60 FPS is what I like to call my speedrun speed through Pornhub
Anyone advocating that 60fps should be mandatory needs to switch to PC. You ALWAYS have the option of 60fps.
Why limit yourself if 60fps is important to you?
Anyone advocating that 60fps should be mandatory needs to switch to PC. You ALWAYS have the option of 60fps.
Why limit yourself if 60fps is important to you?
Whats not strange in 2020This is a very strange next gen as so far we don't actually have any next gen games. Because of this we have these powerful new consoles with no next gen games to play but they do have last gen games so we get 4k "ish" and 60fps ( sometimes even 120fps )
But next year and in 2022, REAL next gen games will start coming and those resolutions or framerates or both will start to drop on consoles.
It will be interesting to see where both resolution and framerate settle into.
Will console gamers be willing to go back to 30fps after being treated with near universal 60fps at the start of the gen?
Is 1440p and 30fps "good enough" if the graphics are properly next gen?
and they're also most of the best looking games on the market.
Please please please MS and Sony. PLEASE LISTEN. Make 60fps mandatory for any upcoming games on next gen consoles. Almost every game that launched has an option for smoooooooooth 60fps. A couple of exceptions like Watch Dogs: Legions have 4k/30 as of right now, but as stated by DF, a 60fps mode was found in the game files, which has yet to come out via patch (like ACV on XSS).
- Please make 60FPS Mode mandatory for upcoming games on your platforms. They can have a mode for 4k 30FPS with RT and every eyecandy option you can think of, but most games/engines easily scale to 1440p/60 with RT off on PS5 and XSX . I am pretty sure XSS is capable of dynamic 1080p 60fps on "medium settings" and dynamic 1440p 30fps + "high settings + RT (ok maybe RT off)
And you don't think that at all is linked to many of them targeting 30fps?
The reason they target 30fps is because you have twice the rendering time per frame. This allows more detail in each frame. That's very much why the games look as they do, and why "other games" also target 30fps. It's so that they can increase the visual fidelity. This is as old as time. Even before 3D, 2D games often fell short of 60fps, especially when there were lots of sprites on the screen. Additional sprites were like additional polygons and effects today. They added more visual fidelity to each frame. We're still a few generations away from visuals hitting a point of diminishing returns, where improved fluidity of motion supersedes the improvements provided by layering additional effects into a frame. So expect 30fps to lead the way for another decade or 2. I'd be quite surprised if this isn't the case, as I don't know why developers would take the risk that 60fps will sell their game in a crowded genre more than having better RT, or a bunch of light sources. They're not making these games in a vacuum, they're competing against other similar games. You need to make your product standout, and visuals are the first thing a gamer sees. Sell them the shiny new car, or pitch the used beater with aftermarket parts. Some people will go for the beater, but most will go for the shiny new car.Well not really, given that most other games ALSO target 30. So it can hardly be the distinguishing factor.
I wouldn't take ubigames as examples of good game optimization.Valhalla is a perfect example of how this isn't possible
The game just doesnt run well at 60, even when they toned the GFX down, at least on XBX
The thing I find really irritating is this unexamined insistence that casual gamers will always prefer fancy graphics at 30fps.
The reason they target 30fps is because you have twice the rendering time per frame. This allows more detail in each frame. That's very much why the games look as they do, and why "other games" also target 30fps. It's so that they can increase the visual fidelity. This is as old as time. Even before 3D, 2D games often fell short of 60fps, especially when there were lots of sprites on the screen. Additional sprites were like additional polygons and effects today. They added more visual fidelity to each frame. We're still a few generations away from visuals hitting a point of diminishing returns, where improved fluidity of motion supersedes the improvements provided by layering additional effects into a frame. So expect 30fps to lead the way for another decade or 2. I'd be quite surprised if this isn't the case, as I don't know why developers would take the risk that 60fps will sell their game in a crowded genre more than having better RT, or a bunch of light sources. They're not making these games in a vacuum, they're competing against other similar games. You need to make your product standout, and visuals are the first thing a gamer sees. Sell them the shiny new car, or pitch the used beater with aftermarket parts. Some people will go for the beater, but most will go for the shiny new car.
In that regard I think this generation of consoles could be educational to a lot of players. Having the option to switch between 30 and 60 fps will open the eyes of a lot of people.I don't know, if you look at the most played games, with biggest player bases, what titles people spend the most time with, it turns out most if not all are 60FPS titles, and it's not a coincidence, those games simply feel so much better to play, people might not be tech-savvy, they might not know that's the difference between 30 vs 60FPS, that the is even such thing to begin with, but they just know, that the moment they grab a controller into their hands and start playing the games, that for this game plays so much better than the other one. Not only do the games control better but they look so much better in motion, whereas 30FPS titles look great on static screens on forums, but not while actually playing them. But then again, people won;t put hundreds-thousands of hours into SP because there's only like 8-15h plot in them regardless, so the trade-off is somewhat justified there, but in Mp and Co-op modes that offer countless hours of gameplay 60FPS is simply a must.
I don't know, if you look at the most played games, with biggest player bases, what titles people spend the most time with, it turns out most if not all are 60FPS titles, and it's not a coincidence, those games simply feel so much better to play, people might not be tech-savvy, they might not know that's the difference between 30 vs 60FPS, that the is even such thing to begin with, but they just know, that the moment they grab a controller into their hands and start playing the games, that for this game plays so much better than the other one. Not only do the games control better but they look so much better in motion, whereas 30FPS titles look great on static screens on forums, but not while actually playing them. But then again, people won;t put hundreds-thousands of hours into SP because there's only like 8-15h plot in them regardless, so the trade-off is somewhat justified there, but in Mp and Co-op modes that offer countless hours of gameplay 60FPS is simply a must.
As someone that loves 60fps+ seeing people say that 30fps feels like running through treacle does put a smile on my face.
There will still be 30fps games this gen and people will go wild over the graphics as per usual. While 60fps will always be better than 30fps given unlimited power that's just not the reality we live in so TLOU3 or Uncharted 5 etc will be a locked 30fps with mind blowing graphics no doubt.
In that regard I think this generation of consoles could be educational to a lot of players. Having the option to switch between 30 and 60 fps will open the eyes of a lot of people.
Why are so many of y'all saying no to this?Please make 60FPS Mode mandatory for upcoming games on your platforms. They can have a mode for 4k 30FPS with RT and every eyecandy option you can think of, but most games/engines easily scale to 1440p/60 with RT off on PS5 and XSX .