Megadrive CPU was much more powerfull than SNES CPU. And they used this in their ads, just like MS do it in their PR with XSX GPU slight advantage in compute. But SNES had plenty of custom hardware for audio and graphics and it was very noticeable in many games, particularly exclusives.
Are we going to pretend MegaDrive CPU wasn't used for techniques that were difficult to do on SNES, though? It was the first gaming console with 32-bit registers, as one instance, and had other advantages besides CPU speed. RAM bandwidth, for example.
In more cases than not SNES's custom hardware was a bit of a wash when compared to MegaDrive exclusives that made very good use of that system's hardware. Yoshi's Island, Chrono Trigger, FFVI on one end, then games like Sonic 3 & Knuckles, Alien Soldier and Phantasy Star IV on the other. Each system easily had heavy-hitters visually that pretty much put them on equal grounds in that department, which is particularly impressive for MegaDrive considering it came out two years earlier than SNES.
I more or less see the same thing playing out with Sony and MS this gen; whatever customizations both systems have made overall won't result in any persistent, far-reaching advantages over the other when looking at the most technically demanding content from both platforms, which will probably more or less be 1st party games. There won't be any blowouts in that regard.
This post didn't age well. Not sure why MS went all out for the most powerful console when they don't have the talent to take advantage of it. Seems a massive waste of money.
They literally have Ninja Theory, The Coalition, Turn 10, Playground and Obsidian who are more than capable. And if they continue collaborations (or outright buy them), Asobo.
Fanboys constantly repackage the same stale talking points with a 10-second heat-up timer in the microwave, then wonder why no one eats what they're serving. Can we even call these hot takes anymore? xD