Flight SIm 2020 is a Crysis-level leap in technology, period. By using the "power of the cloud" and AI to generate terrain it is demonstrating the tech that is possible that simply did not exist and was not used before. This video compares FS2020 to X-Plane 11 which is, or was, considered the most state of the art in the genre.
I would think a forum that is focused on videogames would appreciate this sort of leap, because it simply does not happen anymore. But because it has Microsoft in front of it, people are disregarding it over yet another grimdark action adventure now with swaying grass, kind of embarrassing tbh.
It really is, and just goes to show who's in this because they genuinely enjoy gaming
regardless of the platform, and who's just in it to stan for their plastic of choice no matter what. Unfortunately even some of the more tech-knowledgeable types can fall into the latter.
Personally I'm glad I got into gaming through arcades because I think that helped me not fall into the fanboy pit when young. Granted I was SEGA kid at that time too since MegaDrive was my first system, but I've since owned systems from all the big players. In fact I've had more PlayStation systems than any other aside from Nintendo. And I even have a lot of appreciation for the smaller competitors who've come and gone: NEC, 3DO, SNK etc.
The way some folks in this thread have been trying to disregard technical achievements of FS2020, despite supposedly being game tech enthusiasts, makes them come off like deeply entrenched K-POP and shipping stans on Twitter. You ain't fooling no one with that get-up xD.
this game is amazing. takes my 3900x and 2070 super to task. this game is bringing lots of mid range gamers to tears as their rigs are barely able to play the game. I'm glad this game exists. for too long low and mid range systems have been able to play new pc games on ultra settings with 60fps. devs have done little to push graphics.
When you frame it that way, games like this and Star Citizen could actually usher in priority of big AAA PC-minded gaming pushing the latest tech on that platform. Which if games like FS2020 show, can easily establish PC as the pinnacle of graphics innovation I personally felt it should've been once arcades lost popularity. Because for a good while, especially in the '90s, arcade boards like SEGA Model 2 and Model 3 were literally generational leaps over the home consoles out at the time, and they had games to show it, too.
I think during some period in the '90s PCs also had some of that going on, but once PC devs started migrating to console and prioritizing consoles of the time, PC became more of a secondary priority for them in terms of pushing the limits, the high-end specs basically "brute forcing" better textures and resolution and not too much else, you could still "tell" these were games made with consoles in mind. I think that transition fully came about during 7th gen, though.
There's enough means and opportunity now in the PC space for devs who have the funds to push these kind of clearly next-gen (or even beyond that) experiences, if you have companies as big as Microsoft and Valve (and Epic) funding them. Otherwise they'd need to get lucky with going the Star Citizen route. Pretty exciting times for AAA PC gaming coming along.
Nope. It still runs on DX11.
This game already looks amazing, but with added DX12 Ultimate features such as VRS, DXR, Mesh Shaders and Sampler Feedback it has the potential to look and run much better than now. Which is crazy.
J E E Z U Z really?!? Wow, that's pretty big. I honestly thought this was DX12, even DX12U and using those sort of features. We know it's getting a Series X port, there's an actual chance it could look even better up there (until/unless PC gets a DX12U update around the same time adding in those features so that version would still be king but Series X hopefully not too far behind).