up as the best in class studio that everyone wants to emulate.
 
I think it's a shame that this kind of interactive movies, that don't really innovate or push boundaries of interactivity, are so celebrated and receive such huge funding, when video games could be so much more interesting than just trying to be mediocre movies and look photo-realistic. Not to say that I look down my nose at them, I have enjoyed their work at times, but I wish they weren't held up as the best in class studio that everyone wants to emulate.

The cinematic segments and looking great is just a small piece of the pie for me when it comes to the quality of these games. It's really about the engaging combat, how good that combat becomes on higher difficulties and how things like the fluid animations and ease of switching from stealth/melee/shooting gameplay enhance it so much.
 

hemo memo

Gold Member
I think it's a shame that this kind of interactive movies, that don't really innovate or push boundaries of interactivity, are so celebrated and receive such huge funding, when video games could be so much more interesting than just trying to be mediocre movies and look photo-realistic. Not to say that I look down my nose at them, I have enjoyed their work at times, but I wish they weren't held up as the best in class studio that everyone wants to emulate.

The biggest most profitable games in this industry are gameplay and fun focused thankfully. Believe me someone looking from outside the industry doesn’t see TLoU2 but Fortnite, Minecraft, Call of Duty, GTA online.
 

JonkyDonk

Member
The cinematic segments and looking great is just a small piece of the pie for me when it comes to the quality of these games. It's really about the engaging combat, how good that combat becomes on higher difficulties and how things like the fluid animations and ease of switching from stealth/melee/shooting gameplay enhance it so much.
That's all fine, I can enjoy that too sometimes. But to me, the biggest and best games shouldn't just be about doing repetitive linear combat and then a pretty cutscene as reward. I want games to push things like systemic interactions, dynamic worlds that react to your actions, immersive worlds that require you to pay attention and make careful decisions. ND games are very simple in their design but extremely expensively made and polished, which makes them sell very well and be showered in awards and that pushes the industry to keep making similar stuff.
 
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Vick

Member
Fortnite, Minecraft, Call of Duty, GTA online.
tenor.gif
 
That's all fine, I can enjoy that too sometimes. But to me, the biggest and best games shouldn't just be about doing repetitive linear combat and then a pretty cutscene as reward. I want games to push things like systemic interactions, dynamic worlds that react to your actions, immersive worlds that require you to pay attention and make careful decisions. ND games are very simple in their design but extremely expensively made and polished, which makes them sell very well and be showered in awards and pushes the industry to keep making similar stuff.

They tend to feature mini combat arenas, I don't see them as linear, though the overall game structure is linear in design most combat encounters have plenty of options for how to deal with them. I also prefer games the way you're saying but if games are going to exist that string together fun combat mini-arenas using high production scripted sequences it's nice that some of them are as good as ND's output.
 

Banjo64

cumsessed
Eee I don’t know. I’ve got the Platinum in Uncharted 1-3, The Last of Us and The Last of Us Remastered.

When Uncharted 2, 3 and The Last of Us came out on PS3 they did something no one else was doing, and they did it well. Better than anyone else. Especially Uncharted 2 and The Last of Us, which had both compelling stories and loveable characters.

Uncharted 4 and The Last of Us 2 though? It feels like Naughty Dog is becoming a parody of itself.

I completed Uncharted 4 and just thought to myself; Are Naughty Dog trying to tell me that in the previous 3 mainland games (one of which includes a playable flashback to when Nate is a child) AND Golden Abyss (which I’ve also completed) that neither Nate, nor the love of his life, nor his best friend and father figure have ever once even mentioned ‘Sam’ or ‘your brother’ in passing? Even if Sam was the biggest bell-end in the world, it’s just not realistic. I just didn’t give a shit about Sam and it felt contrived as fuck.

And now with The Last of Us 2, which again, seems to have gone down the ‘subvert your expectations Game of Thrones route’ by re-writing history to make it look like the Fire Flies were the heroes and Joel is some massive cunt. Tiger Woods is so loveable because animals love her. We get it, ND, but when did you used to have to rub it in our faces? You used to be able to tell stories with the subtlety, the things that were left unsaid.

I feel like the people raving about the latest 2 games didn’t have a PS3 and are now raving about ND games without understanding what made them great in the PS3 era.

Not a hater, love Crash and Sly also - just being honest about where I feel they are right now.
 
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bender

What time is it?
Not him/her, but I think UC4 the only decent game naughty dog has made. I just thought shooting elements were bit poor in UC2-3, dropped the game completely when those mutants became regular enemy and UC4 has much better shooting mechanics and animations. This is coming from a guy that played UC4 first and then UC2 with remastered. Set pieces were fine both UC4 and UC2, but its not something that particularly makes one game better over other, since I am more of core gameplay guy, instead of "additional" game mechanics dude. If that makes any sense.

Order of how you played the series would definitely impact your enjoyment.

-U1 always felt like Nathan's character model wasn't pointing his weapon where your cross hair was.
-U2 felt a lot tighter.
-U3 launched with some really weird stick aiming accelerating issues.
-U4 is the culmination and refinement of all those games. It certainly plays the best. I can't imagine this being the first game and then going back to the originals.

By the time U4 came along, I just was tired of the spectacles, chase sequences and faux-platforming with every other hand hold or landing spot crumbing or falling over as you made your way across levels. Uncharted tropes is probably why I liked TLOU so much. It was much more grounded in that regard and the weapons felt brutal. It's not without fault mechanically but it comes much closer to what they were aping (Gears/RE4).
 

JonkyDonk

Member
They tend to feature mini combat arenas, I don't see them as linear, though the overall game structure is linear in design most combat encounters have plenty of options for how to deal with them. I also prefer games the way you're saying but if games are going to exist that string together fun combat mini-arenas using high production scripted sequences it's nice that some of them are as good as ND's output.
My worry is that everyone wants to be ND. Most of Sony's studios are heavily influenced by whatever ND does. And I'm sure Xbox studios are also trying to make ND style games as we speak. New AAA single player games are few and far between, (as everything is becoming either a live service game or a an offline MMO), and I don't want a scenario where the only big budget narrative focused games that can get green-lit have to ape the latest ND game to make the money men happy.
 
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My worry is that everyone wants to be ND. Most of Sony's studios are heavily influenced by whatever ND does. And I'm sure Xbox studios are also trying to make ND style games as we speak. New AAA single player games are few and far between, (as everything is becoming either a live service game or a an offline MMO), and I don't want a scenario where the only big budget narrative focused games that can get green-lit have to ape the latest ND game to make the money men happy.

I get that worry but for God of War it was a huge step up to plagiarize ND, honestly. I would like more diversity in SONY first party, though. Where my shoot bang games? No, not third person action/adventure games with occasional shoot bang... I mean Resistance 3, Killzone 2 shoot bangs!
 
Uncharted 4 GOTY? Are you high? Lmao. That game is so boring that nobody even remembers it. The only good thing that Naughty Dog has done is The last of us, nothing more.

uncharted 2 was better, and less repetitive in it's gameplay loop than the last of us.

dont forget UC2 set the trail a blaze first.

the rest of the uncharted games sucked though. Uc2 was the masterpiece, then tlou was second best.

although gamers feel mature and hardcore more by tlou lol same with dark souls, the first game that didn't let gamers play on normal and now they think they are hardcore for liking it.
 

Vick

Member
I want games to push things like systemic interactions, dynamic worlds that react to your actions, immersive worlds that require you to pay attention and make careful decisions.
But you're literally describing my experience with TLoU2? Even more so than every game i've ever played?

This is TLoU2 gameplay..



And on higher difficulties the AI simply unforgiving.

I feel like the people raving about the latest 2 games didn’t have a PS3 and are now raving about ND games without understanding what made them great in the PS3 era.
tenor.gif
 

JonkyDonk

Member
I get that worry but for God of War it was a huge step up to plagiarize ND, honestly. I would like more diversity in SONY first party, though. Where my shoot bang games? No, not third person action/adventure games with occasional shoot bang... I mean Resistance 3, Killzone 2 shoot bangs!
I also wish Sony would make different kinds of games. Seeing them make Demon's Souls a big part of their launch and buy exclusivity on Deathloop and Ghostwire gives me hope that they intend PS5 to not be just a cinematic TPS machine.
 

JonkyDonk

Member
But you're literally describing my experience with TLoU2? Even more so than every game i've ever played?

This is TLoU2 gameplay..


That's not what I'm talking about. I'm talking about systemic A.I and physics driven games with focus on player choice and complex interactivity with the world. CPU heavy games in other words, with lots of clockwork stuff going on behind the scenes, rather than just a simple but beautiful combat scenario right in front of you.
 
Only a woke cult member makes excuses for wokeness.

I guess I'm just more of a "right wing shit lord" than you are.

You're really helping the cause by being mad at a video game. Maybe if you guys got as mad about election fraud as you do video games we wouldn't be heading into 4 years of Biden. I gotta bury myself in games to escape misery like that, and 90% of the gaming industry is woke, even CDProkekt Red has caved to woke demands.
 

Vick

Member
a cinematic TPS machine.
As long as they play like this or Ghost, keep them coming till the end of time i'd say.








That's not what I'm talking about. I'm talking about systemic A.I and physics driven games with focus on player choice and complex interactivity with the world. CPU heavy games in other words, with lots of clockwork stuff going on behind the scenes, rather than just a simple but beautiful combat scenario right in front of you.
But there's nothing "simple" about TLoU2 fights, and you always get the feeling there's the literal hell behind the scenes in ND games ever since that collapsing Hotel in U2..

But i think i get what you mean.. something more like Portal?
 
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DustQueen

Banned
PS3 era is where good NG games stoped.

U4 was a meh, horribly written, story had like 17 first acts, they forgot that their climbing mechanics are limited and for some reason expanded climbing sections, stealth was a joke. E3 presentation spoiled the only section that was fun.

TLOU 2. Well.... If u like 25 hours of walking while Psycholesbo and Sheman are preparing to forgive each other by being the worst... Well...not here to ruin ur fun...
those 2,5 hours you are in combat are actually really good, I ll give it that
 
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You're really helping the cause by being mad at a video game. Maybe if you guys got as mad about election fraud as you do video games we wouldn't be heading into 4 years of Biden. I gotta bury myself in games to escape misery like that, and 90% of the gaming industry is woke, even CDProkekt Red has caved to woke demands.
You're escaping Biden by burying your head in a woke game? Bullshit.
 

NinjaBoiX

Member
First class studio.

Uncharted 4 was shite though.
A studio so progressive they forced a woman out of her job.

A studio so wonderful to work for that 70% of its staff quit during development of TLOU2.

A studio co-president so mature that he makes passive aggressive tweets on Twitter that rile up the fandom against him.

Make no mistake, TLOU2 was the tipping point for ND. They are in decline and the sales of their next game will show it.

They pissed off their fans, and they will not return.
Nobody cares (or probably even knows) about any of this stuff apart from nerds on a video game forum.

You’re delusional.
 
uncharted 2 was better, and less repetitive in it's gameplay loop than the last of us.

dont forget UC2 set the trail a blaze first.

the rest of the uncharted games sucked though. Uc2 was the masterpiece, then tlou was second best.

although gamers feel mature and hardcore more by tlou lol same with dark souls, the first game that didn't let gamers play on normal and now they think they are hardcore for liking it.
I meant tlou as a franchise. Tlou 1 was for the most part.lf.the game, really boring. It gets gold after the snow level but that's almost.at.the end. Gameplay is really boring just like uncharted's.
 

Wunray

Member
Their games aren't for me but I could appreciate the effort they put into them. Really liked what they did with ice in terms of gameplay too.
 
The last of us has amazing Ai and to drop in white wtf do u mean
Quit gaming FFS u need glasses

U prob like cod and halo where ai never moves and stands and shoots on one spot,
Maybe you like Skyrim where ai is so fucking stupid they run off and stands behind a rock waiting for you to enter it's spot again.

If you are a ms fan that's wanking over its companies it's buying up just get this
None of the games they have had in catalogues has topped charts for years

And Sony naughty has set a lot of bars over the years
From story telling graphics and gameplay.

Just a shame some of you are easy pleased
Or racist or sonyphopic and or gayphobic
That's obviously a typo, it meant to say with, not white.
 

JonkyDonk

Member
But there's nothing "simple" about TLoU2 fights, and you always get the feeling there's the literal hell behind the scenes in ND games ever since that collapsing Hotel in U2..

But i think i get what you mean.. something more like Portal?
You aren't really understanding me. I'm talking bigger picture. The action can be very well made but the overall game design is still moving through a linear environment, killing everything that moves and then triggering the next cutscene; and rinse and repeat. I'm referring to games that give the player a lot more choice in the what, how and where of their actions.
You may have heard of 'immersive sims', games like Deus Ex, Thief, System Shock, Dishonoured, Prey, etc. These were some examples of the kind of thing I'm talking about. Even games like MGS5 and BotW show some interesting systemic design. But this kind of design is not explored and experimented with enough in games, because developers have to focus on making things that sell, so they prioritise graphics and spectacular action. If you look at a game like MGS2 back in the day, it was pushing systems as much as visuals. They were doing all kinds of interesting things with their A.I and interactivity, stuff that was revolutionary then but we haven't moved much beyond it honestly. Nowadays AAA games just focus on making everything beautiful, more streamlined with lots of repetitive content; instead of asking the player to think about their environment, experiment with the ways they can interact with it and make difficult choices that have repercussions. And if a game does try things like that it's usually a very limited gimmick rather than a fundamental part of the design.
 

Hydelol

Banned
The only game I finished from them is Last of Us 1. Back in 2010 I got a ps3 and tried to play all the good titles on it, inclusing Uncharted. Couldn't even finish the first game. Was fun in the beginning but after 2 or 3 hours I got so bored, that I tried the second game. Well, didn't last any longer than the first. When Uncharted 4 came out I was hyped for it as I really liked Last of Us 1. Well, I stopped at the casino I think. So the only game I finished was last of us.

Don't let me get started on last of us 2. Gameplay may be improved (but still the same as the first), story sucks as I don't like revenge storys and I would very much like to play with the characters of the first game and not some random person (I dont care for Aby's gender, looks or whatever).

So if you ask me, No, I don't care for Naughty Dog. Not my type of games and I guess never will be.
 
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