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MGSV's story is severely underrated... (Franchise Spoilers)

Ladioss

Member
I don't completely agree with OP.

I didn't care about the plot, or the NPCs, or the boss.
But MGSV succeded at hitting me hard on several occasions : the conclusion of the GZ prologue, the epidemic outbreak, and especially that secret conclusion with Snake facing his reflection in the mirror for how it loop back to the very first MG game.
 

#Phonepunk#

Banned
I don't completely agree with OP.

I didn't care about the plot, or the NPCs, or the boss.
But MGSV succeded at hitting me hard on several occasions : the conclusion of the GZ prologue, the epidemic outbreak, and especially that secret conclusion with Snake facing his reflection in the mirror for how it loop back to the very first MG game.
These are basically the endings.

Ground Zeroes solidifies that Big Boss is at his most villainous through horrific trauma. His former friends and pretend child soldiers are having bombs implanted in their bodies while Big Boss hides nukes from world authorities. The disastrous night is like him hitting rock bottom. The trauma and loss that Kaz mentions time and time again will always stay with them.

most of Phantom Pain is about that trauma. PTSD and the effects of war. Venmo’s introduction with the doctor and slowly realizing how fucked he is and discovering his arm is missing etc was all incredible and the kind of storytelling you can only do in games.

I liked how the effects of PTSD continued, how Venom kept seeing things he didn’t know were real or hallucinations. Some people demand explanations for all of this, they are missing the point. Kojima is showing what war and guilt does to a man’s body and mind. The Paz stuff in TPP in particular has him grapple with actions that fateful night.

On that theme I like the use of furry Volgin as literal Revenge, a supernatural force that works for whoever’s will for revenge is strongest. He is attended by Psycho Mantis, indicating that the kid has very intense feelings of revenge.

But revenge is self destructive. Venom gets his revenge on Skull Face but in doing so he takes on the metal gear as well as the parasites, inheriting Skull Face’s stock of world threatening WMDs. At this point where is there to go? Any new characters introduced would have to be killed off since they aren’t part of the other games. Venom has built the Big Boss army but he has to prove himself capable of taking down Solid Snake, of killing his own fellow Diamond Dog, something he forbade his troops. This is thing that separates Snake from Big Boss in MGS3. Named Snake earns that title after killing the Boss, his fellow soldier. Venom like all Bosses has to do his turn as a villain, to serve the greater story.

This is why the Shining Lights mission is so impactful and it ends with him on his knees, utterly defeated. The next mission unlocked is The Truth, and I take it that the whole experience of killing his own men was so traumatic that it caused a breakdown resulting in the realization of The Truth. Quiet leaves Mother Base around this time and her departure means he has lost the first person he remembers seeing after waking up. Well aside from “Ishmael” of course.

People say there is unfinished story but I don’t see it. Big Boss wakes in 1984 and battles his enemies building his army over the next decade until the conflict at Outer Heaven. We see that hinted at in this game, and I love the way it is done. but if you were hoping this game would also include a remake of the first Metal Gear then your expectations were unrealistic.
 
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fersnake

Member
not this again, cmon dude the story its underrated because its not finished. ppl saying the otherwise are in complete denial because we have evidence of it

 

Roni

Gold Member
not this again, cmon dude the story its underrated because its not finished. ppl saying the otherwise are in complete denial because we have evidence of it


Did you read the OP?
On that theme I like the use of furry Volgin as literal Revenge, a supernatural force that works for whoever’s will for revenge is strongest. He is attended by Psycho Mantis, indicating that the kid has very intense feelings of revenge.
Man, Mantis and Volgin (which, interestingly, are also villains featured in previous games) are perfectly used to embody the metaphors of anger and revenge. They're used in this game as entities which represent a very scary truth about war and violence: whichever side feels the most hurt will ultimately invoke this power of revenge to commit atrocities on the other and just fuel the cycle all over again...
 
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Roni

Gold Member
That was an awesome read. When you've finished writing everything you want to say, I'd highly recommend that you create a video documentary of this whole thing on Youtube. You gotta share this with the public my man!

Thanks, bro! I'm feeling encouraged to write up some more about it, since this thread seems to be getting some cool discussion going again.

I'm a huge MGS and Kojima fan and despite liking MGSV a lot (I finished it within days of being released), couldn't enjoy it because it felt unfinished.

Great gameplay (I doubt kojima will ever be able to top it) but I was looking for big boss's descent into madness. Instead, I got to see another character's point of view for the the most shoe horned trama twist in any of Kojima's games.

I felt he pulled the punches. He fell in love with Big Boss and couldn't really turn him into the villian he really is.

The parasite stuff was great and the characters were amazing. I wish he spent less time traveling the world and more time finishing the third chapter so we could have had the full game he envisioned.

It was so unexpected that a lot of people still clinged to the possibility of a ruse until Death Stranding was out.

I'll love Kojima forever but MGSV is only beaten by the PSP games as the worst in the series.

Well, that's sort of the point: the game is unfinished and Kojima saw it coming, nevertheless he made the effort of using what parts were already there to create not only an ending for the characters but an emotional experience for the player.
 
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